$1.74€1.750.02 |
Creature (16) | |||
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$0.44€0.23 | |||
$1.15€0.56 | |||
$0.75€0.78 | |||
$0.30€0.230.02 | |||
$3.99€5.281.86 | |||
$0.19€0.070.03 | |||
$0.24€0.120.03 | |||
$2.50€0.980.02 | |||
$1.48€1.280.31 | |||
$17.78€18.277.25 | |||
$2.00€1.540.02 | |||
$1.36€1.110.02 | |||
$2.25€1.650.02 | |||
$8.26€8.691.23 | |||
$20.990.06 | |||
Instant, Sorcery, Enchantment, Artifact (28) | |||
1
Sol Ring
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$1.55€0.76 | ||
$3.13€1.93 | |||
$0.39€0.210.02 | |||
$1.50€1.300.02 | |||
$10.23€7.88 | |||
$0.75€0.70 | |||
$12.86€12.354.51 | |||
$0.25€0.080.03 | |||
$8.44€1.282.37 | |||
$0.22€0.080.04 | |||
$7.55€6.18 | |||
$4.66€4.950.02 | |||
$0.45€0.360.02 | |||
$10.66€6.090.02 | |||
$0.35€0.180.02 | |||
$2.97€2.13 | |||
$0.40€0.23 | |||
$4.57€1.280.60 | |||
1
Gamble
|
$6.68€4.670.22 | ||
$0.640.44 | |||
$9.19€5.030.02 | |||
$0.40€0.170.43 | |||
$6.30€3.79 | |||
$8.34€5.300.02 | |||
$7.62€7.350.02 | |||
$0.25€0.150.02 | |||
$3.72€3.460.02 | |||
$5.51€5.360.26 | |||
Planeswalker (19) | |||
$0.25€0.160.03 | |||
$0.50€0.360.02 | |||
$0.99€0.55 | |||
$2.50€2.300.27 | |||
$1.49€1.290.02 | |||
$1.65€1.710.12 | |||
$1.84 | |||
$0.50€0.180.02 | |||
$4.41€2.510.02 | |||
$2.99€2.960.02 | |||
$0.75€0.680.02 | |||
$1.33€0.850.02 | |||
$0.78€0.510.02 | |||
$14.25€9.091.17 | |||
$0.26€0.100.03 | |||
$1.080.02 | |||
$19.69€20.730.03 | |||
$0.50€0.240.02 | |||
$4.80€6.340.72 | |||
Land (36) | |||
$5.26€5.31 | |||
$2.19€1.330.02 | |||
21
Mountain
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$1.76€0.630.03 | ||
$35.91€26.860.15 | |||
$0.25€0.15 | |||
$21.21€11.060.02 | |||
$0.49€0.360.10 | |||
$0.20€0.090.03 | |||
$0.25€0.110.03 | |||
$0.25€0.08 | |||
$2.91€2.170.03 | |||
$0.73€0.340.02 | |||
$0.42€0.250.02 | |||
$0.70€0.500.02 | |||
$0.48€0.370.12 | |||
$15.94€14.374.29 |
$3.35 | |||
$0.45€0.300.02 | |||
$3.14 | |||
$0.47€0.410.01 | |||
0.40 | |||
$7.68€8.173.22 | |||
$2.68€1.19 | |||
$35.25€24.100.02 | |||
$0.85€0.700.02 | |||
$0.36€0.260.02 | |||
$0.20€0.100.03 | |||
$3.67€4.340.02 | |||
$0.49€0.170.02 | |||
1
Banefire
|
$0.77€0.490.02 | ||
$0.49€0.270.02 | |||
1
Abrade
|
$0.25€0.220.03 | ||
$11.64€9.350.64 | |||
$4.44€3.742.43 | |||
$6.17€2.750.02 | |||
$0.25€0.140.02 | |||
$0.44€0.210.02 | |||
$0.25€0.110.01 | |||
$0.50€0.640.02 | |||
$0.30€0.210.03 | |||
$12.75€9.820.41 | |||
$3.73 | |||
$0.86€0.730.17 |
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Learn more Download For WindowsTHIS IS NOT A COMPETITIVE EDH DECK
The previous iteration of this deck is completely full on Chandra deck. It ran cards like Chandra's Fury and even Inferno Jet, cards which were rather unplayable in a Multiplayer game. Sometimes it kinda feel stale when the game does not go your way (which is much more often than not), and playing Chandra without the means of protecting her feels kind of stupid. This deck list serve as an attempt to make the Chandra Tribal slighly more competitive and consistent to play with in an EDH format. It is however, not competitive enough to be brought into games that are won in 2/3 turns.
