Commander - Marchesa's Legendary Court

46
47
15
29
29
7
34
Midrange
Control
Commander 1 cards (1 distinct)
$2.48€1.11
Main 99 cards (86 distinct)
Instant, Sorcery, Enchantment, Artifact (29)
$2.75€2.050.07
$2.97€2.13
$18.29€14.730.02
$0.49€0.280.02
$0.63€0.44
$8.95€4.860.02
$0.49€0.25
$3.20€1.850.02
$8.03€4.580.02
$1.34€0.83
$9.92€6.65
$0.75€0.70
$0.94€0.450.02
$0.47€0.21
$0.69€0.50
$3.74€3.43
$1.55€0.76
$0.55€0.47
$0.55€0.37
$1.51€0.910.02
$42.80€33.1512.59
$0.39€0.23
$10.04€8.09
$3.90€3.12
$0.25€0.26
$0.50€0.390.02
$0.90€0.960.02
$11.65€8.760.06
$1.12€0.820.02
Planeswalker (7)
$1.56€1.49
$0.50€0.54
$3.99€2.360.02
$0.75€0.23
$2.00€1.600.02
$2.02€1.200.02
$2.04€1.760.14
Creature (29)
$4.96€4.00
$2.60€1.740.24
$8.66€7.92
$2.10€2.080.51
$0.35€0.220.02
$0.50€0.300.02
$8.65€10.310.78
$2.71€1.460.02
$16.93€16.14
$6.86€4.360.06
$2.70€1.09
$12.38€9.290.02
$0.82€0.60
$0.89€0.630.53
$0.75€0.78
$21.84€14.432.24
$0.50€0.400.02
$1.00€0.640.02
$4.78€2.280.03
$2.14€1.780.02
$0.56€0.45
$1.35€1.450.02
$0.70€0.770.02
$2.15€3.910.02
$0.50€0.29
$0.64€0.97
$1.80€0.85
$0.75€0.820.02
$5.95€6.02
Land (34)
$0.21
$0.23
$0.30€0.11
$0.33€0.12
$0.50€0.46
$0.20
$2.13€1.120.03
$0.39€0.20
$0.25€0.15
$1.64€1.420.02
$0.40€0.29
$0.89€0.79
$0.37€0.34
$0.49€0.230.02
$1.15€1.07
$0.55€0.280.03
$0.50€0.360.02
$6.50€3.110.58
$1.64€1.380.02
$1.16€0.740.02
$1.10€0.970.03
Maybeboard 10 cards (10 distinct)
$56.10€53.1910.48
$2.25€1.830.02
$0.45€0.30
$3.61€1.97
$0.82€0.85
$0.46€0.30
$0.36€0.09
$0.99€0.41
$0.45€0.270.03
$6.01€4.32

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Description

Goal: Play Marchesa to become Monarch for the draw advantage and accumulate a large enough board/use politics to have monarch on each endstep. Mardu is an extremely strong color combination, however it lacks draw and land production. With the use of mana rocks and Sword of the Animist in the early game, as well as monarch, both of these problems are solved. This deck is a Legendary Tribal tempo attrition deck, the main win condition is either to race your opponents on board in order to eventually kill them, or to outlast them and eventually be unable to lose.

Win conditions: Primevals' Glorious Rebirthimage, Gideon of the Trialsimage, Torment of Hailfireimage, Twilight Prophetimage, Overall Attrition.

Good Matchups: Board Based Aggressive Decks, Non-Reanimator Value Decks, Midrange-Early Control Decks.

Bad Matchups: Combo Reanimator Decks, Burn Decks, Blue Control Decks, Combo OTK Decks.

Changelog: [- Emrakul, the Promised Endimage: Too slow, not quite strong enough when reanimated, bad against most non combo decks.] [- Burnished Hartimage: Too slow, low impact, and most of the time only used when desperate. Solemn Simulacrumimage and Sword of the Animistimage prove to be much stronger in the deck.] [ - Puppeteer Cliqueimage: While useful when paired with creatures with strong enter the battlefield triggers, this card is a hate bearer and most of the time ends up making you a target, not strong enough on its own.] [ - Alesha, Who Smiles at Deathimage: not quite enough combo potential. There are some good pulls, however the mana is often better spent playing creatures from hand.] [ - Divinity of Prideimage: it is often too hard to have 5 white/black sources on turn 5 when it is needed. Too slow, too low power when below 25 health.] [ - Sower of Discordimage: Makes you a target unless you link yourself to an opponent, but then you both become targets. Not strong enough for 6 mana.] [ - Tyrant's Familiarimage: Too slow, the commander is not important enough to commit to keeping it on the field. Not strong enough by itself.] [- Lightning Greavesimage: Attacking oponents is not necessary in the deck and often will just make you a threat, and to regain monarch all you need is marchesa and the assassins which have haste already. Shroud is mostly irrelevant.] [ - Warstorm Surgeimage: Too slow, 6 mana to play an enchantment with no immediate effect as well as no protection for itself is often disastrous.]

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MichaelErvin
Last Updated: 28 Dec 2018
Created: 24 Dec 2018
137 107 0

Enter The Battlefield Prepared

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Mana Curve
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