Instant, Sorcery, Enchantment, Artifact (22) | |||
---|---|---|---|
$0.24€0.180.03 | |||
4
Shock
|
$0.20€0.040.03 | ||
$0.35€0.170.02 | |||
$0.23€0.150.03 | |||
$0.20€0.150.03 | |||
$0.26€0.180.03 | |||
Creature (16) | |||
$0.25€0.150.03 | |||
$0.20€0.130.03 | |||
$0.25€0.140.03 | |||
$0.20€0.100.03 | |||
$1.06€0.810.03 | |||
Land (22) | |||
14
Mountain
|
$0.17€0.030.03 | ||
4
Swamp
|
$0.15€0.040.04 | ||
$0.21€0.080.03 |
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Ah yes, the good ol' "straight to the face" action of a burn deck...
This deck is all about low-cost, both on mana-cost and the physical cost to put it together. There are only 2 rares (4 cards total) in the entire deck which can be easily substituted for some other shenanigans you have access to.
BREAKDOWN:
Your first couple of turns will be attempting to dispose of your opponent's creatures, while attacking with your own. You may find yourself with a sensation of losing card advantage when you use 2 of your own cards to get rid of 1 early beefy threat, such as using a Shock and a Lightning Strike to dispose of a Steel Leaf Champion. Don't be overly concerned with this, because you balance this disadvantage with cards that do double-work for you.
Viashino Pyromancer deals 2 damage to your opponent simply by coming into play, plus it can attack or block for you. And, if you have a Guttersnipe in play, every instant and sorcery automatically deals extra damage straight to your opponent's face. In the above scenario, if a Guttersnipe is in play, not only do you deal 5 points of damage and kill the Steel Leaf Champion, but your opponent takes 4 damage at the same time.
Lightning-Rig Crew is in the deck as a blocker because of a its 5 toughness to help ward off early creatures. It works double-time for you because you can also tap it to deal damage direct to your opponent. This guy is a nice addition to be on the board when The Flame of Keld last ability activates. Suddenly, he now taps for 3 damage. Make sure to notice the ability on the card, casting another pirate untaps Lightning-Rig Crew. Obviously, as long as it's not affected by summoning sickness, make sure to use the direct damage ability before playing another one from hand.
Sword-Point Diplomacy is a way to get extra cards in-hand. If your opponent wants to pay 3 life to exile a card, don't sweat it, it only puts them closer to zero health. There are plenty of other damaging spells on the horizon and nothing you could lose in this way is particularly damaging to the deck.
The Flame of Keld helps draw cards and deal extra damage. The ideal situation here is to have zero cards in-hand when you play it, so you don't lose anything with the first effect. Unload your hand by playing all creatures and spells at your opponent's face if no opposing creatures in play.
Sovereign's Bite is here because it's loss of life for your opponent, but also helps you gain some life. Sometimes, to win, you only need 1 more turn. A little extra life can give you that.
Thank you so much for looking and have fun delivering much damage... straight to your opponent's face!
(Decks I display here are constructed only with cards I own and are typically budget minded.)
3 comments
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