Historic - The deck you love to hate UW Approach

20
24
0
32
2
26
Control
TCGPlayer $55
Cardmarket €49
Cardhoarder 2 Tix
Main 60 cards (18 distinct)
Instant, Sorcery, Enchantment, Artifact (32)
$3.43€1.990.02
$0.20€0.060.03
$2.91€2.670.02
$0.25€0.140.03
$0.20€0.120.03
$4.00€1.520.02
$0.25€0.140.03
$0.25€0.150.03
$0.19€0.060.03
$0.24€0.090.03
Planeswalker (2)
$7.31€12.440.17
Land (26)
$0.30€0.200.03
$1.10€0.970.02
$0.33€0.190.03
$0.26€0.230.03
$0.30€0.330.03
$0.50€0.280.02
$0.21€0.140.03
Maybeboard 6 cards (6 distinct)
$1.90€0.850.02
$0.25€0.180.03
$0.49€0.340.02
$0.46€0.210.02
$2.16€1.340.02
$4.03€4.670.06

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Description

UW Approach is looking to be very strong in the current meta even with missing fumigate from KLD. Had good results in quick events and are having good matchups against UB Control and Monored. Merfolk seems to might have an advantage against this deck and some other go wide strategies, need more matches to further comment that. This deck requires patience to master and you really need to know the deck and how to navigate it. So do not expect to roll over people, if you are doing small mistakes with this deck it will cost you games. Cycling is only in emergency situations, always try to play the cards for their full cost to utilize their value.

 

Approach of the Second sun

Cut down this from 3 to 2 pieces from my earlier iterations, games might go longer and you have to be more careful with having counterspells but all in all, cutting the extra Approach gives room for other cards that stops the other playing from taking control of the game.

Blink of an Eye

Experimenting a bit with this so far good results might get replaced by one Hieroglyphic Illumination.

Hieroglyphic Illumination

One of the main draw spells that we use when having extra mana on the end of the opponents turn, do not cycle this away just because you can and try to utilize it to its full value.The Instant speed makes me choose this over the Sorcery speed of other draw card spells. We need to be able to react to whatever the opponent is doing. 

Cast out / Seal Away / Settle the wreckage

These cards really make this deck possible the combination of holding a settle and opponent playing around it only to having you play Seal Away instead of settle exiling the one creature and keeping Settle for the next turns is what makes the deck strong. Hold on to Cast out for as long as you can as this can remove anything. Seal away and settle are not that strong against UB but it helps in the long games when Scarab Nab comes out and starts attacking with his friends.  

Search for Azcanta

Two of these, kinda risky to play turn two sometimes in the aggro meta but if you manage to get it out and save yourself later with Settle/Seal Away you will quickly run away with the game.

Supreme Will

Great as a counterspell, even better for digging for Approach and Settle. A must have

Cancel

Had less of this earlier but now rocking four and loving it. Feels so good to be able to counter anything instead of having Essence Scatter or Negate that is narrow. By having Seal Away and cutting down on Approach, it is easy to have a playset.

Syncopate

This was a combination of Cancel / Essence Scatter earlier. Syncopate seems a lot stronger with a lot more flexibility as it can counter everything with the right amount of mana. It is also not a completely dead card like Essence Scatter in some matchups

Teferi, Hero of Dominaria

This dude is a real Hero. There have been soo many times he alone has run away with the game even against Mono Red. Previously in the Regal Carcal spot this guy comes down drawing you a card and then untapping two lands giving you access to Seal Away, Syncopate and even all your 3 cost counters if you play him on turn 6 making him really hard to kill. He can also untap your flipped Search for Azcanta.

Lands

Out with Arch of Azcanta, getting the city's blessing without Regal Carcal is just too hard. In with Memorial to Genious, only one though as I am not comfortable with any more tapped lands. 8 Rarelands, this is an expensive cost but it helps a lot. You truly have to love these type of decks to invest your wildcards in those 8 lands. Running two ipnu Rivulet for getting to our Approach faster. We are also running one Field of Ruin in hopes of ruining our opponent's Legendary Lands

 

Nuts & Bolts Spike spends his energy looking within. He tries to understand his own internal flaws and works to improve them.

I run Team Aether and stream MTG Arena on Twitch.tv/andreliverod, playing both Standard and limited. Stop by and say hello!
Not interested in live streams? Here is my Youtube channel: Youtube.com/c/andreliverod


About andreliverod

Founder and CEO of AetherHub.com, he likes to play with fire and also has a Twitter account he posts his stuff on. If you are interested in supporting him on Patreon you will also receive an AetherHub.com premium subscription!

"Nuts & Bolts Spike spends his energy looking within. He tries to understand his own internal flaws and works to improve them"

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13 comments

sp1r17
What zezinhou said.
Kalamabrew
What zezinhou said.
Zezinhou
i gotta say...this is without a question the lamest deck there is...
i like control...but a deck where you dont do nothing except counter spells and then a card says "you win" is just lame...
just saying
Gallexy
Why u play only 2 Rivulet?
andreliverod
Thank you :)
wisperuna
The deck is great and a good start for some people to play on arena. Great job.
andreliverod
I did take out the lifelink and am doing quite fine without them. With all the removal and counters RDW is quite easy to control. I will post a video of some RDW matchups here soon.
IanGrainger
I've just noticed there's no life gain? So this just loses on T6 or 7 to RDW, right? Unless you manage to draw a counter to every single card they play?
CalumArgent
@IanGrainger yeah pretty much, it's also funny in the mirror match when you know you can mill the other guy's approach.

I've also combo'd it with Teferi's -3 before to get rid of a threat, but that's not necessarily the most efficient usage.
Talon
I really don't like syncopate in approach decks, most of the time you want to use counters to protect approach or teferi. You already have cast out to deal with pesky permanents, it's just better to play negate in my opinion.
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andreliverod
Last Updated: 14 Aug 2020
Created: 26 Apr 2018
28491 321 13

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