Arena Standard - Warlock Rock [S2022]

37
11
12
22
0
26
Control
Combo
  • Deck contains 24 invalid cards for this format: Warlock Class (AFR), Faceless Haven (KHM), Woodland Chasm (KHM), Snow-Covered Swamp (KHM), Snow-Covered Forest (KHM), Harness Infinity (STX), Burning-Rune Demon (KHM), Blood on the Snow (KHM), Baleful Mastery (STX), Field Trip (STX), Soul Shatter (ZNR), Scourge of the Skyclaves (ZNR), Check for Traps (AFR), Shambling Ghast (AFR), Eyetwitch (STX), Mortality Spear (STX), The Meathook Massacre (MID), Neverwinter Dryad (AFR), Expanded Anatomy (STX), Pest Summoning (STX), Introduction to Prophecy (STX), Containment Breach (STX), Environmental Sciences (STX), Mascot Exhibition (STX)
Main 60 cards (19 distinct)
Instant, Sorcery, Enchantment, Artifact (22)
$0.25€0.160.03
$1.41
$0.50
$3.49
$0.15€0.070.03
$4.44
$0.15€0.110.03
$0.25€0.170.03
$0.25€0.140.03
$45.46€37.6119.26
Creature (12)
$6.46€5.15
$1.65
$0.38€0.660.03
$0.22€0.190.03
$0.15
Land (26)
$0.79
$0.80€1.080.03
$0.450.03
$0.850.03
Side 7 cards (6 distinct)
$0.15€0.110.03
$0.15€0.080.03
$0.20€0.100.03
$0.17€0.080.03
$0.20€0.160.03
$0.78

Simulating MTG Arena Best of 1 starting hand
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Description

A BG version of the one-hit KO shell using Warlock Classimage and Scourge of the Skyclavesimage, but with a propensity to grind, and out-grind decks that grind back.  There's a nasty recursion package anchored by Burning-Rune Demonimage, Harness Infinityimage, Blood on the Snowimage and Bala Ged Recoveryimage.  In this way, the gameplan isn't tunnel-vision focused on the main combo and can go way over the top.  Sometimes, the threat of a one-hit combo is more powerful than the combo itself, and this deck is a good example of that.  Stacking Warlock Classes and pinging opponents out is a legitimate strategy when you can grind like this.  

The deck features a number of one-ofs that allow the deck to leverage Burning-Rune Demon properly - in other words, make our opponent give us a card we want - and find good situational use.  As an example, there's one Soul Shatterimage and one Baleful Masteryimage so that if it's instant-speed removal we really need, we can search up those two cards.  The pairing of Harness Infinityimage and Bala Ged Recoveryimage is very often enough to win a grindy matchup on its own as well.  

Pest Summoningimage in the sideboard is to block for a turn and set something up, whether that be level 3 of Warlock Class or getting Blood on the Snow off.  I would have died many times without it.  Expanded Anatomyimage is in there to make my Faceless Havenimage or Mascot Exhibitionimage token bigger than the opponent's.  It's not super necessary but when it's the ticket to pulling ahead, it's really nice to have.  

I've dropped all four Binding the Old Godsimage in favor of Check for Trapsimage.  Binding was awkward in this deck's curve, and Check for Traps is in a perfect spot.  Also, Check for Traps interacts with most of the same decks I wanted Binding for, plus extra ones like the UR turbo-mill deck that this list previously fared poorly against.  It's really, really good sometimes to pick the one way someone can get rid of a Warlock Class out of their hand, too, or maybe a Legion Angelimage.  

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1 comments

Holecaust
Great list man ! Having fun playing it and works pretty well.
YesWhey
Last Updated: 17 Sep 2021
Created: 11 Aug 2021
491 461 1

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