Creature (7) | |||
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$1.14€1.460.06 | |||
$0.24€0.110.03 | |||
Instant, Sorcery, Enchantment, Artifact (26) | |||
$3.15€2.130.02 | |||
$2.77€2.270.02 | |||
$0.25€0.100.03 | |||
$0.30€0.210.03 | |||
4
Absorb
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$0.46€0.430.02 | ||
$1.00€0.690.03 | |||
$0.25€0.190.02 | |||
$0.20€0.080.03 | |||
Planeswalker (3) | |||
$4.09€5.855.39 | |||
Land (24) | |||
$16.43€15.350.17 | |||
$2.67€1.760.02 | |||
$1.10€1.160.02 | |||
$9.00€9.260.17 | |||
$11.36€9.790.24 | |||
$1.24€0.940.02 |
$0.69€0.480.02 | |||
$3.34€1.820.04 | |||
$5.48€2.620.17 | |||
$0.94€0.670.04 | |||
$0.29€0.150.03 | |||
$0.50€0.290.02 |
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Bant Control is a permission-based deck suited for players who enjoy options, combos, and of course control. The cards in this list have numerous synergies and mid-to-late game can often feel like you are playing a combo deck. Wilderness Reclamation and Search for Azcanta // Azcanta, the Sunken Ruin is one such combo. By putting a "STOP" on your end phase, you can trigger Search for Azcanta // Azcanta, the Sunken Ruin multiple times, per turn. This is further increased by Teferi, Hero of Dominaria. Teferi Jr. or Teferi, Time Raveler is fantastic against control match-ups, and can also provide you a little breathing room in faster matchups.
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Wilderness Reclamation + Search for Azcanta // Azcanta, the Sunken Ruin + Teferi, Hero of Dominaria Once you have a transformed Search for Azcanta // Azcanta, the Sunken Ruin and Wilderness Reclamation out it’s important to do the following - especially if you have two Wilderness Reclamation on the board. First, place a stop on your end steps (the last two phases of your turn to be safe) and keep enough mana to use Search for Azcanta // Azcanta, the Sunken Ruin (assuming you don't have a main phase play). Next, on your end step, tap Search for Azcanta // Azcanta, the Sunken Ruin using it's ability. This will place it on the stack before Wilderness Reclamation resolves. Pick your card, hit resolve and let Wilderness Reclamation resolve. Repeat for multiple Wilderness Reclamation . If you also have a Teferi, Hero of Dominaria out and have used the +1 ability, the same concept applies. This synergy generates you a tremendous advantage against your opponents. NOTE that you should be keeping mana open for your opponents turn. Use your last casting of Search for Azcanta // Azcanta, the Sunken Ruin on your opponents turn - essentially, you want to save one “search” to cast in response to an opponents spell or at the end of their turn as they will see which card you took selected. Also, its probably a good habit to just always place a stop on your opponent's end step.
Settle the Wreckage as a 3-of provides a solid answer to creature based decks, and is integral to the gate matchup as well. One of the few ways to get rid of Gate Colossus. If you cheap out and run less than three you will get run over in the aggro match-ups.
Ixalan's Binding is fantastic in this meta. A single resolved Ixalan's Binding can shut down so many decks that are currently played at top levels. Also provides removal of a lot of cards that this deck is weak to, such as Rhythm of the Wild. Many popular decks that are currently played at high ranking use only a few win condititions, and a single Ixalan's Binding can often win you the game on the spot.
With no “x”-costed cards, Wilderness Reclamation might seem like an unconvential inclusion. However, playing this four-cost enchantment allows you to abuse search for Search for Azcanta // Azcanta, the Sunken Ruin, safely play cards on you main phase while keeping mana for counter spells, and provides immense pressure upon your opponent as a bluff-tool. *
24 LANDS (why not more??)
I see a lot of information saying that a deck needs to run 26 lands to effectively use Growth Spiral. With 26 or even 25 lands I found myself flooded too often. Twenty-four lands, in my practice, has been the sweet spot for consistently hitting your four-mana-by-turn-four requirement. Keep in mind that Growth Spiral and Search for Azcanta // Azcanta, the Sunken Ruin are what allows our land count to stay low. However, if you are without the wildcards for Search for Azcanta // Azcanta, the Sunken Ruin or Growth Spiral stick to 26 lands (two more islands to provide turn 3 counterspell consistency).
ISLANDS ARE IMPORTANT.
ISLANDS ARE IMPORTANT.
And again, ISLANDS ARE IMPORTANT.
A two-land hand with one blue source is better than a three-land hand with no blue sources.
Matchups
I have a positive win rate against every matchup in the meta with this deck. Understandably, though, some can be tough.
Mono White Lifegain:
Ixalan's Binding will win you games. Don't burn all your mana once you have Wilderness Reclamation / Teferi, Hero of Dominaria down- keep mana open to counterspell your opponent's Ixalan's Binding or Conclave Tribunal.
Aggro:
Sometimes its ok to use a Settle the Wreckage against a single creature if you're preventing spectacle activation (Light Up the Stage or Skewer the Critics. If you need to, use Absorb on one of your own spells to gain a little extra life in a pinch. Though favorable due to our life gain, our Settle the Wreckage this is the least favored matchup, ometimes your opponent will win by turn four and you will not have drawn a Warrant // Warden or an Absorb. Teyo, the Shieldmage is sideboarded in here.
Gates:
Float mana to counterspell Guild Summit. Ixalan's Binding priority number one is Guild Summit, next is Gatebreaker Ram, and last is Gate Colossus. Be mindful of Banefire, and keep your lifetotal above your opponent's mana total.
Sultai Control:
Counterspell their Wilderness Reclamation. If your opponent lands a Wilderness Reclamation, this is going to be a long game. You run more counters, and instead of Vraska's Contempt you have a Ixalan's Binding. You have Teferi, Hero of Dominaria, which will put you at an edge over this matchup.
Esper Control:
Keep your mana open for counters. This is a slow but easy matchup. Wilderness Reclamation + Search for Azcanta // Azcanta, the Sunken Ruin allows you to out-value your opponents here. You want to be the second to drop Teferi, Hero of Dominaria if you have no other removal so that you can use the -3 ability.
Mirror:
First one to resolve Wilderness Reclamation wins. Play it slow and safe.
Nexus:
If you're piloting the deck in Bo3 sideboard in Jace, Wielder of Mysteries.
Superfriends:
Ixalan's Binding, Prison Realm and Mass Manipulation.
General Control:
Ashiok, Dream Render, Dovin's Veto, and Mass Manipulation.
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