Standard - Mirari Fire Jeskai [Bo3]

18
32
17
2
30
3
25
Control
Combo
  • Deck contains 27 invalid cards for this format: Settle the Wreckage (XLN), Glacial Fortress (XLN), Search for Azcanta // Azcanta, the Sunken Ruin (XLN), Clifftop Retreat (DOM), Sulfur Falls (DOM), The Mirari Conjecture (DOM), Seal Away (DOM), Fight with Fire (DOM), Banefire (M19), Cleansing Nova (M19), Niv-Mizzet, Parun (GRN), Deafening Clarion (GRN), Sacred Foundry (GRN), Steam Vents (GRN), Expansion // Explosion (GRN), Chemister's Insight (GRN), Teferi, Hero of Dominaria (MED), Syncopate (GK1), Absorb (RNA), Hallowed Fountain (RNA), Settle the Wreckage (XLN), Ixalan's Binding (XLN), Lyra Dawnbringer (DOM), Disdainful Stroke (GRN), Devious Cover-Up (GRN), Legion Warboss (GRN), Mass Manipulation (RNA)
Main 60 cards (23 distinct)
Instant, Sorcery, Enchantment, Artifact (30)
$0.39€0.170.02
$0.99€0.660.02
$0.20€0.080.03
$3.26€2.860.02
$0.25€0.120.03
$0.25€0.090.03
$0.42€0.220.02
$0.69€0.430.02
$4.24€2.310.02
$0.23€0.150.03
$0.20€0.06
$0.84€0.400.02
$0.38€0.03
$0.50€0.510.02
Creature (2)
$2.13€0.870.02
Planeswalker (3)
$91.55€117.5718.81
Land (25)
$1.54€0.940.02
$13.90€11.451.63
$1.90€1.670.02
$2.04€1.350.02
$0.20
$17.42€13.230.34
$9.00€9.550.33
Side 15 cards (7 distinct)
$4.27€3.120.02
$0.75€0.730.03
$0.24€0.190.03
$0.15€0.070.03
$0.17€0.060.03
$4.24€2.310.02
$0.75€0.530.02

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

 M I R A R I   F I R E   J E S K A I 

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A semi-spicy Fight with Fireimage / Banefireimage + The Mirari Conjectureimage control/combo deck originally tailored for Bo1, tweaked for Bo3.

Tested in Constructed Event Bo1 and Bo3 with strong performance, especially against aggro and midrange decks.
Please note that this deck uses a fairly typical Jeskai framework and does not always require you to combo off in order to win.  Oftentimes, a well-protected Niv-Mizzet or a Fight with Fire copied with Expansion will ensure victory.

This list started off as a Bo1 list, but I have adapted the mainboard and sideboard to make the deck viable in Bo3.

Started playing this deck again in Bo1 constructed event, shortly after RNA release, so I decided to keep a record of my progress.
 

 MTG ARENA CONSTRUCTED EVENT LOG (BO1) 

04/02/2019 - 7-2 run - CE 7-2 ICRs
01/02/2019 - 7-1 run - CE 7-1 ICRs
31/01/2019 - 7-2 run - CE 7-2 ICRs
31/01/2019 - 7-2 run - CE 7-2 ICRs
28/01/2019 - 7-1 run - CE 7-1 ICRs
27/01/2019 - 7-2 run - CE 7-2 ICRs
23/01/2019 - 7-2 run - CE 7-2 ICRs
 

 BO1 AND BO3 MAINDECK CHANGES 

BO1
OUT - 4x OptimageIN - 4x Revitalizeimage.  After having played in the Bo1 Constructed Event queue and ranked ladder with 4x Revitalize in place of Opt, I've decided that Revitalize performs exceptionally well due to how many aggro and burn decks are found in these environments.
 

