Creature (27) | |||
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$0.20€0.070.03 | |||
$0.40€0.15 | |||
0.06 | |||
$0.30€0.16 | |||
$0.25€0.10 | |||
$0.20€0.110.03 | |||
$0.22€0.09 | |||
$0.25€0.12 | |||
$0.48€0.240.04 | |||
$0.25€0.11 | |||
Instant, Sorcery, Enchantment, Artifact (11) | |||
$0.20€0.180.03 | |||
$0.26€0.81 | |||
$0.25€0.220.03 | |||
Land (22) | |||
9
Forest
|
$0.15 | ||
5
Mountain
|
$0.15 | ||
5
Plains
|
$0.15 | ||
$0.30€0.15 | |||
$0.30€0.15 | |||
$0.250.04 |
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1. You don't need slivers which are cmc3 or more. This massively slows down your tempo. You want to win in turn 4 ideally.
2. First Strike and Vigilance are cool, but mostly you don't need them.
3. Consider playing Plated Slivers. the +0/+1 protects you against mass damage like Crypt Rats, from turn 1.
4. Consider playing Hearth Slivers (1R, 1/1, haste). Haste combined with Gemhide can explode your board in one turn.