Creature (6) | |||
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$0.47€0.300.02 | |||
$0.49€0.300.02 | |||
Planeswalker (9) | |||
$0.69€0.760.02 | |||
$4.00€5.675.39 | |||
$0.85€0.590.02 | |||
$0.99€0.700.02 | |||
Instant, Sorcery, Enchantment, Artifact (20) | |||
$0.58€0.500.02 | |||
$0.30€0.180.02 | |||
$0.20€0.100.03 | |||
$0.25€0.140.03 | |||
$0.41€0.210.02 | |||
4
Ionize
|
$0.48€0.380.02 | ||
3
Absorb
|
$0.47€0.320.02 | ||
$0.35€0.180.02 | |||
Land (25) | |||
$0.46€0.440.02 | |||
$0.55€0.660.02 | |||
$0.49€0.320.03 | |||
$12.75€12.230.96 | |||
$8.87€9.480.17 | |||
$17.99€15.040.76 | |||
2
Island
|
$0.15€0.040.03 | ||
1
Mountain
|
$1.85€0.620.03 | ||
2
Plains
|
$0.20€0.120.03 | ||
$0.43€0.220.02 | |||
$0.30€0.210.02 | |||
$0.35€0.280.02 |
$0.29€0.260.04 | |||
$0.20€0.180.03 | |||
$0.58€0.500.02 | |||
$3.25€1.830.04 | |||
1
Absorb
|
$0.47€0.320.02 | ||
$4.00€5.675.39 |
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Learn more Download For WindowsMainboard
Hero of Precinct One is best suited in a control shell where you aren't hurt too much if you draw it or not, or if it gets crushed the turn
you play it. The issue with Hero decks is that they play midrange shells where once they lose Hero, they are just a subpar multicolored
deck. I'm looking at you Esper Hero. The goal here is to control the board until you can drop your threats like Ral, Izzet Viceroy and
hold up an Absorb or Ionize Or you could draw into Dream Trawler and potentially win much quicker. Hero into
The Royal Scions is very aggressive and feels amazing but it doesn't always work out like that, but that's okay. When it doesn't we
just filter until we find the tools we need. Shatter the Sky and Time Wipe will be here to help us clean things up. The thing about
Shatter is that having the opponent draw a card is a heck of a lot better than losing. Do not underestimate Elspeth, Sun's Nemesis she
is great in this shell. with the removal we're using and the discard outlet from ral and the scions we will be escaping her all of the
time. She does a great History of Benalia impersonation and paired with the tokens provided from Hero and Depose//Deploy she can
get out of hand very quickly, I also think Elspeth fits best in a control shell. You may be looking at Response // Resurgence and scratching
your head but these types of cards are why Hero of Precinct One is even in the deck, it's a removal spell that can later be a win
condition for the tokens you've potentially created. These are the types of cards that are lacking in other versions of Hero decks I believe,
cards like Unbreakable Formation can be great too.
Sideboard
Aether Gust is generally here toprevent opponent from dropping a pesky Nissa, Who Shakes the World or Unchained Berserker
infront of us, that could be very problematic
Mystical Dispute despite having an extra copy of expansion // explosion and the 7 counters mainboard these extra copies are great
against control and against the simic flash/ramp variants
Time Wipe good against the big decks
Devout Decree cats, mono black devotion, cavalier
Ashiok, Dream Render titans? dance of the manse, i've found it comes in handy.
Heliod's Intervention I'm still not sure if I don't want to just play Disenchant over this, but the ability to hit permanents in
multiples seems great for what we're doing.
While I do like Narset, Parter of Veils. I think if Reclamation decks are becoming popular i'd rather just counter their explosions rather
than give them a reason not to play their threats.
Decks from jank to rank.
3 | 6 | 43 | 6 | 0 |
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0 | 12 | 3 | 0 | 0 |
Symbols | Percentage | Lands |
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