 MATCHUPS AND SIDEBOARDING 

MONO RED AGGRO  /  MONO RED BURN  /  RAKDOS BURN
OUT - 1x Niv-Mizzet, Parunimage and 1x Cleansing NovaimageIN - 2x Lyra Dawnbringerimage.  Lyra's First Strike coupled with Lifelink will make a major difference in this particular matchup where and Niv can be killed by burn during or before combat.  Nova is, unfortunately, far too slow here, but having a one of going into mid game can help stabalize.
GOLGARI MIDRANGE / SULTAI MIDRANGE
OUT - 1x Niv-Mizzet, Parunimage, 1x Expansion // Explosionimage, 2x Seal Awayimage, and 3x SyncopateimageIN - 3x Disdainful Strokeimage 3x Ixalan's Bindingimage, and 1x Mass Manipulationimage.  Niv is less useful here due to the ridiculous amounts of removal that usually gets run in Golgari and Sultai decks.  Bindings can be amazing when properly protected.  Stroke answers most of the major threats in this match up in the mid to late game, and Manipulation can completely close out games by taking control of key creatures and Planeswalkers.
NEXUS
OUT
- 4x Deafening Clarionimage, 2x Seal Awayimage, and 1x Settle the WreckageimageIN - 2x Devious Cover-Upimage, 2x Ixalan's Bindingimage and 3x Disdainful Strokeimage.  Clarion, Seal, and Settle are all dead cards here.  Cover-Up helps you recur your counterspells infinitely as long as your opponent isn't running graveyard disruption.  Binding is useful for locking the opponent out of an array of problematic permanents, and Syncopate is very useful for exiling Nexus of Fateimage and Chemister's Insightimage.  Stroke also seems useful as Nexus decks often run an array of expensive spells.
GATES
OUT
 - 4x Deafening Clarionimage.  IN - 3x Ixalan's Bindingimage, and 1x Settle the Wreckageimage.  Clarion is about as dead as it gets in this matchup.  Binding is useful for locking the opponent out of an array of problematic permanents such as Gatekeeper Ram and Gate Colossusimage.  Settle also comes in useful and prevents recursion of Colossus.
NOTES - Syncopateimage can actually become fairly difficult to utilize in this matchup due to how fast Gates usually accelerates ahead in mana if allowed to.  It may be beneficial to replace them with Disdainful Strokeimage.
WHITE WEENIE / BOROS WEENIE / ESPER HERO / MARDU AGGRO / X TOKENS
OUT - 2x Banefireimage.  IN - 2x Lyra Dawnbringerimage.  Lyra's First Strike coupled with Lifelink helps with holding back the board until you can draw into a board wipe or stabalize with counterspells.
DRAKES  /  ARCLIGHT PHOENIX  /  NIV-MIZZET
OUT - 4x Deafening Clarionimage and 1x Settle the WreckageimageIN - 2x Lyra Dawnbringerimage and 3x Ixalan's Bindingimage.  All creatures in Drakes decks, save for vanilla Pteramanderimage, are out of range of Clarion, so it often ends up being a dead card unless you can cast double Clarion, which is very inefficient on mana.  Lyra reliably blocks Drakes and Niv-Mizzet, Parunimage with First Strike and gains you life.  Drakes decks often have no answers to enchantments, so Bindings and even Seal Awayimage can be very useful in shutting them down.
ESPER CONTROL / JESKAI CONTROL / MARDU CONTROL / CHROMATIC BLACK
OUT
 - 4x Deafening Clarionimage, 2x Seal Awayimage, and 1x Settle the Wreckageimage.  IN - 3x Legion Warbossimage and 3x Disdainful Strokeimage.  Clarion is basically a dead card in the control mirror.  Warboss will help add early pressure and Stroke helps combat spells in the mid to late game. 
 

