Instant, Sorcery, Enchantment, Artifact (3) | |||
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$6.00€5.070.02 | |||
Creature (33) | |||
$0.30€0.190.03 | |||
$0.25€0.200.03 | |||
$0.50€0.420.02 | |||
$0.42€0.320.03 | |||
$1.76€1.820.03 | |||
$0.55€0.640.03 | |||
$0.50€0.330.02 | |||
$0.58€0.300.03 | |||
$0.49€0.430.04 | |||
$0.23€0.190.03 | |||
Planeswalker (2) | |||
$41.29€40.0015.22 | |||
Land (22) | |||
2
Forest
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$1.05€0.110.03 | ||
$12.03€10.190.15 | |||
$2.69€1.760.02 | |||
$11.57€9.790.24 | |||
$1.61€1.170.02 | |||
$1.64€1.420.02 | |||
1
Swamp
|
$0.57€0.160.03 |
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Learn more Download For WindowsThis deck is based around my favorite card: Journey to Eternity // Atzal, Cave of Eternity I (thought I would) be updating this regularly to make it as optimal as possible and pertinent to the meta. I tested it during the streamer event for RNA and went 16-4. Seems decent. The syngergy is based on having sac outlets and creatures that have benefits from entering the battlefield and dying, making it easy to flip and abuse Journey to Eternity // Atzal, Cave of Eternity. Cards like Priest of Forgotten Gods and Final Payment allowing us to flip it at instant speed is incredibly flexible and harder to answer than you think (until you run into that player who's starting hand has 3 shocks, of course -_-)
V 1.2 Plague Mare was bad. The deck was having a rough time against mono red and control. Added the explore package (Jadelight Ranger, Merfolk Branchwalker and Wildgrowth Walker) to help outsize other midrange decks and have a chance against aggro by having 8 lifegain cards. This added lifegain also makes midnight reaper a more sustainable carddraw outlet. With the added explore creatures and Llanowar Elves, Priest of Forgotten Gods got better and I was able to lower the land count to 22. I added 2 vraska because she is able to deal with a host of important enchantments in the format and the newly popular Hydroid Krasis. She is also a great sac outlet to enable Journey to Eternity // Atzal, Cave of Eternity. I'm heavily considering cutting Orzhov Enforcer for Pitiless Pontiff as a better deathtouch threat, sac outlet, and something to survive sweepers, but am unsure about it's competition with Priest of Forgotten Gods in having creatures to sacrifice. Further testing with the 2 may cause some big changes. Plaguecrafter was also added as another recursive threat, sac outlet, and a way to deal with opposing planewalkers in control decks since our creatures can be more synergistic than actually powerful, making it hard to kill planeswalkers in combat.
V1.1 Had some trouble with seeing too many decks from the old meta, so the record wasn't quite as fantastic as it was during the streamer event. Kaya's Wrath was added for testing and was phenomenal in almost every matchup. Great at flipping your Journey, protecting Vraska, and dealing with token decks, especially since we usually recover better from board wipes using our Journey's :p Added Plague Mare was well to see if it was worth it for all the token decks and to kill Llanowar Elves/branchwalkers to make Priest's edict effects hit better targets. Bumped up our copies of Midnight Reaper to see if it helped avoid flooding and made our control matchups better. Considering what the build of the deck would look like with llanowar elves. Will test in the next Version.
V 1.0 Did some testing during the streamer event. Realized that Orzhov Enforcer is waaaaay better for us than Tithe Taker. Knight of Autumn is an MVP and instant 4-of.
I make Janky Brews M/W/F on YT! https://www.youtube.com/channel/UC94F6lFV9M4lZJBHkSc2kJA?view_as=subscriber
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