Standard - Competitive World Tree

17
12
13
28
6
0
26
Midrange
Combo
  • Deck contains 14 invalid cards for this format: Temple of Malice (THB), Jegantha, the Wellspring (IKO), Murderous Rider (ELD), Lovestruck Beast (ELD), Bonecrusher Giant (ELD), Mazemind Tome (M21), Heartless Act (IKO), Edgewall Innkeeper (ELD), Purphoros, Bronze-Blooded (THB), Klothys, God of Destiny (THB), Extinction Event (IKO), Duress (M21), Wilt (IKO), Kroxa, Titan of Death's Hunger (THB)
Main 60 cards (22 distinct)
Creature (28)
$0.99€1.080.69
$7.00
$0.49
$2.90
$13.280.11
$0.40
$0.980.02
$0.300.02
$0.501.30
$21.10
$0.25€0.140.03
$2.46€2.190.02
Instant, Sorcery, Enchantment, Artifact (6)
$0.99
$0.25€0.250.03
Land (26)
$5.333.00
$4.381.20
$5.700.30
$0.71€0.390.02
$0.950.03
$0.900.03
$0.990.03
$5.37
Side 15 cards (8 distinct)
$3.96€4.880.50
$3.29€4.240.69
$6.65
$4.14
$0.25€0.170.03
$0.99€1.170.70
$0.19€0.070.03
$0.25€0.130.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

What The Deck Is About

A powerful adventure midrange deck with the inevitable endgame of world tree takes the deck over the top. Usually what can happen is that the game has been a fair back and forth match where you have killed their creatures and played Jegantha, the Wellspringimage to brick wall them, and you untap play land and IMMEDIATLY WIN WITH THE WORLD TREE. Grabbing Purphoros, Bronze-Bloodedimage and a bunch of other gods given haste with Purphoros to win out right. And even without Jegentha if the game goes long enough we will do the same thing. But without The World Treeimage the deck still does stuff we can still win without it.

The Ideal Curve

An ideal adventure curve would look something like

1. Play our world tree tapped.

2. Use the stomp side of Bonecrusher Giantimage on an opponents creature.

3. Use swift end side of Murderous Riderimage.

4. Play Edgewall Innkeeperimage and then play Bonecrusher Giant or Murderous rider and draw a card.

5. If possible play Jegentha and win next turn but we are likely to have a tapped land so we play that instead and play another adventure creature.

6. Now we play our jegentha or if already played we win with world tree.

7. We have won the game hopefully with world tree already or winning this turn.

Card Choices  

You might have expected to see esika god of the tree in this deck but i have found that it can ramp to help world tree without jegentha and be cast as the prismatic bridge. But it felt like it wen't to far into the deep end of world tree nonsense as the fact is world tree is more of an alternate way of winning and the idea is to equally win as much with our regular game plan of creatures and just midrange grinding them down. And we also run Valki god of lies as the only god that there is two of mostly because he is actually good to draw since his 2 mana side is good and his 7 mana Tibalt is also a very powerful card. Another thing is we run 26 lands and that is simply because our deck wants to hit the 6th land drop and always hit our 4th. Also most of the time when you draw tergrid god of fright you want to play the lantern againts control/midrange and play the body V.S aggro.

Sideboard Guide

Sulati Utimatum: +1 roiling vortex +3 Duress +2 toski +2 Klothys -4 Heartless act -4 bonecrusher 

Mono white aggro: +3 extinction event +2 blood cheifs thirst -2 jegentha -1 Purphoros -1 Tergrid -1 Toralf

Mono red aggro:+3 extinction event +2 blood cheifs thirst -2 jegentha -1 Purphoros -1 Tergrid -1 Toralf

Izzet tempo: +2 toski +3 Duress -2 Valki -1 Toralf -2 Bonecusher Giant

Gruul Adventures: +3 event +2 blood cheifs thirst +1 shredded sails -2 jegentha -1 Purphoros -1 Tergrid -1 Toralf

Dimir Rogues: +1 Kroxa +2 Kloyths +2 Duress +2 blood cheifs thirst -4 murderous rider -2 Valki -1

Rakdos Midrange: +2 Klothys +2 extinction event -4 murderous rider

 

 

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Haksaw
Last Updated: 01 Mar 2021
Created: 23 Feb 2021
620 169 0

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