Pioneer - Jeskai Sigarda's Combo

6
8
3
18
23
0
19
Aggro
Combo
Main 60 cards (19 distinct)
Instant, Sorcery, Enchantment, Artifact (23)
$0.30€0.130.02
$0.40€0.270.02
$0.50€0.630.03
$24.81€19.611.15
$8.17€7.480.09
$0.19€0.040.03
$2.28€1.710.03
Creature (18)
$0.30€0.200.03
$0.98€0.660.02
$1.17€0.960.31
$0.25€0.240.03
$0.24€0.130.03
Land (19)
$1.10€1.160.02
$1.00€0.740.02
$18.67€14.920.76
$12.90€11.940.96
$0.190.03
$0.200.03
$9.00€9.260.17
Side 15 cards (6 distinct)
$0.24€0.130.03
$0.20€0.110.03
$0.20€0.160.03
$0.19€0.100.03
$0.20€0.120.03
$0.18€0.050.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

COMPARE WITH AETHERHUB COLLECTION

Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.

COMPARE WITH MTG ARENA COLLECTION

Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.

Learn more Download For Windows MTGA Assistant

Description

Not sure why my hover links didn't work, but I'm not going to remove them so you'll just have to pretend they're there. Sorry, and thanks!

A flexible combo deck that plays aggro-ish, attempting to stick a creature (or multiple) that can eventually swing at the opponent for big chunks of damage by exploiting the free equip effect from Sigarda's Aidimage with Colossus Hammerimage, which can happen as early as turn 2. It's a sweet combo to do so early because it pretty much ends the game right there, and it feels great to high roll games if the mid to late-game is equally sweet.

At its core, the combo is simple, but there are lots of things your opponents will try and do to interrupt it. Ideally, you need to have enough mana or Sigarda's Aidimage to equip your relevant damage-dealing equipment (Colossus Hammerimage, Ghostfire Bladeimage, Shadowspearimage for trample) and kill your opponent. Like I said before, sometimes you'll just pull this off, but other times your opponent will have Fatal Pushimage, Thoughtseizeimage, Wild Slashimage, etc, and you'll be slowed down. This is where the deck's flexibility comes into play: Dead equipments like col. hammer after their equipped creatures die can be turned back into creatures with Ensoul Artifactimage to not only act as threatening 5/5s, but also as potential targets for future equips. As an added bonus, if your opponent destroys an ensouled equipment, you can play an aid and use Emry, Lurker of the Lochimage to return it to the battlefield and have a free equip! In some games, you'll find yourself going even with your opponent, and in those cases you have a finisher, Experimental Frenzyimage. A lot of the cards in this deck are 1 or 2 mana, and there aren't many lands to get stuck on, which makes it truly a perfect fit. If it sticks, you can be able to pull off combos of 2-5 cards the following turn, sometimes even winning the game right then.

On the defensive side, game one looks to win somewhat relying on the fact that the opponent doesn't know what our deck is, but this game plan will only work against non-aggro (excluding midrange), otherwise game one is mostly just about trying to see as much of your opponent's deck as you can to better tech for game two. Against control, the deck is very resilient with cards like Emry, Lurker of the Lochimage and card:Restoration Specialist in conjunction with a vast assortment of artifacts and enchantments, so the spookiest stuff you'll face is either graveyard hate such as Tormod's Cryptimage, Kunoros, Hound of Athreosimage or Leyline of the Voidimage. Against those, I like to tech Fragmentizeimage and card:Glass Casket if their relevant threats are obviously within Casket's parameters. If not, Banishing Lightimage works fine. If the opponent is especially removal-heavy, I'll throw in the third Restoration Specialistimage.
On the other side, if the opponent is playing hyper-aggro, Banishing Lightimage and card:Glass Casket may seem fine, but are deceivingly slow. Instead, I opt for Blazing Volleyimage and Oppressive Raysimage to shut the opponent down before attempting the combo.
Finally, some more important info:
-the main combo enabler is Sigarda's Aidimage, but it's not the only way to win. Keep hands with card:Ensoul Artifact, easy Bomat Courierimage refreshes, Ghostfire Bladeimage and other aggressive stuff!
-The "hidden" strength of Sigarda's Aid is to flash in equipments and auras as combat tricks. This means that you can bluff attacks with open mana, have your opponent block your 1/1s, then flash in your equipment and Ensoul Artifactimage too to kill their creatures and take board control!
-If your opponent is running creature removal, try to wait until they are tapped out or unable to play their removal before comboing them. You can play Sigarda's Aid whenever, but hold a brute and double hammer until you're sure it will end the game, rather than trying to act as the aggressor if they've already won the board.

I'm looking to take this deck to an upcoming GP and so I've been playtesting with this a lot! It'll change with the pioneer meta, but feel free to make suggestions! ty for reading :)

Latest Articles

Comments

Login to comment

0 comments

Accipitrade
Last Updated: 11 Mar 2020
Created: 11 Mar 2020
1278 224 0

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant
Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
13 10 37 0 0
9 6 0 0 0
Mana Calculator
Symbols Percentage Lands