Creature (20) | |||
---|---|---|---|
$0.46€0.510.02 | |||
$0.24€0.110.03 | |||
$1.04€1.100.06 | |||
$0.62€1.000.03 | |||
$0.15€0.040.03 | |||
$0.22€0.140.03 | |||
Instant, Sorcery, Enchantment, Artifact (16) | |||
$0.21€0.140.03 | |||
$0.36€0.23 | |||
4
Opt
|
$0.25€0.100.03 | ||
$0.35€0.220.02 | |||
Land (24) | |||
$16.48€15.090.17 | |||
9
Island
|
$1.84 | ||
7
Forest
|
$2.34 | ||
$1.16€0.870.02 |
$0.25€0.120.03 | |||
$0.99€0.580.03 | |||
1
Negate
|
$0.25€0.08 | ||
2
Plummet
|
$0.15€0.020.05 | ||
$0.20€0.020.06 | |||
$0.25€0.130.03 | |||
$0.70€0.530.02 | |||
$3.99€4.670.06 | |||
$1.16€1.080.02 |
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Learn more Download For WindowsCredits to Gabriel Nassif from Channel Fireball.
This deck aims to control in the beginning, and play creatures on the opponents turn. Obviously things like Merfolk Trickster and Frilled Mystic are great to flash in when opponent is attacking with unblockable creatures or is playing that spell you absolutely don't want to let resolve. If you manage to keep the board state non-threatening, you'll soon end up with lots of mana which can then be used to steal your opponents creatures with Entrancing Melody.
Ending the game is done with Hydroid Krasis and, to some extent, with Dream Eater
22 | 20 | 12 | 6 | 0 |
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5 | 6 | 1 | 3 | 0 |
Symbols | Percentage | Lands |
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