 NOTES AND CONCERNS 

02/02/2019 - Sideboard completely reworked.  Matchup notes have been changed to properly match the changes.
27/01/2019
- Tried Constructed Event and Bo1 Ranked Ladder with 4x Revitalizeimage added in place of 4x Optimage because of the abundance of mono red decks in these particular queues.  Results were overwhelmingly positive.
26/01/2019
- Updated deck to suit Bo3 as sideboard has been rehashed and tested.  Core build could probably use some updates but will require further testing.
22/01/2019
- Been playing this deck again quite a bit recently.  Haven't managed any flawless runs, but pretty much always profits in gold in Constructed Event.  Deck has been performing very strongly vs any variation of mono red and Rakdos burn.  The addition of Absorbimage into standard has been a godsend.
12/01/2019
- Won another long game vs a Golgari deck in Diamond 1 of the MTGA ladder.  Player seemed to be spec'd to beat control, main decking 4x Midnight Reaperimage and various other anti-control cards.  Player was able to build up to 42 life due to my deck's inability to deal meaningful damage throughout the game.  I was not successful in protecting Teferi, Hero of Dominariaimage due to having lost control of the board, and lost my third one due to a mistake in tapping out and losing it to Vraska's Contemptimage. Hard casting Niv into a Ravenous Chupacabraimage or The Eldest Rebornimage seemed futile without counters in hand.  Was able to stretch the game out long enough until the opponent had 10 cards in their deck (opponent had been aggressively Surveiling with Doom Whisperer and drawing a lot of cards from Midnight Reaperimage's triggered effect).  Casted Explosion for 10 on opponent and targetting them with the card draw portion, causing him to draw his last 10 cards, which left them with no options but to concede.  Winning with 2 life left always feels extra satisfying.
11/01/2019 - Won an incredibly long and arduous game against mono red aggro in the 7th game of Constructed Event.  Player got to play 3x Experimental Frenzy and had a stacked hand throughout the whole game as a result of me not being able to take damage from Risk Factor.  All three Seal Awayimage was used to good effect, and 3x Revitalizeimage ensured survival.  Went into late game with 2 health, Teferi, Hero of Dominariaimage and Search for Azcanta // Azcanta, the Sunken Ruinimage developed, and a couple of counterspells in hand.  Managed to win with the third step of The Mirari Conjectureimage and Kicked Fight with Fireimage.  Both Deafening Clarionimage and Cleansing Novaimage came in useful, but did find that I had a spare of each in hand towards the end of the game.  More counterspells in the main deck might be necessary, but I'm not sure what I would cut.
11/01/2019
- Achieved hot streak in constructed event vs a mix of aggro and control decks.  Seal Awayimage proved incredibly useful, oftentimes finding full usage of all three copies.  May still require more counterspells in order to properly combat control.
 

 CHANGELOG 

02/02/2019 - Removed 1x Crackling DrakeimageAdded 1x Expansion//Explosion.  Crackling felt far too underwhelming in too many matchups.  With the abundance of Esper Control in Bo3, an additional Expansion feels like a strong addition.
01/02/2019
- Removed 1x Detection TowerimageAdded 1x Clifftop Retreatimage.  Tower has been seeing very little use lately.  May revert this change if I suddenly start to see an increase in the presence of Carnage Tyrantimage, Drakes, or mono blue shenanigans.  Clifftop retreat has been added to help with the consistency of turn 3 Deafening Clarionimage and turn 5 Cleansin Nova.
31/01/2019
- Reverted the change from 3x Absorbimage to 3x Sinister Sabotageimage.  After much testing and deliberating, I've come to the conclusion that Absorb is far more useful on average compared to Sabotage.
28/01/2019 - Removed 3x AbsorbimageAdded 3x Sinister Sabotageimage.  This change was made to help with consistency in Bo3 matches.  I would still recommend running 3x Absorb if playing Bo1 due to the abundance of aggro and burn decks in that particular queue.
27/01/2019
- Removed 1x AbsorbimageAdded 1x Spell Pierceimage.  After losing a number of counterspell wars, I realize that a one of Pierce can literally win games.  Multiple copies of Absorb often weren't always useful, whereas a single Pierce could have helped push the advantage.
27/01/2019
- Removed 1x Search for Azcanta // Azcanta, the Sunken RuinimageAdded 1x Banefireimage.  Early Azcanta often made it difficult to contest aggro in the early turns, and drawing two of them early on often proved quite detrimental.  Considering making space for one in the sideboard.  An additional Banefire felt much-needed as an answer for Planeswalkers that the deck does not have outside of Expansion // Explosionimage and counterspells.
25/01/2019
- Removed 1x SyncopateimageAdded 1x Glacial Fortressimage.  Slight manabase tweak to improve consistency and help avoid mana screw.  While Syncopate is a good card, having so many in the hand is often not optimal.
24/01/2019
- Manabase tweaked.  Added 4x Hallowed FountainimageRemoved 3x Islandimage and 1x Glacial Fortressimage.  This changed happened during RNA release, but I forgot to log it.  Manabase seems to function well with 3 of each check-land.
23/01/2019
Removed 4x RevitalizeimageAdded 4x Syncopateimage.  Decided to try out a full playset of Syncopate in an effort to combat Nexus of Fateimage decks and the control mirror.  Has been producing favorable results so far, even against mono red. 
23/01/2019 - Removed 1x Deafening Clarionimage, and 1x Cleansing Novaimage.  Added 1x Absorbimage, and 1x Banefireimage.  The loss of a Clarion might significantly affect the deck's ability to combat aggro decks that go wide fast, but it really seems like not running 4x Absorb in this mono red BO1 meta is a bit of a mistake.  The inclusion along with Banefire should significantly help the control mirror as well.
22/01/2019
- Removed 1x Enigma DrakeimageAdded 1x Crackling Drakeimage.  Most people argue that Enigma's low  and less strict mana cost is enough to run it over Crackling, which is a fair point, but the creature being in range of Ritual of Sootimage is crippling, and having to use a counterspell to save the drake is a pretty big setback.  Decided to switch to a single Crackling and do further testing.
20/01/2019
- Removed 1x Seal AwayimageAdded 1x Enigma Drakeimage.  Deck was sorely in need of an alternate and relevant win condition, and Enigma seemed like a good fit.  The removal of Seal hopefully will not hurt too much against aggro.
20/01/2019
- Removed 1x Spell Pierceimage and 4x Sinister SabotageimageAdded 1x Banefireimage, 3x Absorbimage, and 1x Niv-Mizzet, Parunimage.  Pierce only seemed to perform optimally in the control matchup, and would too often end up being a dead card.  Having a single Banefire in the deck can often help against the control mirror when the opponent is at a moderate life total and holding up counterspells.  Absorb is a strong counterspell for the same cost as Sabotage that should greatly help with surviving mono red which is fairly popular in the current BO1 meta.  Niv is almost always useful when you can cast him and protect him, and having only one in the deck seemed unsubstantial.
 
