Arena Standard - Azorius party fun v2 - ZNR

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  • Deck contains 16 invalid cards for this format: Linvala, Shield of Sea Gate (ZNR), Archpriest of Iona (ZNR), Stonework Packbeast (ZNR), Seasoned Hallowblade (M21), Squad Commander (ZNR), Nimble Trapfinder (ZNR), Concerted Defense (ZNR), Fabled Passage (M21), Luminarch Aspirant (ZNR), Kabira Takedown (ZNR), Kitesail Cleric (ZNR), Merfolk Windrobber (ZNR), Of One Mind (IKO), Cloudkin Seer (M20), Zulaport Duelist (ZNR), Watcher of the Spheres (M21)
Main 60 cards (18 distinct)
Creature (29)
$0.35€0.210.02
$0.39
$0.15€0.060.03
$0.25€0.110.03
$0.25€0.080.02
$0.25€0.110.02
$0.45€0.310.03
$0.16€0.060.03
$0.20€0.130.03
$0.25€0.080.03
$0.11€0.020.03
$0.25€0.180.03
Instant, Sorcery, Enchantment, Artifact (8)
$0.18€0.130.03
$0.290.03
$0.31€0.730.03
Land (23)
$0.810.03
$0.50
$9.99

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Description

Sep 27. This is the 2nd version. Ive added of one mind, which seems really good, and taken out the party synergy cards. They were just too slow and with spot removal, its sometimes hard to get their cost reduction beneift. So far the meta seems creature heavy so i replaced exiles with kabira takedown, which can serve as a land in troubled times. Concerted defense stays in as a brilliant counter to large powerful spells, though tough when both are drawn. Added one stonework beast as a party filler, but too many and you get a party with no effect. Tazri was too ineffective, though a nice 2 drop 4-6, and i almost never used her draw. One more squad commander seemed better. Every creature type in the party was increased by 1. Nimble trapfinder is really good when it cant be blocked so increased this too four. Removed two angels (useless against extinction event) and replaced with cloudkin seer, a wiazrd with draw! The deck seems better with more draw cards (now up to 11). Removed the duel tap land, it just hurts aggro too much. Rather better just to mulligan for a blue and a white, or as the hand dictates. Starting seems good, going second is ok execpt against red, which seems the hardest fight with embercleave. With, over 100 games my win rate is now 50% on mythic. Still, its a fun deck and can beat anything. Lots of decisions about what to play when. Id probably say the deck is tier 3, maybe tier 2. 

Sep 28: the other deck i posted with a similar name is doing better after adding the card "of one mind". I think both versions are ok, but i cant seem to get above 96% mythic anymore at the moment with these. I need a break too and play something else:). I'd love to hear feedback on any experiences. One person voted me down :). The deck is hard but it is fun and if you like decision making its a nice deck.

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Last Updated: 28 Sep 2020
Created: 27 Sep 2020
161 97 0

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