Standard - Bant Control

23 42 18
7 27 2 24

Mainboard - 60 cards (19 distinct)

Creature (7)
Instant, Sorcery, Enchantment, Artifact (27)
Land (24)
Planeswalker (2)

Sideboard - 15 cards (6 distinct)


Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

DeckHub DeckHub Twitch Extension

The DeckHub Twitch extension is used by Twitch streamers to display their currently played deck in the video overlay. After a quick install you can select any public deck on AetherHub to be displayed in your overlay, here is how you set it up:

How to install

Open your Aetherhub Profile editor
  • Select "My Account" top right corner, then "Edit Profile". Click the "Copy" button where it says "Twitch Secret"
Install DeckHub Twitch extension on
  • Install DeckHub on Twitch by clicking this link
Configure App
  • After install click the app and select "Configure" put in Aetherhub Username and the Twitch Secret, click "Connect".
  • Make sure the Extension is active! Go back to Extensions, you will see a list of your installed extensions. Set it is set as an Active Component overlay and put it on the far left side and on the top for the best experience. If you only use one extension you can set it as Overlay 1 instead of Component
You are done!
  • Clicking the Twitch button on any public deck will now set it as your current Deck in the extension

Migrating Deck to new link

for Pre-Season 3.






3/13/19 - Modified main deck to correspond with current list. Changed title as we are now in Pre-season 3. Modified sideboard for Bo1 including Immortal Sun.
3/8/19 - Hit Mythic in Pre-Season three with current list, which is modified slightly from the list that was in place when I did the below write-up.  Here's my ranking at hitting Mythic (imgur link).
 In pre-season two, this Bant Control made it to mythic with at least a 69.27% win rate. I ultimately hit Mythic ranking with 192 games won and 133 games lost. .This list is for the control variant of Bant, which, in my opinion is the best color combination for control presently available. Unlike Esper, Sultai or Temur control- Bant gives us access to the absolute best of all worlds.

Unlike Esper, you have the access to [[Wilderness Reclamation]], [[Hydroid Krasis]] and [[Frilled Mystic]]. You also have the amazing synergy of (see below) of [[Wilderness Reclamation]] and [[Search for Azcanta]].

Unlike Sultai and Temur you have access to [[Ixalan's Binding]], [[Settle the Wreckage]] and [[Warden]]. Keep in mind that [[Wilderness Reclamation]] supercharges the effectiveness of [[Ixalan's Binding]] by diminishing the draw back of playing it on a main phase.

Bant has access to the best, and is uniquely strong in its positioning against the entirety of the current meta.

69.27% is probably a little lower than the actual winrate, because on a few of the nights I played way too late, got sleepy and started playing jank decks like land destruction. I know that win rate sounds a little high to be believable, so I decided to link a playlist of my twitch VODs below. All 24+ hours of the climb, less a few games played from a separate computer. My average game time was about 6 minutes per game

If you have a question relating to gameplay of this deck, post it in the comment section below. I'll try to respond to all of them very quickly. I also receive Discord notifications on my phone. @CaptainJamoke on the Aetherhub Discord or the Compleat Discord servers.





{{Wilderness Reclamation}} + {{Search for Azcanta}} + {{Teferi, Hero of Dominaria}}

[[Wilderness Reclamation]] + [[Search for Azcanta]] + [[Teferi, Hero of Dominaria]] Once you have a transformed [[Search for Azcanta]] and [[Wilderness Reclamation]] out it’s important to do the following - especially if you have two [[Wilderness Reclamation]] on the board. First, place a stop on your end steps (the last two phases of your turn to be safe) and keep enough mana to use [[Search for Azcanta]] (assuming you don't have a main phase play). Next, on your end step, tap [[Search for Azcanta]] using it's ability. This will place it on the stack before [[Wilderness Reclamation]] resolves. Pick your card, hit resolve and let [[Wilderness Reclamation]] resolve. Repeat for multiple [[Wilderness Reclamation]] . If you also have a [[Teferi, Hero of Dominaria]] out and have used the +1 ability, the same concept applies. This synergy generates you a tremendous advantage against your opponents. NOTE that you should be keeping mana open for your opponents turn. Use your last casting of [[Search for Azcanta]] on your opponents turn - essentially, you want to save one “search” to cast in response to an opponents spell or at the end of their turn as they will see which card you took selected. Also, its probably a good habit to just always place a stop on your opponent's end step. 


