Arena Standard - Azorius Golem Blink

23
21
27
8
3
22
Midrange
Control
  • Deck contains 1 invalid cards for this format: Agent of Treachery (M20)
Main 60 cards (14 distinct)
Creature (27)
$18.99€14.010.02
$1.94€1.580.03
$0.25€0.160.03
$5.65€6.480.03
$0.40€0.220.02
$0.21€0.090.04
$0.25€0.170.03
Instant, Sorcery, Enchantment, Artifact (8)
$0.22€0.150.03
$0.20€0.110.03
Planeswalker (3)
$3.95€5.305.39
Land (22)
$0.35€0.100.04
$0.50€0.040.04
$0.34€0.200.02
$8.25€9.460.17

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Description

Another fun one! Some blink-staples (Agent of Treachery, Elite Guardmage) but the unique ones (Charming Prince, Master Splicer) I don't see used nearly as much add a fun aspect to this deck. 

Thrassa's 'blink' ability is awesome. Simply put. You can essentially keep utilizing the creatures 'when they enter the battlefield' ability every turn. Charming Prince is ideal early on to help you gain life/scry depending on what's needed. Elite Guardmage continues that with the life gain, and stepping up Charming Prince with the draw a card. Agent of Treachery is self-explanitory, but takes a while to get out. It's more of a last-resort card. 

Master Splicer is where it gets unique/fun. You can blink him for a 3/3 (4/4 technically) golem creature each turn. Master Splicer's +1+1 ability also works on Gingerbrute. And stacking mulitiple Master Splincers on the battlefield (Either with Protean Thaumaturge, or drawing into additional Splincer's) helps beef up those Golems. 

The enchantments are the typical annoying while enchantments, but are utilized to aid with Protean. If an opponent has a creature you want, copy that one instead. You can also copy some golems to build your golem army!

Teferi is in there as a draw/bounce mechanism only. And to draw attention to him, rather than your creatures/self as you build things up. 

As always, welcome to feedback if you have any! Thanks for checking this out!

 

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RobPhilly197
Last Updated: 13 Apr 2020
Created: 22 Mar 2020
274 289 0

Enter The Battlefield Prepared

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