Instant, Sorcery, Enchantment, Artifact (25) | |||
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$7.173.91 | |||
$0.15€0.050.03 | |||
$3.78 | |||
$1.99€1.490.03 | |||
$0.20€0.080.03 | |||
3
Squash
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$0.15€0.090.03 | ||
$0.26€0.160.02 | |||
$0.20€0.100.03 | |||
$3.80€4.190.09 | |||
Creature (13) | |||
$0.30€0.240.02 | |||
$0.20 | |||
$2.31€2.240.08 | |||
$0.44 | |||
Land (22) | |||
$0.480.03 | |||
$0.900.03 | |||
$0.82 | |||
$6.787.09 | |||
$2.10 |
$2.92 | |||
$10.30 | |||
3
Negate
|
$1.42 | ||
$0.19€0.110.03 | |||
$0.15€0.050.03 | |||
$0.15€0.080.03 |
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Learn more Download For WindowsPossibly one of the most slept on Agro or ¿control? decks of the moment. It's really a midrange deck but don't tell anyone.
Depending on your draw, we want to control the early board state with removal and small tempo plays until we reach mid game. Start rolling out your giants leading with (foretold if possible) quakebringers to eat the enemy removal. Follow this up with a cyclone summoner to reset the board state and run out calamity bearers after that. In the case where you draw several giants early, run them out asap and atempt to go face, hold back your calamity bearers if possible but if it's the only thing you've got or you know you can get in a hit with a giant already on the field, play it. Spending some HP to get in some turn 3-5 beats with allow you to stall out into your removal or stack your hand with cosmos.
Bully mono white/green/red right off the board.
This deck provides alot of board wipe and removal with frost and fire and DD spells, good tempo via deck fixing with scry and glimpse the cosmos with Wizard class providing repeatable card draw when combo'd with cyclone.
Use prismari discard on glimpse and quakebringer for additional card draw as both cards are effective from the graveyard. Squash and Frostbite allow for instant speed removal of those pesky manlands and remeber that Calamity bearer increases damage for each copy you get on the board not just the one time double.
Be smart and bait out the removal with quake bringers whenever possible, its a great card in your graveyard and is the card you want to be chumping with and eating the damage. Getting one-three in your graveyard and calamaity bearers on the field is your goal.
This deck is shutting down all agro and treasure sac decks it comes across, fears no discard mono black garbage, laughs at mill decks killing themselves once they stack our graveyard with quakebringers and is just generally trouncing the current meta decks (7/22) in 2022 que. Maintinaing over a 75% win rate across 60+ games on a fresh account run to mythic.
I have included a sideboard as well as this deck is also viable in Bo3 current standard and should be helpful come September. Swap in counters and lymrith vs heavy control and some fixes for big baddies in mono green agro as that deck can outpace us.
20 | 11 | 21 | 8 | 0 |
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3 | 8 | 2 | 2 | 0 |
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