Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Adventures in the Forgotten Realms (AFR)
#257, Rare |
Illustrated by: Johannes Voss
Multiverse ID: 527544
PRINTS | USD | EUR | Tix | |
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$2.08 | ||||
$1.25 | €2.01 | 3.26 |
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