Arena Standard - Mono-Red Artifacts

13
27
9
0
24
Midrange
  • Deck contains 6 invalid cards for this format: Dollhouse of Horrors (VOW), Twinshot Sniper (NEO), Rabbit Battery (NEO), Patchwork Automaton (NEO), Sokenzan, Crucible of Defiance (NEO), Field of Ruin (MID)
Main 60 cards (15 distinct)
Instant, Sorcery, Enchantment, Artifact (9)
$0.47
$1.09
$16.34€12.16
Creature (27)
$0.20€0.130.01
$0.73
$0.270.03
$0.25€0.260.01
$0.46
$0.25€0.350.03
$0.40€0.660.03
$14.27
Land (24)
$0.35€0.170.03
$3.32
$0.92€0.940.03
$0.25€0.180.03
Side 4 cards (4 distinct)
$4.63
$0.30€0.24
$30.00
$0.58

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Description

I've been obsessed with Slobad but well it's in the name. I've tried dozens of decks with little success. This is the first that is decent and maybe even..good? Slobad's popoff potential fueling giant artifacts matched with free artifacts from Chimil and Brass's Tunnel-Grinder (flipped). 

image

Slobad, Iron Goblinimage is the build-around. He's basically mega ramp with his sacrifices. His sacrifices also proc the tunnel grinder. Plus you can bring them back with Dollhouse. Pro-tip: Copies made with Dollhouse also have the original's mana value, meaning you can bring creatures from the graveyard for 1 mana and then sacrifice to Slobad and gain the casting cost in red (for artifacts only of course).

Dollhouse of Horrorsimage pairs nicely with all the other discards. A key combo is Cityscape Levelerimage, the haste lets you attack in quickly and get a removal trigger. Also with Threefold Thunderhulkimage, since the base power/toughness is equal to the number of constructs with Dollhouse tokens, he'll come on the field as 4/4 or greater, meaning that many more Gnome tokens, plus he can attack right away and generate even more.

Brass's Tunnel-Grinder // Tecutlan, the Searing Riftimage triggers pretty easily with Demolition Fieldimage, Field of Ruinimage, discarding Twinshot Sniperimage for 2 damage, or Scrapwork Muttimage draw/discard. Then once it flips, it becomes an extra land. And given the high curve of the deck, if you cast a massive card, good chances are you'll Discover another massive card. Casting a Leveler and getting a free Leveler is amazing. And bad discovers can be sacrificed by Slobad as mana fuel.

Twinshot Sniperimage - as above to proc Tunnel Grinder, or play it to get 4 mana to ramp with on next turn.

Threefold Thunderhulkimage - offensive threat, plus the gnomes he create make great chump blockers, stopping non-trample decks.

Rabbit Batteryimage - Probably the most swappable card, it does help you be aggressive and cheaply proc Automaton. It's especially brutal if you have 9 mana (which you often do considering Slobad) and a Leveler, letting you get 2 Destroys and swing in and often end the game.

Thran Spiderimage - ramp from powerstone, or ramp from sacrificing it, plus the reach is nice. Plus card draw from the ability.

Chimil, the Inner Sunimage - free artifacts, watch your opponent die inside as it summons a free Dollhouse. Discover casts do also power up Automaton.

Scrapwork Muttimage - draw and offensive threat.

Patchwork Automatonimage - Sometimes lets you even go aggro. Plus since it's a construct it powers up Dollhouse tokens. Basically no downside to bringing it back with Dollhouse too, as you still get +1/+1 counters on every cast so it can grow quite huge.

Cityscape Levelerimage - Removal and game finishing.

Sokenzan, Crucible of Defianceimage - also procs Descend for Tunnel-Grinder.

Sideboard

Collector's Vaultimage - 2 slot pretty full so skipped

Portal to Phyrexiaimage - pretty good but not being able to bring it back with Dollhouse hurts deck synergy.

Skitterbeam Battalionimage - Had this instead of Thunderhulk but Thunderhulk mostly does the job better. It gives huge ramp with Slobad, since if you cast it, each copy gets 5 mana from Slobad. Plus if you sac it and bring it back with Dollhouse that token's worth 9 mana. But only getting 1 creature with Dollhouse makes it a bit worse than Thunderhulk.

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Last Updated: 15 Apr 2024
Created: 09 Apr 2024
263 63 0

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