Planeswalker (12) | |||
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$4.50€6.455.39 | |||
$7.63€7.300.14 | |||
$20.32€21.400.03 | |||
$0.99€0.640.04 | |||
Instant, Sorcery, Enchantment, Artifact (19) | |||
$0.39€0.140.02 | |||
$1.17€1.210.02 | |||
$0.25€0.200.03 | |||
$0.20€0.110.03 | |||
$0.20€0.140.03 | |||
$0.30€0.230.02 | |||
$0.72€0.600.02 | |||
$2.20€2.611.36 | |||
Creature (4) | |||
$6.69€5.050.02 | |||
$0.280.02 | |||
Land (25) | |||
$9.00€9.310.17 | |||
$0.30€0.200.02 | |||
$14.03€13.231.27 | |||
$0.48€0.520.02 | |||
$0.69€0.640.02 | |||
4
Plains
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$0.350.03 | ||
4
Island
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$0.490.03 | ||
$5.48€4.020.15 |
$0.27€0.120.02 | |||
$2.97€1.890.20 | |||
$0.25€0.250.03 | |||
$0.44€0.460.18 | |||
$0.72€0.600.02 | |||
$0.32€0.200.02 | |||
$0.20€0.140.03 | |||
$1.17€1.210.02 | |||
$20.32€21.400.03 | |||
$0.99€0.640.04 |
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Learn more Download For WindowsThe game plan - Control the board until you gain access to your top-end cards.
The mix of 2-of's gives this deck its versatility to manage early to late-game situations. This is especially good with Narset and Omen of the Sea mainboard giving you the ability to dig in your deck for the cards you need.
Early game: (always try to have at least one of these in your opening hand in a 1st game scenario or Bo1)
Omen + Birth of Meletis + Glass Casket + Fae of Wishes + 3feri + Narset
Mid game:
Shatter the Sky + Thassa's Intervention + Cycling Shark + 4feri + Fae of Wishes (Granted)
End game:
Eugene + Cavalier/ECD chain + Shark Typhoon/Interventions
Special Mentions:
Heliod's Intervention to live through lethal from beatdowns, or destroy key enchantments/artifacts like Stonecoil Serpent, Doom Foretold, ECDs, and Ovens.
The Cavalier of Dawn is really good in this deck as it gives you some sort of an all-around answer to your opponent's board. It can cut off those pesky ovens, snipe down a Stonecoil (can't be touched by 3feri and ECD), or a Nissa threatening to hit her ultimate. Having 2 of these instead of 4 ECDs mainboard makes a lot of difference. The 2 Cavs + 2 ECDs combination seems to hit the right spot for that sweet sweet end-game cycling between the two. The Cavaliers also make better use of the chilling omens on board for aggro match-ups compared to chucking in a Yorion. The 3/3 Golem can really matter when you're up against the likes of mono-red and when you or your opponent threaten to 'minus' a Eugene.
Sideboard Game Plan:
Take out Fae of Wishes from the mainboard if you need more space for adjustment cards. The Faes are there to give you access to the sideboard in those game 1 situations. So post boarding, just get those cards in your mainboard straight away and skip the 4cmc sorcery part.
vs. Aggro
In --> Glass Casket + Heliod's Intervention + Time Wipe
Out --> Eugene + Thassa's Intevention x2
vs. Control/Ramp/Flash
On the Play
In --> Mystical Dispute x4 + Narset + ECD x2 + Soul-Guide Lantern + Sorcerous Spyglass x2 + Eugene
Out --> Fae of Wishes x2 + Shatter the Sky x3 + Heliod's Intervention x2 + 4feri x4
On the Draw
In --> Mystical Dispute x4 + Narset + ECD x2 + Soul-Guide Lantern + Sorcerous Spyglass x2 + Eugene + Glass Casket
Out --> Fae of Wishes x2 + Glass Casket x2 + Shatter the Sky x2 + Thassa's Intervention x2 + 4feri x4
vs. Sacrifice
In --> Grafdigger's Cage + Soul-Guide Lantern + Sorcerous Spyglass x2 + Heliod's Intervention
Out --> Thassa's Intervention x2 + Fae of Wishes x2 + ECD x1
Still testing it out in both Bo1 and Bo3 game modes. Leave a comment below and let me know what you think. Cheers!
1 comments
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