Historic - Command the Angel Horde (Mythic ladder )

54
11
6
15
16
3
26
Midrange
TCGPlayer $281
Cardmarket €223
Cardhoarder 9 Tix
Main 60 cards (21 distinct)
Instant, Sorcery, Enchantment, Artifact (16)
$0.38€0.260.02
$0.48€0.450.02
$1.42
$0.53€0.350.02
$3.33€1.810.04
$0.38€0.160.02
Planeswalker (3)
$10.39€14.420.17
Creature (15)
$5.66
$4.56€4.670.63
$4.33€3.390.02
$4.40€5.010.41
$7.48
$11.06
Land (26)
$3.41€3.742.03
$13.72€13.250.29
$1.09€1.220.02
$1.60€1.340.02
$9.07€9.230.17
$2.50€1.790.02
$0.460.03
$10.75€9.990.07
Side 15 cards (5 distinct)
$0.44€0.200.02
$0.20€0.100.03
$0.35€0.330.02
$0.40€0.320.02
$1.69€1.300.03

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Description

This is a fun deck that plays very well against mono red burn, goblins, white wheenie/life gain or anything that trys to flood you with monsters. Essentially hold them off with your smaller creatures/Oath then clear the board and drop a teferi or some fat angels. Nothing feels better then clearing EVERYTHING with a planar cleansing then next turn reanimating an army of 10+ ( including their creatures ) and gaining 60 health.  Have several win conditions. A Bishop into Riteous into resplendant into angel destiny can be a turn 6 win from angel of destiny. Any sort of command the dreadhorde after a long game will give you 60+ health and a board full of angels where they typically just concede. 

 Some matchups this struggles with are Ultimatum/cycling/heavy control decks. I just removed 2 ballisca bell haunts and one Lyra and added three Dovin's Veto which should helpfully slow those decks down until can get a good dreadhorde or enough angels to kill them/Angel of Destiny. 

Added a video , cruising through diamond

edit 4/12 : went down to 2 dovins, fixed mana base, added an extra plains and changed some godless shrines to plains ( not being able to search for basic land when destroyed hurt ) Went down to 1 emerias call and added two agadeems awakening as a mini dread horde. Finished night at 64% win rate and diamond 2. Push to mythic tomm

edit 4/13  Lost to three decks with Solemenity/Nine Lives/Immortal Sun and two superfriends deck ( went 16-14 because of it but it included a misplay where I should have cleared an elf deck and got greedy and a Jund Sacrafice where I should have dreadhorded two back but instead cast a resplendent where he top decked an oven and exactly killed me to zero where he was dead next turn ) So adding two planar cleansings and removing agadeems and emeria's. Mana should be ok with 26 and one agadeems, will adjust if needed. 

edit 4/14  added a third planar cleansing, removed agadeems awakening and went 22-15 to reach the goal of MYTHIC rank. Here are some interesting stats on how the deck performs on my road to mythic as I retire it ( wanted to hit mythic and retire it for Strixhaven tomm )

 

Play Stats    Record : 80-53 ( 60% win ratio )

vs.  Mono white life gain : 12-1

vs Mono Red Goblins/Burn : 13-2

vs B and B/G elves : 13-2

These are three of the most played decks in historic now and this deck had a 88% win ratio against them INSANE

As I suspected this deck was weak to control/counter. Any sort of blue deck and it was 19-26 ( 42% win rate )

Wost performing decks was against Boros trample types ( angels and spirits can block enough to get clear/reanimate ) 2-6 and five color "fun decks"  which I was 5-7

My record for health in a game was 530. There was a stale mate because it was another white angel deck, I cleared everything but he had a billion spirit blockers from bishop of wings but when i reanitmated with command dreadhorde it gave me over 300 health. I wont that game by decking him . This deck was insanly fun to climb the ladder with. Next up will be a golgari control/pest deck I am working on now. Hope everyone that enjoys this deck that uploaded it. 

 

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MTGSolkanar
Last Updated: 15 Apr 2021
Created: 09 Apr 2021
754 800 0

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