Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Adventures in the Forgotten Realms (AFR)
#354, Rare |
Illustrated by: Alex Stone
Multiverse ID: 530838
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$3.80 | |||
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$2.42 | €2.74 | 4.18 |
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