 

 COUNTERSPELLS : 
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 ANTI-AGGRO // ANTI-BURN : 
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 ANTI-CONTROL : 
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 REMOVAL : 
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 CARD DRAW : 
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 ALTERNATE WIN CONDITIONS : 
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9 comments

RKGrizz
Is there any videos of people playing this deck?
Derael
Another card I'm wondering about is Sphinx's Decree. Might be an interesting sideboard card vs control matchups, it's basically a mini Nexus of Fate, if enemy doesn't have creatures or enchantments in hand. Might be nice to slam it just before casting Teferi on turn 4, or right after you put Niv Mizzet on the field. It pretty much ensures they won't get removed, and it may be a huge swing in your favor.
Syrokko
@b1uer1der Thanks! It's been kind of a struggle trying to make Jeskai work in this meta, but I don't want to just give up. Thank you for your kind words, and good luck!
Syrokko
@Derael Hey. Yeah, I've thought about using Angel of Grace instead of Niv, actually, as strange as it may sound. I may find a way to slot a couple of Nivs into the sideboard for certain matchups and fit in 2x Angels. I've actually had a lot of success with Angel in my Bant control list, so I do like the idea. Thank you for the suggestion =]
b1uer1der
Love this deck and appreciate your effort! I hope you continue working on that deck... :-)
Derael
What are your thoughts on Angel on Grace in this deck?
Syrokko
As much as I hate to say it, it seems that Jeskai is almost completely dead in the current meta, and I can see why. Esper seems to be at the top when it comes to Control decks, and it is vastly superior to Jeskai. In any case, the deck is still fun to play, and I will continue to play with it and tweak it in an effort to make it more competitive within the meta.
Syrokko
@Zero_Sensmad I've considered it as a sideboard option. The leftover mana is definitely relevant, but the fact that it whiffs a lot of key creatures is a concern. I think it comes down to which decks are most popular in the meta.
Zero_Sensmad
Can i suggest using 1 or 2 Citywide Bust, it amazing against gates and mid-range decks, as it clears most if not all their creatures, and still leaves you with some mana left for counters, it has also some niche uses versus other control decks and even vs some aggro(mostly vs electrostatic field)
Syrokko
Last Updated: 16 Feb 2019
Created: 09 Jan 2019
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5 3 5 2 0
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