Instant, Sorcery, Enchantment, Artifact (25) | |||
---|---|---|---|
$0.45€0.250.02 | |||
$0.25€0.220.03 | |||
$0.70€0.560.41 | |||
$4.09€2.480.37 | |||
$0.25€0.190.03 | |||
$1.75€1.671.25 | |||
$2.89€2.370.02 | |||
$0.35€0.190.03 | |||
$8.22€5.620.59 | |||
$1.25€0.920.03 | |||
$0.84€0.680.03 | |||
Planeswalker (5) | |||
$4.01€2.920.02 | |||
$2.02€1.330.02 | |||
$0.85€0.680.04 | |||
Creature (6) | |||
$2.40€0.940.02 | |||
$2.33€1.700.02 | |||
$3.15€2.060.11 | |||
Land (24) | |||
$2.70€1.960.02 | |||
$15.70€15.250.92 | |||
$1.80€1.350.02 | |||
2
Swamp
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$0.15€0.090.04 | ||
$13.29€11.940.96 | |||
$13.66€13.560.29 | |||
$1.00€0.810.02 | |||
3
Island
![]() |
$0.15€0.030.04 | ||
$15.87€13.571.49 | |||
$12.50€11.220.99 | |||
1
Mountain
![]() |
$0.18€0.130.03 |
$0.38€0.320.02 | |||
$0.25€0.140.03 | |||
2
Bedevil
![]() |
$1.00€0.450.02 | ||
$0.42€0.320.02 | |||
$0.22€0.150.03 | |||
$0.20€0.090.03 | |||
$1.20€1.190.03 |
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Learn more Download For WindowsStrategy:
The deck's main focus lies on instants and soceries. Furthermore it's pretty harmonized on the meta of the small comunity which is running a lot of creature decks (elves, vampires), so this is the motivation for the mass removal. All instants and sorceries might be doubled via God-Eternal Kefnet and reused via Kess, Dissident Mage:
Early game (turn 1-4):
The strategy is to survive to the midgame with spot removal (Fatal Push, Angrath's Rampage
, later Electrolyze
) and handhate (Inquisition of Kozilek
). Card quality is gained by Ancestral Vision
, Search for Azcanta // Azcanta, the Sunken Ruin
, Discovery // Dispersal
, Narset, Parter of Veils
and again Electrolyze
. Furthermore an early blocker is given by Thing in the Ice // Awoken Horror
.
Midgame (turn 4-6):
If needed turn 3 to 4 you should start with mass removal (Cry of the Carnarium or transforming Thing in the Ice // Awoken Horror
). Basing on boardstate the possibility is given to go turn 4 for God-Eternal Kefnet
or Kess, Dissident Mage
. The will give opportunities to reduce cost and gain card advantage. Of course your legendary flies can bring some damage in the upcoming rounds. The benefit is they won't die to the mass removal (even sideboard) and surive some spot removals your opponent might play (Fatal Push
, Lightning Bolt
,...).
Late game (turn 6 onwards):
Late game card quality & advantage can come various ways. Beside the early game cards (see above), there are the superfriends Narset, Parter of Veils, Nicol Bolas, Dragon-God
, Ral, Storm Conduit
. Furthermore you'll have your legendary creatures. The win condition is to go for Nicol Bolas ultimate, ramping the loyalty points up faster with Ral's +2, beating the opponent down with Ral's damage or having Enter the God-Eternals
doubled and hit with the big zombie army and the Thing in the Ice // Awoken Horror
.
Sideboarding:
Basing on your opponents deck you can go for more handhate (Thought Erasure). Weenie decks will fear more removal (Moment of Craving
, Bedevil
and Ritual of Soot
). Anti-Control you should go for The Scarab God
which brings back your creatures as well as opponents and has some strong self-protection. Ashiok, Dream Render
prohibits opponents to search their libraries ('Bye, bye Tron') and is able to exile opponents graveyards.
Last changes:
In: 3 Main
+* Swamp [2]
+* Island
Out: 3 Main
-* Drowned Catacomb
-* Polluted Delta
-* Watery Grave
03.Feb
20.Jan
0 | 18 | 30 | 6 | 0 |
---|---|---|---|---|
0 | 7 | 7 | 1 | 0 |
Symbols | Percentage | Lands | |
---|---|---|---|
32 | 46.38 | 11 | |
26 | 37.68 | 9 | |
11 | 15.94 | 4 | |
Average Converted Mana Cost: 2.83 | |||
Recommended Lands: 25 |