Five New Commander Combos Spawned From March of the Machine

Genoslugcs March 2, 2023 5 min
Five New Commander Combos Spawned From March of the Machine

We recently got our first look at March of the Machine cards and many were quite interesting. Many of them feature two characters (and their abilities) from throughout Magic paired together on a single card. This caught the attention of many EDH players, as it's somewhat similar to partner commanders but on a single card.

Speaking of Commander and March of the Machine, today I'll be going over how some of the new cards enable combos. I'll be covering the combos themselves, the setup, and what the combo does when assembled. Let's jump right in.

Breach the Multiverse + Dualcaster Mage + Ashnod's Altar

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The new card here is Breach the Multiverse is the new card here. It Mills each player for 10 cards and then returns a creature or planeswalker from each graveyard to your battlefield. Overall, this is a pretty powerful effect. To go infinite with it you'll need Breach and Mage in hand and the Altar on the battlefield.

  • Step 1: Cast Breach the Multiverseimage. Then, hold priority and cast Dualcaster Mageimage to create a copy of Breach the Multiverse.
  • Step 2: Sacrifice Dualcaster Mageimage to Ashnod's Altarimage and gain the two mana. Now resolve the copy of breach you made. When you do, each player will mill 10 cards and you'll get a creature or planeswalker from each graveyard.
  • Step 3: Return Dualcaster Mage from your graveyard and copy the original breach still on the stack.

This goes infinite and will yield you:

  • All creature/planeswalker cards from each opponent's library and graveyard onto the battlefield under your control
  • Infinite colorless mana
  • Infinite enter the battlefield and death triggers
  • Infinite magecraft/storm count
  • Infinite Mill

Chandra, Hope's Beacon & Chandra, Bold Pyromancer


The Chain Veil & Ral Zarek

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 Chandra, Hope's Beacon is the new card here. It does quite a lot but here it's the mana from the +2 we'll be using. With all permanents on the battlefield, here's how it works.

  • Step 1: +2 Chandra, Hope's Beaconimage, adding two mana to your mana pool. Next, +1 Chandra, Bold Pyromancerimage, get two more mana and deal two damage.
  • Step 2: Use that four mana to activate The Chain Veilimage This allows you an additional activation of your planeswalkers' loyalty abilities this turn. Activate the +1 of Ral Zarekimage in order to untap The Chain Viel.
  • Step 3: Repeat the process from step one.

When you do this, you'll:

  • Deal infinite damage (thanks to Chandra, Bold Pyromancer)
  • Infinite activations of loyalty abilities of all other Planeswalkers you control

Goro-Goro and Satoru & Breath of Fury

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This is one of the "two figures on one card" things I mentioned. It incentivizes you to deal combat damage with creatures the same turn they enter the battlefield. Whenever you achieve this, you'll get a 5/5. I think this card is pretty sweet. Let's look at how you can break it.

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To start you'll need Goro-Goro and Satoruimage on the battlefield and Breath of Fury in hand, with enough mana to cast it. You'll also need a creature card in hand or a creature that entered the battlefield that turn. Lastly, you need creatures that are able to produce the mana (one generic and one red) to activate the ability of Goro-Goro and Satoru.

Once you have that, here's what to do:

  • Step 1: If you haven't had a creature enter the battlefield yet, cast one. Assuming that's done, cast Breath of Furyimage on that creature.
  • Step 2: Generate the mana to activate Goro-Goro and Satoruimage's ability, giving your creatures Haste. Now attack and deal combat damage with the enchanted creature. When you do, Breath of Fury and Goro-Goro, and Satoru will trigger.
  • Step 3: Resolve the Goro-Goro and Satoru trigger first and make a 5/5 token. Then resolve the Breath of Fury trigger and sacrifice the creature was enchanting and it will attach to the token.
  • Step 4: Untap all of your creatures and take an additional combat. Repeat from step two.

Ince you achieve the combo it will yield:

  • Infinite combat phases
  • Intfinite enter/exit the battlefield triggers
  • Infinite attack/death triggers

Slimefoot and Squee + Phyrexian Altar + Dockside Extortionist

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Here we have another pair of MTG characters together. They generate saporling tokens (Slimefoot's portion) and can sacrifice a saporling and return itself and one other creature (Squee's contribution) from the graveyard to the battlefield. There are a few ways to combo with this but this is my favorite.

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For starters, you'll need all the cardson the battlefield. You'll also need at least one saporling token, four mana (one green, one black, and one red) and your opponents to control at least three artifacts and/or enchantments. Once you've got this here's the combo.

  • Step 1: Sacrifice Slimefoot and Squeeimage and Dockside Extortionistimage to Phyrexian Altarimage and create two mana in any combination of BRG.
  • Step 2: Activate Slimefoot and Squee, sacrifice the saporling in play and return Slimefoot and Squee from your graveyard to the battlefield and both will trigger.
  • Step 3: Resolve the Dockside trigger first and create at least three treasures. Then resolve Slimefoot and Squee's trigger and create a token.
  • Step 4: Sacrifice two treasures and add B&G mana. Then repeat the process from step one and you'll net treasure/mana each time.

Here's the result of pulling the combo off:

  • Infinate colored mana/treasures
  • Infinite enter/exit the battlefield tiggers
  • Infinite sacrifice/death triggers

Brago, King Eternal + Heliod, the Radiant Dawn + Second Chance

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For this combo (perhaps my personal favorite) we'll be using the brand-new Heliod to take infinite turns. Here's what you'll need and how you'll combo. First, have all the permanents mentioned on the battlefield and have your life be five or less. Next, you'll need your Brago able to deal combat damage. So he can't have summoning sickness and at least one player must be unable to block him. Lastly, you'll need three mana (one of which is Blue) each turn. Here's how it works:

The result here is of course:

  • Infinite turns


One of the great things about new spoilers is seeing which commander combos they'll enable or make better. That said, the few MOM cards we've seen so far certainly didn't disappoint in this regard. I listed five combos and there are 10x more in total. If you want to check out every new commander combo or variation from March of the Machine, check them out here.


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