Arena Standard - Izzet Control v3.6 (Bo1)

31
27
6
30
0
24
Control
TCGPlayer $85
Cardmarket €64
Cardhoarder 8 Tix
  • Deck contains 7 invalid cards for this format: Chart a Course (XLN), Dive Down (XLN), Search for Azcanta // Azcanta, the Sunken Ruin (XLN), Fiery Cannonade (XLN), Sulfur Falls (DOM), Banefire (M19), Enigma Drake (M19)
Main 60 cards (17 distinct)
Instant, Sorcery, Enchantment, Artifact (30)
$0.25€0.090.03
$0.20€0.070.03
$0.81€0.450.02
$0.50€0.460.02
$3.30€2.800.03
$0.25€0.170.03
$0.25€0.100.03
$0.25€0.230.03
$0.19€0.080.03
$0.25€0.120.03
$0.29€0.190.03
Creature (6)
$0.20€0.200.03
$2.05€0.870.02
Land (24)
$0.19€0.090.04
$0.15€0.160.04
$1.50€0.790.03
$14.27€11.601.73
Maybeboard 10 cards (6 distinct)
$1.00€0.650.02
$0.25€0.180.03
$2.26€1.260.02
$0.20€0.060.03
$9.85€10.020.02
$0.99€0.560.02

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Description

Izzet Control :: Constructed Event Farmer

I have been doing well with this deck in Constructed Event. Too many 7-win runs to count at this point. Would love input on what to do for a sideboard while I work on the Bo3 version. You can always message me (CutestHamster) on Twitch, Waifu;Gate's Discord Server or The Official AetherHub Discord (Hi Andreliverod!)

 ::  Notes ::

For those of you asking how to change your land art in MTGA, Waifu;Gate made a video for you :)
How To Change Land Art In MTGA

A few people have messaged me to ask how this deck works. In general, the point of the deck is to survive long enough and control the board until you can do broken things with Niv-Mizzet, Parunimage. Once you get him to stick on the board, cards like Optimage are no longer just Scry 1 and Draw a card. They become spend 1 mana to draw a card, deal one damage, scry 1, draw a card, deal one damage. Then those draws can keep the chain going. I have been at 1 health against an opponent who had Ghalta, Primal Hungerimage, Carnage Tyrantimage and Goreclaw, Terror of Qal Sismaimage on board, but because I had old Niv-Mizzey, I was able to chain together 18 damage in one turn and win the game. You will have a lot of "on the edge of your seat" type games with this deck, which is why I love it.

Using Enigma Drakeimage instead of Crackling Drakeimage because of the lower CMC and lack of double land requirements. Having an extra mana open for counters is the point of the deck after all. It is vulnerable to things like Ritual of Sootimage in comparison, but if they want to spend 4 to remove, what is usually, a single 3 drop then it seems alright to me. Crackling Drakeimage also counts both your graveyard and exile instead of just your graveyard (as is the case with Enigma Drakeimage). So there are some differences between the two. You can go with either one, I just prefer the lower cost.

Blink of an Eyeimage is great for bouncing cards that you couldn't counter in time. I've won several games against mono-red by bouncing Experimental Frenzyimage and then just holding a counter out for it. Blink of an Eyeimage also lets you bounce your Niv-Mizzet or Ral back to save them from removal. Then there is the classic case of having your Niv-Mizzet stolen via The Eldest Rebornimage and then laughing as you bounce him back to your hand so you can play it again next turn. Please remember to thank your opponent for returning him from your graveyard to your hand for you though.

  

:: Updates ::

v2.0 :: Swapped Fiery Cannonadeimage for The First Eruptionimage. While slightly memey it does let you high roll out a Niv-Mizzet, Parunimage on turn 4 occasionally. Also slows down aggro decks since the third part of the Saga wipes most of their board out. For a lot of matchups, I was finding Fiery Cannonadeimage to just be a dead card in my hand.

v3.0 :: Removed the sweepers and bumped up to 24 lands, also swapped one Enigma Drakeimage for a single Search for Azcanta // Azcanta, the Sunken Ruinimage. Had a 7-1 and a 7-2 run with the current list. Probably going to test out dropping the Rekindling Phoeniximagees for one more Azcanta and Enigma Drake.

v3.1 :: Meta seems to have switched back from control to aggro at higher wins. Put back in the Fiery Cannonadeimages and took out the Rekindling Phoeniximagees. On the plus side, it is becoming obvious that all the aforementioned cards should probably be in the sideboard when this switches over to Bo3.

v3.2 :: Dropped an Essence Scatterimage for an extra Search for Azcanta // Azcanta, the Sunken Ruinimage. Also swapped the two Sinister Sabotageimages for Syncopateimages, since the exile is nice and didn't really feel like the surveil mattered when Azcanta was around more consistently. Feels better so far but will grind out more games tomorrow to make a final decision. Will work on a Bo3 version soon™.

