Planeswalker (8) | |||
---|---|---|---|
$0.90€0.630.03 | |||
$4.70€4.852.22 | |||
Creature (23) | |||
$0.35€0.270.03 | |||
$0.49€0.520.03 | |||
$0.250.03 | |||
$0.99 | |||
$0.50 | |||
$1.93€1.701.04 | |||
Instant, Sorcery, Enchantment, Artifact (8) | |||
$0.66 | |||
$1.77€0.650.23 | |||
Land (21) | |||
13
Forest
|
$0.170.03 | ||
$1.90 | |||
$36.94€26.260.15 | |||
$1.50€1.470.41 | |||
$13.63 | |||
$0.40€0.500.04 | |||
$0.76 | |||
$1.56€1.420.07 | |||
$31.00 | |||
$0.78€0.440.03 |
Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.
Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.
Learn more Download For WindowsThis is a ramp deck that is largely built around Nykthos, Shrine to Nyx and is looking to generate absurd amounts of mana as fast as possible, and then pull cards from the sideboard from the Karn, the Great Creator wishboard to close the game out. This deck is capable of very fast starts off the back of Leyline of Abundance and manadorks like Llanowar Elves, and Storm the Festival allows for some crazy combo-esque turns where you can produce amounts of mana by untapping Nykthos, Shrine to Nyx with Kiora, Behemoth Beckoner.
You also have big creatures that can act as a roadblock against aggro decks like Cavalier of Thorns and Old-Growth Troll which are great at stabilizing and also draw you a card off the Kiora, Behemoth Beckoner passive. The wishboard also gives you access to outs and hatepieces for a lot of commonly played Best of 1 combo decks too, and the passive on Karn, the Great Creator is great against Thopters, Affinity, and Greasefang.
Weaknesses: You don’t have any way to interact in the early turns so you have to rely almost entirely on racing which can be difficult against other fast combo decks, and especially against decks that pack early interaction for your turn 1 manadorks like Izzet Wizards. Since you’re so reliant on racing you’ll often have to mulligan in order to have a fast start which can leave you very vulnerable to either removal for your early ramp creatures, or discard spells for your payoffs.
When is it good to play? This is generally at its best when decks aren’t trying to interact and don’t have removal for your manadorks – having said that you can sometimes struggle against fast combo decks too when you’re on the draw so losing the die roll can be an issue in some matchups.
21 | 8 | 27 | 4 | 0 |
---|---|---|---|---|
1 | 2 | 1 | 3 | 0 |
Symbols | Percentage | Lands |
---|