Regarding the Wheel
Wheel of Fortune is way to expensive to casually play, unless your opponents allow for proxies then maybe stick to Magus of the Wheel (Magus of the Wheel helps with Nykthos too). Wheel of Fate can also be played, but is probably harder to control and may not be cast in an ideal situation.
Regarding the Moon
Blood Moon is too good to not play in a mono red EDH deck. However, it does have a LOT of salt once it arrives on the battlefield. So before every game, probably ask your opponents if they are ok with you playing Blood Moon. If they are not, ask them if it is ok playing Magus of the Moon. If they still aren't, then consider playing another 3 drop or sneak in a powerful artifact instead.
Regarding Cloudstone Curio
Right now, this particular artifact opens up an infinite combo that revolves around Koth and any Chandra that is capable of shooting the face (which is most of them). It is one of the more powerful game ender, especially if you managed to sneak in the combo properly. However, it is all but just a card and is dependent on the amount of Mountains you have, maybe if Magus of the Moon are not ok with your opponents, you can consider putting it as your 3 drop. This artifact is however, is going to be a major consideration to play when Modern Horizons came around due to Planebound Accomplice.
Modern Horizons Update (ver 1.2.1):
-Added Sword of Truth and Justice to Maybeboard. Reason being, proliferate. But requires testing and not recommended due to lack of creatures to equip in the first place. Contagion Engine may still be the better card.
-Added Aria of Flame to Maybeboard. Potentially better than Sulfuric Vortex, but giving each opponent 10 life in a non-storm deck is very disadvantageous.
-Added Force of Rage to Maybeboard. Thinking of using it more defensively to protect the planeswalker rather than offensively.
-Added Magmatic Sinkhole to Maybeboard. Potentially better than Chandra's Triumph as a Planeswalker removal.
-Added Planebound Accomplice and Cloudstone Curio to Mainboard. Removed Guttersnipe and Increasing Vengeance. It's just so good in a Planeswalker deck. Also, combo with Cloudstone Curio, Chandra, Torch of Defiance, and Chandra, Bold Pyromancer. Kinda feel that Guttersnipe does not provide enough support for Chandra instead, it pressures other players to attack you instead, Increasing Vengeance ended up as a dead card most of the time.
-Added Seasoned Pyromancer to Mainboard. Removed Beacon of Destruction. Beacon of Destruction is a powerful burn. However, 5 mana is used mostly to cast Planeswalkers in the first place making it hard to determine when is the right time to cast the Beacon. Seasoned Pyromancer allows protection with 1/1s and can even do something in the graveyard, it is in overall just the better card.
Core Set 2020 Update (ver 1.3.1):
-Removed Staff of Nin from Mainboard, added Howling Mine. Staff of Nin, more often than not, has a mana cost that is too high to be played consistently in a Planeswalker based deck.
-Added 3 New Chandra into the deck! Chandra, Novice Pyromancer, Chandra, Acolyte of Flame, and Chandra, Awakened Inferno. Removed Jaya Ballard, Rowan Kenrith and Curse of Bloodletting. The new Awakened Inferno provides us with some sort of a winning condition. Caution, however that it will draw quite a lot of hate if this card hits the board.
-Removed The Chain Veil from Mainboard and added to Maybeboard. Added Chandra's Regulator to mainboard. I feel like Regulator provides much more utility and does what Chain Veil is meant to do with much less cost. Required further testing.
-Added Repeated Reveberation to Maybeboard. A card meant to cause chaos once cast. If used in the perfect moment, it will win games.
Core Set 2020 Re-assessment Update (ver 1.3.2)
-Added Chandra's Embercat to mainboard. Removed Sulfuric Vortex. Sulfuric Vortex feels rather off, considering it has nothing to do with Chandra and that it is a 3 mana enchantment that does not add anything to protect the Planeswalkers. Though, I have to admit, gotta miss that 2 damage every turn.
-Added Chandra, Flame's Fury to mainboard. Removed Red Sun's Zenith. Red Sun is probably the weakest Zenith among all other Zeniths. Wouldn't mind trading it for another Chandra, because I have to do the deck justice.
-Added Chandra's Spitfire to mainboard. Moved Banefire to maybeboard. Chandra's Spitfire provides a presence on the board, threatening the opponent with massive damage if provoked. I need to reassess the functionality of X spells as well because it does not add any value into protecting Planeswalkers. It does however help end the game when it comes to a 1v1 situation.