{{Settle the Wreckage}}

[[Settle the Wreckage]] as a 3-of provides a solid answer to creature based decks, and is integral to the gate matchup as well. One of the few ways to get rid of [[Gate Colossus]]. If you cheap out and run less than three you will get run over in the aggro match-ups.


{{Ixalan's Binding}}

[[Ixalan's Binding]] is fantastic in this meta. A single resolved [[Ixalan's Binding]] can shut down so many decks that are currently played at top levels. Also provides removal of a lot of cards that this deck is weak to, such as [[Rhythm of the Wild]]. Many popular decks that are currently played at high ranking use only a few win condititions, and a single [[Ixalan's Binding]] can often win you the game on the spot.


{{Wilderness Reclamation}}

With no “x”-costed cards, [[Wilderness Reclamation]] might seem like an unconvential inclusion. However,  playing this four-cost enchantment allows you to abuse search for [[Search for Azcanta]], safely play cards on you main phase while keeping mana for counter spells, and provides immense pressure upon your opponent as a bluff-tool. 



In my opinion, [[Warrant]] is one of the most underplayed and undervalued cards that was recently released; [[Warrant]] provides early game control against aggro while concomitantly functioning as a late game kill condition. Another oft overlooked benefit is the ability to return a creature to the top of the deck. Use this on an opponents attacker to lock-out your opponent’s next draw, or cast it on your own attacking [[Frilled Mystic]] / [[Hydroid Krasis]] to guarantee a clutch top-deck for yourself.


{{Growth Spiral}}

[[Growth Spiral]] allows you to play [[Wilderness Reclamation]] on turn 3, [[Settle the Wreckage]] on turn 3, [[Teferi, Hero of Dominaria]] on turn 4, etc. Alleviate wrong-color hands, dump extra mana. Early game, if playing against a deck with blue-mana, consider playing [[Growth Spiral]] on your turn to avoid being spell pierced. An early game [[Growth Spiral]] (or [[Search for Azcanta]]) needs to make it onto the board. This is how you ensure that you have enough mana to hit spells on curve.


{{Teferi, Hero of Dominaria}} + {{Hydroid Krasis}}

If you have the emblem from [[Teferi, Hero of Dominaria]]  and you cast a [[Hydroid Krasis]] your opponent will probably be conceding immediately. The card draw from [[Hydroid Krasis]] will trigger [[Teferi, Hero of Dominaria]] multiple times, and you'll even be able to target their lands once you've removed everything else. Don't be afraid to use the -8 ability of [[Teferi, Hero of Dominaria]] even if it only has 8 loyalty counters. Getting that emblem out is a #1 priority.


24 LANDS (why not more??)

I see a lot of information saying that a deck needs to run 26 lands to effectively use [[Growth spiral]].  With 26 or even 25 lands I found myself flooded too often. Twenty-four lands, in my practice, has been the sweet spot for consistently hitting your four-mana-by-turn-four requirement. Keep in mind that [[Growth Spiral]] and [[Search for Azcanta]] are what allows our land count to stay low. However, if you are without the wildcards for [[Search for Azcanta]] or [[Growth Spiral]] stick to 26 lands (two more islands to provide turn 3 counterspell consistency).




A two-land hand with one blue source is better than a three-land hand with no blue sources.



I have a positive win rate against every matchup in the meta with this deck. Understandably, though, some can be tough.


Mono White Lifegain:

{{Ajani's Pridemate}}

[[Ixalan's Binding]] and [[Warrant]] will win you games. Remember that [[Warrant]] will cause the card you target to go to the top of their deck. Use it on an [[Ajani's Pridemate]] and it loses its counters and clogs their next draw. Aggro decks typically play fewer lands, so [[Warrant]] can cause your opponents mana issues in a lot of games. Don't burn all your mana once you have [[Wilderness Reclamation]] / [[Teferi, Hero of Dominaria]] down- keep mana open to counterspell your opponent's [[Ixalan's Binding]].


Boros Aggro:

{{Heroic Reinforcements}}

Watch out for [[Heroic Reinforcements]] by floating enough counterspell mana. Try and keep your life out of [[Banefire]] range. Otherwise, this is similar to the Mono White Lifegain matchup.


