Instant, Sorcery, Enchantment, Artifact (39) | |||
---|---|---|---|
$0.25€0.140.03 | |||
$0.20€0.180.03 | |||
$0.30€0.230.03 | |||
$0.25€0.130.03 | |||
$0.78 | |||
$0.30€0.200.03 | |||
$0.80€0.410.03 | |||
$1.75 | |||
$0.18€0.080.03 | |||
$1.000.02 | |||
$0.76€0.190.03 | |||
$0.20€0.120.03 | |||
Land (21) | |||
$8.98 | |||
$4.87 | |||
$5.99 | |||
$2.28 | |||
$4.910.52 | |||
$3.190.61 | |||
2
Swamp
|
$0.88€0.680.04 | ||
2
Island
|
$0.40€0.120.03 | ||
1
Mountain
|
$0.35€0.170.03 | ||
$5.00€5.170.27 |
Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.
Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.
Learn more Download For WindowsOnce the opponent is poisoned, most cards in the deck either proliferates or poisons.
The opening hand is the key. Start with at least one or two cards that poisons.
such as:
Prologue to Phyresis, Vraska's Fall, or the Infectious Inquiry. Or mulligan.
alternatively, if you have Anoint with Affliction or Bring the Ending instead, these cards will help you last a couple of rounds until you draw that poison card, without having to waste any other cards with proliferate.
Generally, you want to hold off using proliferate cards until the first poison counter has dropped, then go to town with the proliferates through weenie killing or card draws.
It is possible finish in seven turns and on top of that, leave your opponent with a hand full of useless removal spells.
23 | 12 | 20 | 0 | 0 |
---|---|---|---|---|
0 | 0 | 0 | 0 | 0 |
Symbols | Percentage | Lands |
---|