Throne of Eldraine Update (ver 1.4)
The main goal of this patch is to re-assess the need of board control. It becomes imperative to control the amount of attackers on the board to protect your Planeswalkers. I'm adding in more creatures and creature-based board wipes as additional protection for my Chandras.
-Removed the following X spells due to its lack in consistencies. Removed Electrodominance, Comet Storm, Jaya's Immolating Inferno.
-Added more creature based boardwipes. Added Blasphemous Act to mainboard. Added Starstorm to mainboard.
-Removed Heart of Ramos it's a hard card to find and I don't think it's worth playing. Removed Primal Amulet // Primal Wellspring, considering the small amount of Instant and Sorceries being played. Added Obliterate to Mainboard, it clears the board and land while protecting your Planeswalker, do ask your playgroup first if you are allowed to play this because it can get a little salty. Added Torbran, Thane of Red Fell to Mainboard, because he is a good body and he add value to Chandra.
-Added Irencrag Feat to Maybeboard. Perhaps if a high impact 7 mana permanent is going to be played in the deck, should consider adding this into the deck.
-Removed Runaway Steam-Kin, the card just doesn't work in a big red deck. Added Fires of Invention to Mainboard instead, main reason is... Have you seen Jeskai Fires in Standard???
-Removed Dictate of the Twin Gods just to reduce the curve lower a bit. Added Soul-Scar Mage to Mainboard for creature control and it blocks.
-Added Gamble to Mainboard. Strong card in general. Helps you find the much needed Ensnaring Bridge or Cloudstone Curio.
-Removed Abrade from Mainboard, added to Maybeboard. I still need to re-assess the usefulness of Abrade, because most of the time you will be using it as an artifact removal, but you have Vandalblast and Fiery Confluence for that.
-Added Staff of Nin to Mainboard. The reason I removed this last time was because of its high mana cost. However, Fires of Invention opens up the opportunity to play this card. I just love Fires of Invention.
Minor Update (ver 1.4.2)
-Added Dockside Extortionist to Mainboard. This is a very good card in general. Not only that it is a body to block for Chandra, it also acts as a ramp with mana that can be stored over phases and turns. Removed Vessel of Volatility. Not that Vessel is a bad card, I just think that Dockside is in general better.
-Added Arcane Signet, a universal EDH mana rock? Yep, gonna add that in. Removed one mountain for the mana rock.
Theros Beyond Death Update (ver 1.5)
-Added Underworld Breach to Mainboard. Escape is somewhat a cool mechanic from the new Theros set. Many times I feel that the graveyard for this deck becomes under-utilised in many ways. Usually things that goes to the graveyard ended up remaining there until exiled. I think that this new enchantment is a great addition to the deck.
-Removed Young Pyromancer from Mainboard. Young Pyro lacks synergy. I noticed that it cannot consistently produce enough elementals at the required moment due to the lack of Instant and Sorceries.
-Added Ox of Agonas to maybeboard. It is a good card in the sense that it can act as a blocker for Chandra, and the escape mechanic allows the deck to utilise the graveyard. However, there doesn't seem to be any card worth removing for this as of now (Considering Magus of the Wheel).
Theros Beyond Death Additional Update (ver 1.5.2)
-Removed Underworld Breach from Mainboard. I kinda missed the text that requires me to sacrifice the enchantment at the end of my turn. I am currently unsure if this enchantment is worth playing. It might be able to fill in missing pieces for combos that was lost earlier in the game. Moved it to Maybeboard.
-Added Treasure Nabber to mainboard. Didn't know this card exist. It's a body to block, and it is such a good evil card, I think it deserve a spot in my deck. Deterrence for players that like to play combos that revolves around artifacts (referring to Isochron Scepter shenanigans).
-Added Nyx Lotus to mainboard. I think this is a fairly good mana rock for a mono colored deck that revolves around permanents. Removed a mountain.
-Added Ugin, the Spirit Dragon to mainboard. Removed Fall of the Titans. X spells are not ideal the more I play with the deck. I think it's way better to build up a good board and protect your planeswalkers with creatures and spells that clears the board while not harming the planeswalkers. While Ugin clears the board entirely, it usually leaves a threat to the board because he will be around. He also helps deal with Fires of Invention when it is no longer needed. and it's Ugin... yea.
-Added Extraplanar Lens to mainboard, removed a mountain. This might be an overkill and unecessary, but I would try to run it in my next few games to see how it goes.
I've been considering the need of hand cycling and graveyard manipulation instead of using cards like Howling Mine and Temple Bell to draw more cards. So the following cards are in consideration:
Ox of Agonas, Charmbreaker Devil, Faithless Looting, and as I said Underworld Breach. However, a lot of playtesting is needed and I am not sure which cards are worth changing should I be going this route. Squee and Phoenixes are also worth considering since they can be blockers and fuel to draw cards.
