Arena Standard - UW 8feri Control

28
30
4
19
12
25
Control
  • Deck contains 1 invalid cards for this format: Teferi, Time Raveler (WAR)
Main 60 cards (22 distinct)
Planeswalker (12)
$4.12€5.855.39
$7.51€7.300.14
$17.96€20.460.03
$0.95€0.670.04
Instant, Sorcery, Enchantment, Artifact (19)
$0.39€0.160.02
$1.28€1.070.02
$0.25€0.220.03
$0.20€0.110.03
$0.20€0.160.03
$0.35€0.200.02
$0.75€0.540.02
$1.99€2.191.36
Creature (4)
$6.71€5.030.02
$0.300.02
Land (25)
$9.00€9.260.17
$0.30€0.200.02
$14.04€13.191.27
$0.47€0.460.02
$0.60€0.640.02
$0.350.03
$0.490.03
$5.78€4.120.15
Side 15 cards (10 distinct)
$0.27€0.130.02
$2.82€1.970.20
$0.25€0.280.03
$0.40€0.420.18
$0.75€0.540.02
$0.33€0.210.02
$0.20€0.160.03
$1.28€1.070.02
$17.96€20.460.03
$0.95€0.670.04

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

The game plan - Control the board until you gain access to your top-end cards.

The mix of 2-of's gives this deck its versatility to manage early to late-game situations. This is especially good with Narset and Omen of the Sea mainboard giving you the ability to dig in your deck for the cards you need.

 

Early game: (always try to have at least one of these in your opening hand in a 1st game scenario or Bo1)

Omen + Birth of Meletis + Glass Casket + Fae of Wishes + 3feri + Narset

 

Mid game:

Shatter the Sky + Thassa's Intervention + Cycling Shark + 4feri + Fae of Wishes (Granted)

 

End game: 

Eugene + Cavalier/ECD chain + Shark Typhoon/Interventions

 

Special Mentions:

Heliod's Intervention to live through lethal from beatdowns, or destroy key enchantments/artifacts like Stonecoil Serpent, Doom Foretold, ECDs, and Ovens.

The Cavalier of Dawn is really good in this deck as it gives you some sort of an all-around answer to your opponent's board. It can cut off those pesky ovens, snipe down a Stonecoil (can't be touched by 3feri and ECD), or a Nissa threatening to hit her ultimate. Having 2 of these instead of 4 ECDs mainboard makes a lot of difference. The 2 Cavs + 2 ECDs combination seems to hit the right spot for that sweet sweet end-game cycling between the two. The Cavaliers also make better use of the chilling omens on board for aggro match-ups compared to chucking in a Yorion. The 3/3 Golem can really matter when you're up against the likes of mono-red and when you or your opponent threaten to 'minus' a Eugene.

 

Sideboard Game Plan:

Take out Fae of Wishes from the mainboard if you need more space for adjustment cards. The Faes are there to give you access to the sideboard in those game 1 situations. So post boarding, just get those cards in your mainboard straight away and skip the 4cmc sorcery part.

 

vs. Aggro

In --> Glass Casket + Heliod's Intervention + Time Wipe

Out --> Eugene + Thassa's Intevention x2

 

vs. Control/Ramp/Flash

On the Play

In --> Mystical Dispute x4 + Narset + ECD x2 + Soul-Guide Lantern + Sorcerous Spyglass x2 + Eugene

Out --> Fae of Wishes x2 + Shatter the Sky x3 + Heliod's Intervention x2 + 4feri x4

On the Draw

In --> Mystical Dispute x4 + Narset + ECD x2 + Soul-Guide Lantern + Sorcerous Spyglass x2 + Eugene + Glass Casket

Out --> Fae of Wishes x2 + Glass Casket x2 + Shatter the Sky x2 + Thassa's Intervention x2 + 4feri x4

 

vs. Sacrifice

In --> Grafdigger's Cage + Soul-Guide Lantern + Sorcerous Spyglass x2 + Heliod's Intervention

Out --> Thassa's Intervention x2 + Fae of Wishes x2 + ECD x1

 

Still testing it out in both Bo1 and Bo3 game modes. Leave a comment below and let me know what you think. Cheers!

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1 comments

MarcoDiogo
"Out --> Fae of Wishes x2 + Glass Casket x2 + Shatter the Sky x2 + Thassa's Intervention x2 + 4feri x4" - Witch one???
Last Updated: 06 Jul 2020
Created: 30 Jun 2020
562 261 1

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