Mono Red Aggro:

{{Runaway Steam-Kin}}

[[Warrant]] again. Sometimes its ok to use a [[Settle the Wreckage]] against a single creature if you're preventing spectacle activation ([[Light up the Stage]] or [[Skewer the Critics]]. If you need to, use [[Absorb]] on one of your own spells to gain a little extra life in a pinch. Though favorable due to our life gain, our [[Settle the Wreckage]] and/or [[Warrant]], this is the least favored matchup, ometimes your opponent will win by turn four and you will not have drawn a [[Warrant]] or an [[Absorb]].



{{Guild Summit}}

Float mana to counterspell [[Guild Summit]]. [[Ixalan's Binding]] priority number one is [[Guild Summit]], next is [[Gatebreaker Ram]], and last is [[Gate Colossus]]. Be mindful of [[Banefire]], and keep your lifetotal above your opponent's mana total.


Mono Blue:

{{Siren Stormtamer}}

[[Warrant]] on a creature with [[Curious Obsession]] hurts your opponent. [[Frilled Mystic]] is great in this matchup because it can't be countered with [[Negate]] or [[Spell Pierce]]. Get it out early and start swinging. Be wary of [[Siren Stormtamer]] and target that as a priority over every other card. Float mana so you can counterspell their counterspell. This is your second toughest matchup after mono red, though you are still favored due to the amount of counterspells you run and your [[Wilderness Reclamation]].


Sultai Control:

{{Wilderness Reclamation}}

Counterspell their [[Wilderness Reclamation]]. If your opponent lands a [[Wilderness Reclamation]], this is going to be a long game. You run more counters, and instead of [[Vraska's Contempt]] you have a [[Ixalan's Binding]]. You have [[Teferi, Hero of Dominaria]], which will put you at an edge over this matchup.


Esper Control:

{{Thought Erasure}}

Keep your mana open for counters. This is a slow but easy matchup. [[Wilderness Reclamation]] + [[Search for Azcanta]] allows you to out-value your opponents here. You want to be the second to drop [[Teferi, Hero of Dominaria]] if you have no other removal so that you can use the -3 ability.



{{Wilderness Reclamation}}

First one to resolve [[Wilderness Reclamation]] wins. Play it slow and safe.



{{Nexus of Fate}}

This isn't going to be in Bo1, but if you're piloting the deck in Bo3 sideboard in [[Devious Cover-Up]].



Update 3/6/19: Modified sideboard and added to the write-up. 

Update 3/4/19: Slight modifications to the list for March ranked season. Went from Plat 4 to 2 in about 1.5 hours of playtime with an approximate 85% winrate.


This list and minor variations got me to mythic in February 2019 with a 69.27% win rate. Almost the entirety of the climb was streamed, and the playlist of it can be found here:

About CaptainJamoke

 Full-time attorney, less than part-time Twitch streamer. You may have seen me featured on some Youtube MTGA compilation videos  (Vid1 Vid 2 Vid3), or remember my Arclight Abuse Deck. If you played Gwent, you may remember my decks and videos from about a year back.  I've been playing Magic the Gathering Arena since April of last year, and I used to play in paper tournmants back when broodstar affinity was a popular deck during the Mirrodin block.

Last Updated: 14 Mar 2019
Created: 12 Feb 2019
TCGPlayer Partner
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Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
4 14 36 5 0
9 0 3 3 0
Mana Calculator
Symbols Percentage Lands
About mana recommendations


I would add two seal away and one depose/deploy. As for priority, the cards are about even. Probably Azcanta first since it synergizes so well with wilderness. Followed by either Warrant or Settle depending on the meta you're facing.
Hey, really like your deck. Currently missing one of each Search of Azcanta, Settle the Wreckage and Warrant//Warden, but will build towards them strictly. For the moment I play a Esper Dovins Acuity deck with Masterminds Acquisition. I guess for your deck priority to me is the third Settle the Wreckage, then Warrant//Warden and Search of Azcanta last? What cards could I use instead till I have the missing ones? Thanks in advance and best regards! :-)
Sure thing. Happy to answer any questions.
thx for all the efford btw i follow on twich :D
To clarify my previous comment Shalai was changed by my phone to “Shall I”
This is built primarily for Bo1 right now. You can switch Harpooners for Tithe Takers if you’re seeing less mono-u. If you see more RDW, switch them for Revitalize. Shall I is another excellent choice which I’ve been testing, and it’s ability synergizes very nicely with Reclamation.
Ty for the write up, can't wait to try this deck out. And yes how would you twerk this for bo1?
Hi! Thank you for this indepth write-up!

How would you tweak this for BO1?