March 2020 Assessment Update (ver 1.5.3)
-As suggested by quite a number of friends as well as considering the current state of Standard, knowing how powerful the Cavaliers are, added Cavalier of Flame to the mainboard. Considered Ox of Agonas but for its cost, in a mono red, Cavalier provides much more value compared to the Ox. Removed Exquisite Firecraft from mainboard. Card is too casual and weak in EDH.
The following are updates regarding the landbase which I believe lacks interaction with the board state. Could be improved so much!
-Removed Mirrorpool from Mainboard. The deck has a significant reduction in number of instant and sorceries, the card sees less play over time. Added Blast Zone to Mainboard. Blast Zone acts as a mass removal which is greatly needed in this deck. Furthermore, it can remove enchantments which Red is desperately lacking.
-Added Cycling lands into mainboard. Sacrificing a little speed for options in the late game feels very important now. These 3 cards would potentially serves better than just a mountain. Added Desert of the Fervent, Forgotten Cave, Smoldering Crater.
-Added Scavenger Grounds into the mainboard. Interacting with the opponent's graveyard is imperative here, many combos can be done by interacting with the graveyard especially in Black decks. Always feel a little helpless once an enemy's graveyard starts to fill up. Need a change. Removed a mountain.
-Added Kher Keep to mainboard. Wow, didn't know this card exists. It's a blocker spawner, I need it. Removed Magus of the Moon. Blood Moon effect honestly bring nothing but pain for the opponent, it does not add any value to the deck.
-Added Mikokoro, Center of the Sea to mainboard. Removed Howling Mine. This card offers much more control compared to Howling Mine.
-Added Sea Gate's Wreckage to mainboard. Card draw is important in a deck that most likely to deplete its hand. Furthermore, there are more cards now that provides colorless mana which means that this land can be activated more consistently. Removed a mountain.
-Added Myriad Landscape to mainboard. This card is a little underrated. I didn't really enjoy playing this card because it is very slow, but I think being slow is fine in EDH, it means you won't get targetted as much. Removed a mountain.
-Added Dust Bowl to mainboard. Land removal, yes! Removed a mountain.
Ikoria and C20 Update ver (1.5.4)
I saw Ikoria... and I figured that there wasn't much card that affects a mono colored deck like this. I do think that it plays a huge role in Multi-colored EDH. However, I would focus more on C20 cards which is obviously... designed for EDH.
-Removed Fires of Invention. Wow... really? Yes. Fires is good, for 2 turns at most. Then, you will start to lose gas as a mono red and wish that you have an enchantment removal which clearly is non-existent in the color. Added Lavabrink Floodgates. Now this, is an EDH card. It's an interesting card because it acts as a decent mana rock (it's like a mini Thran Dynamo). But most importantly, it can be used as a board wipe and a politic tool.
-Added Deflecting Swat to Maybeboard. While I believe that the blue version of this is incredibly strong, I am not too convinced with this card. Perhaps it could be powerful to counter specific abilities such as... one from Aetherflux Reservoir.
-Added Subterranean Tremors to Mainboard. As I had mentioned previously, a board wipe that targets only creature is very much needed in this deck. I found out this card to exist while browsing through the card auction and immediately want to put it in. It is however, an X spell... So we have to see how effective it can be.
-Removed Pyromancer's Goggles. This is honestly hard for me because it is against flavor. But I found the card stuck in my hand unable to find play most of the time. It also draws a lot of hate.
M21 Update (ver 1.5.5)
-Added Chandra's Incinerator to mainboard. Removed Chandra's Triumph. Chandra's Triumph is not really good... It's honestly rather unplayable in Commander. Chandra's Incinerator is essentially a body that x2 all damage done by Chandra, and it's flavor. Superb card.
-Added Chandra, Heart of Fire to mainboard. Removed Jaya, Venerated Firemage. I mean... it's a new Chandra.
-Added Fiery Emancipation to mainboard. Moved Embermaw Hellion to Maybeboard. Fiery Emancipation might be an overkill and it's heavy 6 mana but, we'll see how it goes.
Zendikar Rising, Kaldheim and Strixhaven Update (ver 1.6)
Not really a huge update, but since I haven't updated for a long time I figured to just cluster it in a single huge update. There are a lot of new cards and potential in the 3 sets. I kind of wish that they print a version of Chandra on Kaldheim or Ramaz, due to the events that happened in Magic 2014. But oh well, never happened. Anyway, these are updates.
