Instant, Sorcery, Enchantment, Artifact (26) | |||
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$0.30€0.210.02 | |||
$1.24€0.420.02 | |||
1
Absorb
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$0.47€0.480.02 | ||
$0.28€0.150.02 | |||
$0.85€0.420.02 | |||
$0.20€0.150.03 | |||
$0.73€0.790.07 | |||
$0.30€0.270.03 | |||
1
Negate
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$0.25€0.120.03 | ||
$0.25€0.130.03 | |||
$1.00€0.740.03 | |||
$0.19€0.110.03 | |||
Planeswalker (8) | |||
$0.85€0.740.04 | |||
$0.50€0.290.02 | |||
$3.95€5.305.39 | |||
$5.99€2.840.17 | |||
Creature (1) | |||
$0.490.02 | |||
Land (25) | |||
$16.43€15.090.17 | |||
$0.39€0.230.02 | |||
$10.04€9.740.24 | |||
$5.54€4.180.15 | |||
$0.25€0.170.03 | |||
$8.25€9.460.17 | |||
2
Forest
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$0.15€0.030.03 | ||
2
Island
|
$0.16€0.100.03 | ||
1
Plains
|
$0.20€0.150.03 |
$0.300.02 |
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Learn more Download For WindowsEldraine just came out and my older iteration of the Bant Finale took a pretty big hit, hence this updated, standard legal version. It is a little rushed but I did win 8 out of the 10 games I played in Play Any Deck queue, so I guess it works! (At least against other Eldraine day 1 brews:))
Cards lost in rotation:
F. Azcanta was a standard staple and generates insane value against decks lacking enchantment interactions. It was the best 2 drop in my deck and added a counterplay against T2 Thought Erasure. RIP sweet prince.
Nova rotating out is not as devastating, since there is an abundance of alternatives, such as Time Wipe, Single Combat and Realm-Cloaked Giant (Planar Cleansing and Ravnica at War are worse possible options).
I kept 1 copy of Settle in my old deck and it helped a ton against creatures you can't or don't want to kill (Cruel Celebrant, Judith, the Scourge Diva, Adanto Vanguard). Now it is gone I felt a hole in my new build.
F The departure of check lands is by far the most problematic. For a 3-colored deck that, unfairly, only received one new scry dual land (Temple of Mystery), this disrupted the consistency of our mana severely.
New Additions"
We need removals, and while Cleansing Nova was a better card due to its versatility against enchantments and artifacts, it also destroys our Wilderness Reclamation. So far the giant did his job fairly well.
I added this card as a lesser replacement for Search for Azcanta // Azcanta, the Sunken Ruin and Dawn of Hope. The downside of this card is clear as day: it draws card for your opponent (and you will have to pay for it). However it opens up a new realm of possibilities in conjunction with Wilderness Reclamation, acting as a reusable instant speed Hydroid Krasis. It also has insane mill potential with the second ability, and works very well with Jace, our only win con.
To help this card succeed, I added one more copy of Narset, Parter of Veils to cut down the drawback. Also, activate this card between opponent's end step and your turn, so they cannot use sorcery speed spells or discard their extra hand. This way on your turn you can mill a ton of cards. This punishes greedy decks like elementals and Golgari citadel.
Time Wipe is not used any differently from Realm-Cloaked Giant, and to be honest you should replace it with the giant due to the tighter color restriction. It however has an interaction with the giant, since you can pick him up after he returns from his adventure.
This is the new, better Evolving Wilds, very important for color fixing, as we play cards like Time Wipe and Jace, Wielder of Mysteries that have some pretty difficult colors. However, I don't recommand playing 4 copies, and instead keep 3 or 2, since we only have so many basic lands, and Fabled Passage itself does not generate even colorless mana.
This brings up another point about the mana base. I did not add the new single color utility lands, since they do not count as basics and cannot be fetched, and the benefit they bring is not very impressive. I am not particularly knowledgable with building mana base, so I suppose adding guildgates and heal lands instead of Fabled Passage is also a potential option.
Side Notes:
1. Remeber that Questing Beast will not be hindered by Root Snare and obliterates planeswalkers. Prison Realm and boardwipes are the only solutions.
2. If you are still wondering what this deck does, it uses Teferi, Time Raveler + Wilderness Reclamation + Finale of Revelation to draw the deck, and uses Jace, Wielder of Mysteries as only win con. Of course, you can still win with Folio mill and Planewide creature tokens. Beyond that, the deck plays like a Bant control/fog deck.
3. I am seriously considering Fae of Wishes, but to play it I need to figure out an entire wishboard, which is gonna take a while. I have a Sultai version of the deck that plays black removals, Emergence Zone and Mastermind's Acquisition. Now that mastermind is in the grave, fae could act in its stead in any deck that plays blue.
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