Instant, Sorcery, Enchantment, Artifact (21) | |||
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$4.46 | |||
$0.34 | |||
$9.50 | |||
$0.65 | |||
$0.19€0.150.04 | |||
$0.20 | |||
$1.51 | |||
$0.50 | |||
$0.49€0.650.01 | |||
$4.70 | |||
Creature (15) | |||
$8.63 | |||
$0.15€0.090.01 | |||
$0.25€0.220.03 | |||
$0.25€0.290.01 | |||
$0.49€0.340.03 | |||
Land (24) | |||
6
Swamp
|
$0.91€0.680.04 | ||
$9.98 | |||
$10.00 | |||
1
Forest
|
$0.55€0.430.04 | ||
3
Plains
|
$0.33€0.240.04 | ||
2
Island
|
$0.40€0.120.03 | ||
$13.00 |
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Learn more Download For WindowsUsing the tri-lands, play Leyline Binding. With enchantments, shoot for Sky Blessed Samurai, Hallowed Haunting, Spirit Sister's Call and then use Zur to turn them into a boss creature. It was originally Esper and that should could work but Jukai Naturalist was way to helpful in casting Leyline/Sky Blessed faster and cheaper. YOU CAN USE ZUR'S ABILITY TO MAKE SKY BLESSED SAMURAI A 7/7 flying/lifelink/deathtouch/hexproof with vigilance given Hallowed Haunting being in play. I've been tweaking between sagas and enchantment creatures. Sideboard opportunities I believe. Fore ex. the 2/1 1U Ninja enchantment Creature is a contender with The Modern Age. It depends on which matches I can swing for the draw a card or get a guaranteed with Modern Age. So aggro vs control etc. Discarding Colossal Skyturtle to later bring back with Spirit Sister's Call making it a 7/7 (with everything Zur gives) is something I've yet to do. Hopefully by the time you need these toolbox type cards it's already in your favor. Otherwise Herd Migration for 5 and stomp.
8 | 9 | 25 | 6 | 0 |
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0 | 0 | 0 | 0 | 0 |
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