- Leyline Tyrant is an amazing card in EDH and it checked a lot of boxes for me. I am rather conflicted on whether it is better compared to Neheb because Neheb provides card draw. However, I believe it may be more consistent in late game. Therefore, removed Neheb, Dreadhorde Champion added Leyline Tyrant.
-Roiling Vortex added to Maybeboard. It's more of a Sideboard card to be honest. But it seemed like a really solid red EDH card but not entirely necessarry. Depends on your play group.
-Lithoform Engine is a very interesting card because essentially you can activate your Planeswalker abilities twice with two mana. It would suits well with Koth and big abilities in general. However, we do have Chandra's Regulator available for us. Maybe two is better and may increase consistency of the deck. But it is certainly worth trying. For now, added to Maybeboard.
-Goldspan Dragon the card is essentially a red Teferi, Hero of Dominaria. It's a really solid card in any format (okay maybe not in those faster format). But a body that protects itself with 2 devotion to red and the potential to get extra mana from is too good not to include. Removed Magus of the Wheel for this as I rarely seen any use of it. Considering the fact that we have Mikokoro and Temple Bell.
-Added Tibalt's Trickery because why not? LOL. It's a fun card, definitely needed for EDH. Removed Fiery Confluence.
-Fervent Mastery seemed like Gamble but on crack. Looks like a fun card to play but not really sure if it's completely playable. Hey, it's a tutor tho. Added to Maybeboard.
Dungeons and Dragons Update (ver 1.6.1)
- Added Zariel, Archduke of Avernus to the maybeboard. More planeswalker! Oh and she spawns demon too which is pretty needed in this deck. Blockers are always welcomed. Currently she's not in the mainboard because I am not too sure on what to remove for her.
- Added Inferno of the Star Mounts to the maybeboard. Oh god this is such a good Commander, but I feel like the card needs to be built around. There are some cards that could potentially support this card in the current deck but I don't think that it fits the theme. But imagine building a big red with this guy as the commander... and adding Braids of Fire too.
Innistrad: Midnight Hunt - Phyrexia: All Will be One(ver 1.6.2)
I know it had been a very long time since I last updated the deck. But here's just changes from the new sets since the new Innistrad block.
- Added Light Up the Night to mainboard. It has Chandra in the art and it synergises incredibly well with the Planeswalkers. Removed Burn from Within and added it to the maybeboard instead. It's very rare to see Burn from Within used on Indestructible Characters. I want to see if Light Up the Night can outclass it.
- Added Chandra, Dressed to Kill to mainboard. Must I say anything more? Removed Treasure Nabber. I had hoped more from the card but it didn't do as well as I wanted it to be. That being said, a blocker had been removed from the deck.
- Added Atsushi, the Blazing Sky to maybeboard. This is just generally a pretty solid card and a decent blocker.
- Added Structural Assault to maybeboard. Wait what!? An artifact and creature boardwipe that doesn't affect Planeswalkers? And for 5 mana!? This is definitely going into the deck. This is not as consistent as Subterranean Tremors but may be good enough for a multiplayer EDH.
- Added Urabrask, Heretic Praetor to mainboard. It's a 5 mana draw 2 every turn card. Definitely good. It's in fact 1 mana cheaper than Staff of Nin and it is a blocker. Removed Staff of Nin.
- Added Luxior, Giada's Gift to mainboard. What the hell? Everyone is Gideon now. This can help turns one of my Chandra into a blocker that can still be a shock tower. Removed Nyx Lotus. It is a very slow card and often unnecessary.
- Added Defiler of Instincts to maybeboard. This is a very curious case. The First Strike is incredible. And it basically discounts all my Chandra by using Phyrexian Red Mana instead. It's a more defensive option compared to Goldspan Dragon.
- Added Jaya, Fiery Negotiator to maybeboard. It's a pretty solid red planeswalker that churns out blocker and essentially draw 2. It's definitely better than the M14 Chandra. But since this is a Chandra deck...
- Added Mechanized Warfare to maybeboard. This is a better Embermaw Hellion in my opinion.
- Added Visions of Phyrexia to maybeboard. This is a very solid EDH card. The problem was I couldn't find a way to fit this in.
- Added All Will Be One to maybeboard. This card essentially says +1: Deal 1 damage to any target on top on any planeswalker effect you have.
- Added Solphim, Mayhem Dominus to mainboard. Removed Furnace of Rath. Oh wow, let's just make a better Furnace.
- Added Staff of Compleation to mainboard. Paying 3 life to proliferate in a Planeswalker Deck is extremely powerful. There are more abilities that you can use too. Removed Temple Bell
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