Arena Standard - Not Bogles (Bant)

18
12
18
8
32
0
20
Midrange
Jank
  • Deck contains 6 invalid cards for this format: Glacial Fortress (XLN), Sunpetal Grove (XLN), One With the Wind (XLN), Hinterland Harbor (DOM), Aether Tunnel (M19), Talons of Wildwood (M19)
Main 60 cards (19 distinct)
Instant, Sorcery, Enchantment, Artifact (32)
$0.18€0.190.03
$0.28€0.150.02
$25.79€21.702.00
$0.15€0.090.03
$0.250.01
$0.25€0.140.03
$0.20€0.130.03
$0.31€0.500.03
$0.44€0.200.03
$0.19€0.050.04
$0.95€1.011.42
Creature (8)
$0.69€0.620.02
$0.25€0.190.03
Land (20)
$2.67€2.030.02
$1.15€0.870.02
$16.43€15.090.17
$1.10€0.970.02
$8.25€9.460.17
$10.04€9.740.24
Side 15 cards (8 distinct)
$0.20€0.150.03
$0.24€0.140.03
$0.95€1.011.42
$0.22€0.150.03
$0.27€0.140.02
$1.00€0.880.02
$0.29€0.150.03
$1.17€0.610.02

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Description

In the second deck requested by Chris we have a juicy, juicy, callback to a modern deck that featured Slippery Bogleimage. This deck, just like Bogles, features a low cost hexproof creature that you buff up into a huge threat. The deck is high risk and high reward, it can absolutely roll over your opponent but will also get trashed whenever you miss vital draws.
Lets start with the star of the show, while it may not be a bogle Paradise Druidimage is a cheap hexproof creature that is just a vigilance cast away from becoming an absolute powerhouse. Even before vigilance Paradise Druidimage is still very difficult to deal with. As you play the deck you'll get a feeling for when it is safe to tap the druid, to attack or for mana, but as a general rule of thumb it is always OK when the opponent is tapped out. 
Starfield Mysticimage is a duel threat, it reduces the cost of enchantments and it gives you some value if your opponent destroys your auras. Starfield Mysticimage acts as a secondary threat and against aggro decks (like mono red) you can buff it up because they rarely run hard removal.
As I stated in other decklists Drawn from Dreamsimage is a very good card in blue decks because it gives you two cards for one and you get to choose what cards you want out of the top seven of your deck. In most situations this is preferable to a card that just says draw because it gives you a choice, and that is a core fundamental of magic. Plus with Narset, Parter of Veilsimage being run in almost all other blue decks  Drawn from Dreamsimage helps you "draw" around the troublesome planeswalker.Finale of Devastationimage is basically pay 2 green mana, play a creature from your deck, and while this card is good in other decks it is a powerhouse in this deck. Finale of Devastationimage essentially gives you another four copies of Paradise Druidimage adding some much needed consistency to a deck that heavily revolves around 1 creature. 
Leyline of Sanctityimage Gives you hexproof, helping to protect from mono red, Esper, and any cards like Settle the WreckageimageSeason of Growthimage provides a turbo mode to help burn through your deck at rapid fire speeds, combine it with Starfield Mysticimage and your deck will thin out really quick.
Sentinel's Markimage is the most important aura for this deck as it is the primary enabler for attacking with Paradise Druidimage, the lifelink also helps a lot in certain match-ups. If you find that you want vigilance more often then feel free to sub in some of the planeswalkers from the sideboard, I felt that just the 4 copies were sufficient for the deck.All of the other enchantments are pretty straightforward, just like the deck. This is a deck that requires a general knowledge of the metagame (I.E. if you feel like you are playing Esper then you have to be wary of Kaya's Wrathimage), but if you can pilot the deck proficiently then it will take games off of most of the top decks. 
As always,
Good luck gamers!


About SonzeySpace

-The Mad Lad

 

sonzeyspace@gmail.com

 

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SonzeySpace
Last Updated: 15 Aug 2019
Created: 14 Jul 2019
469 213 0

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