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Learn more Download For WindowsThese are custom Jumpstart decks I made for a customer on Fiverr. If you would like custom decks you can find me on Fiverr as Genoslugcs.
Here are four of the five decks for each color. We'll do the promo decks as soon as we get in touch. Each one (with a few exceptions has six commons, five uncommon, one rare or mythic, and eight lands. Seven of the lands are basics, and each deck has one Unknown Shores to help color fix when mixed with other packs.
Each pack is singelton except for a few that needed two copies of a key card to be up to par on power level. The same is true for a few decks that have an extra rare. Let's go over the themes by color, starting with White.
Note: for future reference (with other players), looking at the Rare(s) for a deck should give you a pretty good idea of the theme.
This pack was inspired by The Philosopher, and it's all tapping down creatures. If you've never played cards with abilities like Akroan Mastiff
, let me tell you, they're a lot better than you'd guess. It's also very versatile when it comes to mixing it with other packs since tapping down creatures works great for offense and defense. The rare here isn't precisely "on-theme," but Brimaz still fits the bill for that offense/defense at once vibe.
1 Akroan Mastiff - Effects like this are the deck's core... Tapping would-be attackers before combat or negating possible blockers.
7 Plains
The theme here is humans. However, there are plenty of heroic creatures, enchantments, and aggro that go with various other strategies.
Various packs use enchantments in different ways. This pack can uses them with the graveyard - Which works well with any other enchantment pack, graveyard strategies, or sacrificing things found in black.
Heroic is another common there that spans many packs. This could go with any other heroic pack but also goes with any other aggro... Or even U/W control/aggro.
Gaining life goes well with everything and is more of a subtheme to bolster the +1/+1 counters. Again, there are other devoted counters packs, but this can lend itself to anything that wants to turn creatures sideways.
Who says you have to be in Green to ramp into big creatures? The Explorer inspired me to think outside of the box, and when I found Arbiter of the Ideal
, I knew what to do. Cheat giant blue (or artifact!) creatures into play. There's also an awesome sub-theme here with tapping your "inspired" creatures with things like Springleaf Drum
. It also means it'll play great with the other ramp themes as well as the other tap/untap packs.
This one has a few duplicates that help it out. Considering these decks are 40 cards... This won some games in testing. That said, obviously, pairing this one with aggro means you'll be attacking the library and life total. It's best with neutral things like control and ramp. The big blockers are great though and several escape cards make it good in graveyard/spellslinging combos.
The enchantment theme for blue is a bit unique. It does care about enchantments hitting the battlefield and making your creatures bigger and better. However, the main idea of the pack is Protean Thaumaturge. He can become a copy of any other creature you have in play, every time you drop an enchantment.
So, mix this with the big mana blue promo pack and copy Colossus of Akros. Mix it with a green pack and get an early copy of Nyxborn Colossus. You can pile a mass of auras on this and copy something with Hexproof. Turn this into a Mill card or an essential piece for one of the devotion decks. The sky is the limit here.
You gotta have some control in the box. Simple, effective and fun. This can go well with any other color. U/R - Spellslingers & counter-burn. U/B control? Totally. Ramp into big fatties with counter magic back up? Grab a green pack and mix with this. If you're really mean, play it with another blue pack!
I could have made a devotion deck for every color, but that felt too repetitive. So, I picked a few colors to do it with - One of which is blue because how can you not play Master of Waves? Considering the main payoff is token production, you could easily mix this with aggro or midrange packs. As well as, more controlling packs... and, of course, the other devotion packs for some spice.
The Vanquisher doesn't scry, but it does feel on the theme for red. It's a chaotic ability, and I like that. As for the pack itself, it cares about scrying. The best examples of this are Flamespeaker Adept
and Knowledge and Power
. I added a few extra copies to ensure this had what it needed, and it worked. It's very synergistic with the rare Prophetic Flamespeaker
because you'll have great control over what you exile.