No version updates yet, I have been busy with WaifuGate's stream and working on a Grixis list that is starting to come together. Going to keep testing out the deck with 2 Dive Downimages instead of Syncopateimages. I think it will work better, but I haven't run through 10+ Constructed Events to make a decision before updating the deck here.

Also, thanks so much for 10K+ views. <3 the AetherHub community.

v3.3 :: I tested out Dive Downimage a ton and it's definitely worth the inclusion. I also tested out using Lava Coilimage instead of Lightning Strikeimage and on average I like it better. It is great against Phoenix, Drakes, and Golgari decks. I was mainly worried about not being able to use Lava Coilimage to close out games by going face with it (like you can with Lightning Strikeimage) but I haven't had any issues so far. To make room for the Dive Downimages and 1 extra Fiery Cannonadeimage I dropped the Essence Scatterimages.

v3.4 :: Mistakes were made... I wasn't happy with 3.3 after playing it more, I think the current list fits the meta better and is more of a 'control' deck. Dropping Essence Scatterimages was a bad idea. Sorry for the abrupt change, but I wanted to fix the list before more people jumped on it. Constructed Event decks seem to be using a lot more hand hate than before so I've added in Chemister's Insightimage even though it is a bit slow. Did 9 runs with this list and it just feels a lot smoother. P.S. - Happy Turkey Day

v3.5 :: Swapped the 2 Syncopateimages for an extra Fiery Cannonadeimage and a single Detection Towerimage. Went 6-3, 7-1. 4-3, and 7-2 with the current list. Once you get to 5 wins it seems like 80% aggro decks so I added Detection Towerimage to help push through the lower wins filled with Golgari decks, then its pretty smooth sailing.

v3.6 :: Listened to and tried a lot of the suggestions everyone has posted here and on Twitch. Swapped the Blink of an Eyeimages and 1 Optimage for Chart a Courseimages. Deck feels like it hits less dead ends this way.


About CutestHamster

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41 comments

AngraMainyu
Am I the only one who feels like the 2 damage from Fiery Cannonade is not enough against aggros? Are there any other good alternatives other than splashing white for Settle the Wreckage or Cleansening Nova?
CutestHamster
Oh and someone had asked about Detection Tower, I think it can ruin your mana base for getting Niv out on turn 6 or 7. I could see adding Detection Tower if you also make room for Treasure Maps, so you can get the mana buffer from them. I should probably test it out.
CutestHamster
@1dolarjoe - Hope you have a lava coil or your own niv. There is an argument for running Ral to deal with Niv or even a beacon bolt or two.

@flatluigi - Ionize is more consistent because of the mana requirements. No surveil synergy and double blue requirement makes it sabotage a bit weaker in my opinion. The chip damage from ionize helps finish games once you can get niv on the board as well.
flatluigi
any thoughts on ionize vs sinister sabotage?
1dolarjoe
how do you deal if the opponent casts Niv?
CutestHamster
Yea the only real way to deal with adanto is to bounce it and counter it. If you are facing a ton of white weenies you might need to put Blink of an Eye back in the deck.
AlexBogard
@alexPrzk at that point you just have to pray to stabalize in time, if they have the nuts and you dont have a decent response there isnt much you can do
AlexPrzk
It's kind of annoying to automatically lose to Adanto Vanguard on turn 2. It's more than half of the match ups I lose.
I can't think of a card that would prevent that too. (except for an early drake)
As much as I love this deck, there's so many white wheenies in the meta right now I think I'd rather play Golgari. :(
CutestHamster
@AlexBogard - Thanks for reminding me. The deck gets countered fairly easy in Bo3 (Jeskai just does a better job), but I should give it another go.

@KirxuDusk - Thousand Year Storm is a ton of fun :P
KirxuDusk
I did a slight redesgin on it as I do not have three niv's just yet, the goblin electromancer and thousand year storm have won me multiple games.
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CutestHamster
Last Updated: 08 Dec 2018
Created: 31 Oct 2018
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