Historic - Hulk OTK

27
18
16
11
22
0
27
Main 60 cards (22 distinct)
Instant, Sorcery, Enchantment, Artifact (22)
$0.25€0.15
$0.45€0.41
$3.25€2.730.02
$1.00€1.140.37
$3.00€2.790.02
$0.25€0.130.03
$0.39€0.230.03
Creature (11)
$3.74€2.510.02
$0.53€0.380.02
Land (27)
$0.47€0.190.02
$6.73€4.320.55
$12.64€11.650.16
$2.50€2.040.02
$6.071.41
$24.69€17.102.32
$2.00€1.800.02
$11.27€9.780.20
$17.50€14.990.29
Side 1 cards (1 distinct)
$0.53€0.380.02
Maybeboard 4 cards (4 distinct)
$9.97€8.100.09
$0.20€0.120.03
$0.46€0.430.03
$0.50€0.340.02

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Description

One Turn Kill deck around image. Potentially... Most of the times the enenmy doesn't see its defeat coming.

The main thing is Torrential Gearulk with image. That combo is op. In both ways. You counter something, copy the Gearhulk, return a card to owner's hand and you draw.

(IF YOU KNOW THE COMBO POSSIBILITIES, SKIP THIS PART:)

When Gearhulk is already on the field, and you cast Epiphany from hand and nothing get's countered, this happens: You'll have 3 Gearhulks, return 2 cards to hand, draw 2 and you countered something. Your next turn potentially 15 damage and you'll have at least 3 cards in you hand to play with.

When Epiphany is in graveyard, and you play gearhulk: you counter something, draw one and you copy Gearhulk and you can cast another instant. Next turn you'll have at least 2 cards in hand and you can attack for 10 damage.

image make the deck unpredictable and increases the OTK chance since you you can mill Epiphany and Gearhulk.

image is an extra chain in the whole combo and you can activate everything during the endstep of your opponent's turn.

The perfect combo goes as follows:

ENDSTEP opponent: Back for More, take Gyruda, mill Gearhulk, play Epiphany, play Back for More again of another Epiphany or image. You can make yourself the calculations, about what you return, draw and copy yourself. In the end you just win. This specific combo happens often.

2 mana cards are for mana fixing and acceleration

4 mana cards to keep fast aggro in check

6 mana for combo material

This is my first jank deck that got me into Mythic. I actually played 2 different decks but this one gave me the final win against mono blue tempo, felt good!

You always can get mana screwed, but aside that, this deck can always win.

I believe there is room for some personal tweeks. You can go for more counter spells or more fighting theme things or more control. Bo3 should work even better imo. I put some cards in the maybe board.

 

Feel free to leave me a comment.

 

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SSrebellion
Last Updated: 25 Mar 2021
Created: 25 Mar 2021
54 72 0

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