This top deck manipulation is excellent with every other pack in the box too. However, it's really spicy with the blue promo deck. That said, anything looking to cast spells, burn players, control the board, or smooth their draws can use this pack significantly.
Here's our second human pack. But the payoff here is Titan of Eternal Fire. So, you can totally play this with burn packs, other aggro, or the other human pack to go full tribal. Again, remember that a lot of the spells here work with heroic and enchantments too. So, it's pretty one side fits all.
This pack is all about dealing damage directly to your opponent's face. That said, there are a ton of spells here, too, and some ways to recur them. So, this could be a support pack for a creature-heavy green or white pack, mixed with aggro for an added punch, or shuffled into a control pack for a one-two-punch strategy.
Red can do counters, as well as white and green! Again, you'll find the versatility to go with almost anything - The other counter packs, of course, but anything looking smash face can use this. There are plenty of spells, creatures, enchantments, and burn to go around in whatever you want to play here.
The theme here is to steal creatures! I love this pack because it's unique. Stealing them and using them against the opponent is an aggro play. Stealing them so they can't attack you is a controlling way to play the pack. My favorite is - Steal them and sacrifice them to the sac outlets in Red and Black.
I think The Avenger was your example for black. So, I kept it. The theme here is to stack as many nasty abilities on your creatures as possible. The primary way to do this is enchantments. This means it works well with many of the other enchantment-based packs. It also goes great with aggro because you'll have plenty of bodies and buffs to create favorable attacks.
At the same time, if you pair this with a more controlling pack, you can go tall, pile an insane amount of stuff on one guy, and always have the protection to ensure he doesn't die. Similarly, there is some creature/aura recursion just in case, which works with the sacrifice and graveyard themes as well.
Black is the other color that got devotion. It is a popular strategy and has the tools to be good without being overpowered. That said, mixing this with a black pack is a no-brainer. However, the Altar of the Pantheon makes a b/r devotion deck more than possible. Either way, you can play this alongside any other color and be ok.
Fate Unraveler at rare and Underworld Dreams
at uncommon... We're draining life baby! Pair with red for some serious direct damage/loss of life, white aggressive packs are nasty here as well (especially if you're gaining life), and mixed with blue packs opponents can find themselves slowly dying and unable to stop it.
The goal here is to sacrifice things for value. This works well with any of the token/creature packs because you'll never run out of fodder. Many of the red packs (creature theft) are fun with this too. And it plays splendidly with escape cards and graveyard shenanigans.
Speaking of escape, here's an escape pack. You'll find several escape creatures sprinkled into other colors that can support this. This also works great with any of the sacrifice/aristocrats packs and anything that wants to cast a steady amount of spells.
The Green promo theme was the hardest to pull together. In the end, I landed on The Champion with the build around Bow of Nylea
! It's a great card and enables a fun strategy similar to the "build a creature" theme for black but slightly different. It does support deathtouch though, and this plus the black promo pack is nasty sauce.
The Bow is a beast, though, and can go with any of the +1/+1 counters builds, anything that wants to be attacking (or blocking for that matter), the life gain that white has, and can even really help your other graveyard packs... All with a single card.
Here's a heroic pack for green. You'll have seen plenty of other spells that can trigger your creatures in other packs. Red and white with its pump spells, and several things in blue and black target your stuff, too. This is a powerful, versatile pack.
This pack has the biggest creatures and the most ramp!
Here is our last devoted enchantment build. It's good with the other devoted packs. That said, I liked it in Mill! Triggering your Mill cards that have constellation is a nasty build. I also tested it with other green packs and had a lot of success.
Green doesn't have to use only giant creatures. It can also start small and make them bigger via counters. And that's the strategy here.
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Symbols | Percentage | Lands | |
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2 | 20.00 | 0 | |
2 | 20.00 | 0 | |
2 | 20.00 | 0 | |
2 | 20.00 | 0 | |
2 | 20.00 | 0 | |
Average Converted Mana Cost: 10.00 | |||
Recommended Lands: 0 |