Modern - Mono-Black Chittering Host Rats

45
28
9
0
23
TCGPlayer $17
Cardmarket €12
Cardhoarder 1 Tix
Main 60 cards (12 distinct)
Creature (28)
$0.200.03
$0.200.03
$0.99€0.440.02
$0.11€0.05
$0.25€0.12
$0.25€0.140.03
$0.71€0.760.03
$0.40€0.22
Instant, Sorcery, Enchantment, Artifact (9)
$0.30€0.400.06
$0.27€0.45
$0.20€0.100.04
Land (23)
$0.400.16
Side 15 cards (5 distinct)
$0.19€0.09
$0.40€0.380.04
$0.20€0.080.03
$0.35€0.430.02
$0.15€0.050.03
Maybeboard 10 cards (4 distinct)
$56.33€49.24
$37.00€38.53
$44.98€30.43
$9.47€5.81

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Description

This is a mono-black rat deck with Graf Ratsimage and Midnight Scavengersimage to meld into Chittering Hostimage. I built this by request for someone on Fiverr with a budget of $15. If you want a deck built, you can find me on Fiverr as genoslugcs.

The Deck

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Alright, first up, of course, we have Graf Ratsimage and Midnight Scavengersimage to meld into Chittering Hostimage. Beyond those, we have a package of disruptive rats, rat payoffs, and interaction to control the game until you have a chance to meld. The deck functions well and can win even without melding but I did get it several times during testing.

So, let's break down some of the other cards in the deck.

Rats And Rats Matter Cards

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Even though Midnight Scavengersimage isn't a rat, Graf Ratsimage is, and that's enough to run rats! There are a couple of big upsides and synergies for the tribe that work well for this strategy.

First up, and most importantly, is Karumonix, the Rat Kingimage. When it enters the battlefield, you'll look at the top five cards of your deck and get up to five rats! Considering 23 of our 28 creatures are rats, this is some massive card advantage that helps keep the threats coming. It can also find the rat half of the meld cards. 

It also has toxic 1 and gives all other rats toxic 1, too. If this stays in play, you've got a real threat of winning via poison counters. That said, the deck won by regular combat damage most often in testing. That's the beauty of toxic... The creatures still deal regular damage, too.

Still, just to make the infect threat more real (I mean, who doesn't want to deal 10 damage instead of 20?), we also play four Septic Ratsimage. It's worth mentioning that toxic and infect stack. So, for example, if you have Karumonix, the Rat Kingimage in play with Septic Ratsimage you'll get all the infect from Septic Rats plus the toxic one.

Then, to round out our rat package, we have full playsets of Burglar Ratimage, Lord Skitter's Butcherimage, and Thornplate Intimidatorimage. All of these cards have some sort of utility - Burglar Rat comes down early, and strips cards from the opponent's hand, and Lord Skitter's Butcher has three strong options. These ETB triggers can be bought back in the late game with Midnight Scavengersimage too, which is nice.

And finally, we have Thornplate Intimidatorimage, which also disrupts the opponent's gameplan via removal, forced discard, or at the very least, draining them for some life. And if you've got the extra three mana for offspring ability, you'll get a 1/1 token with the same ability.

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The cherry on top of all these rats is a single copy of Ogre Slumlordimage. It's not a rat, but it makes rats and gives them all deathtouch. This means that even our Burglar Rat, from which we've already gotten ETB value, can block their biggest creature and trade. Deathtouch also works amazingly well with the menace ability option on Lord Skitter's Butcherimage. Now, if they want to block, they'll need two creatures, and they're both going to die!

Other Removal

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Our creatures pack a fair amount of disruption, but we are mono-black, and we're going to play even more kill spells. We've got four Cast Downimage and three Long Goodbyeimage. These are cheap to cast, instant speed, and should be able to handle almost anything you come across that actually makes it to the board and survives blocking.

At the top of the curve, we have two Corruptimage, which could be used as removal in a pinch. However, they're mainly here to target the opponent and finish out games. Considering you also gain life, this will, at minimum, be a 12-point life swing when you cast it. I believe that you cannot run 23 swamps and not play Corrupt. You should have no problem getting to the late game, and we want a couple of heavy hitters when we do!

The Sideboard

All my decks come with a sideboard, and here is ours. I'll give a basic rundown of what each card is for.

  • Meteor Golemimage - Mono-black can't deal with artifacts and enchantments well. So, this can come in to deal with things like Ensnaring Bridgeimage that we couldn't win through.
  • Check for Trapsimage - This can come in vs. control or combo decks that don't have any/many creatures.
  • Duressimage - This can come in vs. control or combo decks that don't have any/many creatures. Between this and Check for Traps, you have enough hand disruption to side out nearly all your hard removal, if need be.
  • Ritual of Sootimage - This is a bit of a reset button against very low-to-the-ground aggressive decks or tokens.
  • Tormod's Cryptimage - Comes in against anything looking to use their graveyard to their advantage.

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Genoslugcs
Last Updated: 16 Oct 2024
Created: 27 Aug 2024
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