Instant, Sorcery, Enchantment, Artifact (24) | |||
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$0.28€0.200.03 | |||
$2.501.51 | |||
$0.39 | |||
2
Doomskar
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$1.25 | ||
$0.25€0.170.03 | |||
1
Farewell
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$5.50€5.753.94 | ||
$0.47€0.660.01 | |||
2
Negate
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$1.55 | ||
$0.25€0.160.03 | |||
$0.86 | |||
$0.450.03 | |||
$0.78€1.475.19 | |||
Creature (9) | |||
$0.26€0.350.02 | |||
$2.94 | |||
$5.50 | |||
Planeswalker (3) | |||
Land (24) | |||
$2.09 | |||
$6.81 | |||
$5.00 | |||
6
Plains
|
$0.35€0.180.04 | ||
7
Island
|
$0.40€0.400.03 | ||
$4.45 |
$0.40 | |||
$0.26€0.350.02 | |||
$5.50 | |||
$1.88€3.411.40 | |||
$0.25€0.170.03 | |||
$1.02€1.651.02 | |||
$2.09 |
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Learn more Download For WindowsSo Ive been having success with this on Bo1 ladder, and wanted to share. Hit Diamond 3 about an hour ago, its the highest rank I've been. I know that isnt saying much, but this deck fares surprisingly very well against some of the popular archetypes(Mono Green, GW Chantress, Mono White, Rabbit Deck wins) and is solid vs dimir/orzhov control.
Inventive Iteration // Living Breakthrough is a very efficient four drop, and I wish I could fit more. He bounces on 4, draws on five or grabs you The Reality Chip in the graveyard, then becomes a flying counter creature. If it gets dropped on turn five, when it flips on seven, Iymrith, Desert Doom can be played with it and two open mana. Living breakthrough can lockout a two, three, or four mana spell(through foretell) for the opponents next turn, protecting Iymrith from spot removal options or other nasty threats like Hallowed Haunting.
Tameshi, Reality Architect, The Reality Chip, and The Restoration of Eiganjo // Architect of Restoration are a nightmare all game. Drop Chip turn two. Make the other player expend resources on it. Bring it back, then utilize later. If it gets exiled, thats one less counterspell you need for a Vanishing Verse etc. to protect Tameshi or your Sagas. The chip wants to get on Iymrith, and you can just keep him untapped and play your library from there if you want. It can get a bit silly playing from the top deck.
March of Otherworldly Light kills tokens for one mana, so Wrenn and Seven isnt looking so hot vs white right now. Handles scary things you dont have mana for. Discard an Eiganjo card and bring it back later rounds with Tameshi in the fight to exile a creature/enchantment/artifact that threatens the board state.
For aggro decks, you have tools to slow them down. Fateful Absence, Eiganjo, Seat of the Empire. Reality Chip and Tameshi can chump block. Spell Pierce is good all game, will snipe Warlock Class and Ranger Class. If you dont have a turn three or four Doomskar, you're in luck. We have The Wandering Emperor when we have four mana free. If you played Restoration turn 3, Turn 4 Empress Exiles a target attacking creature, and gains you two life. Turn 5 you have a 3/4 vigilant token generator and potentially a 2/2 vigilant samurai if you sac the Empress. That's a tempo swing mono decks have a hard time dealing with.
If you couldn't tell, I love this deck!
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