Instant, Sorcery, Enchantment, Artifact (22) | |||
---|---|---|---|
$0.20€0.160.03 | |||
$0.30€0.140.02 | |||
4
Shock
|
$0.20€0.040.03 | ||
$0.23€0.150.03 | |||
2
Banefire
|
$0.76€0.480.02 | ||
$0.26€0.180.03 | |||
Creature (16) | |||
$0.20€0.100.03 | |||
$0.99€0.470.02 | |||
$0.25€0.150.03 | |||
$0.20€0.130.03 | |||
Land (22) | |||
22
Mountain
|
$0.98€0.070.04 |
$0.86€0.650.02 | |||
$0.20€0.070.03 | |||
$0.25€0.170.03 | |||
$0.25€0.070.03 |
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Learn more Download For WindowsAgainst control, Play aggro.
Against aggro, play control.
Once your hand runs out of steam, play Experimental Frenzy if you have at least one Wand of Vertebrae in play. From then on:
Is the top card of your library: the first mountain of the turn, another wand, a creature, or burn? Play it
If not? Tap a wand to mill it.
It is nice to have another Frenzy in your hand, because you'll fill your hand after a while and you might get a dead draw even after milling. Therefore it might be worth it to slow down the aggro-train to make sure you draw a Frenzy instead of milling it. If you get a dead draw, you can then destroy your Frenzy to get access to your hand back and play the next Frenzy once you run out of steam again.
Sideboard in Goblin Chainwhirler and Fiery Cannonade against token aggro, and Fight with Fire against midrange.
12 | 16 | 10 | 0 | 0 |
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0 | 11 | 4 | 0 | 0 |
Symbols | Percentage | Lands |
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