Creature (13) | |||
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$0.50€0.270.02 | |||
$4.76€3.780.02 | |||
$0.25€0.180.03 | |||
$0.30€0.190.03 | |||
Planeswalker (4) | |||
$1.73€1.500.02 | |||
$14.39€9.400.07 | |||
Instant, Sorcery, Enchantment, Artifact (20) | |||
$0.26€0.160.02 | |||
$0.15€0.060.03 | |||
$0.39€0.160.02 | |||
$0.45€0.200.02 | |||
$0.48€0.360.03 | |||
$0.25€0.140.03 | |||
$0.50€0.340.02 | |||
$0.79€0.490.02 | |||
Land (23) | |||
$2.50€1.830.02 | |||
8
Island
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$0.74€0.130.03 | ||
7
Swamp
|
$0.56€0.160.03 | ||
$13.70€13.390.29 |
$0.20€0.160.03 | |||
$0.44€0.200.02 | |||
$0.25€0.230.03 | |||
$0.45€0.200.02 | |||
$0.50€0.340.02 | |||
$0.48€0.360.03 | |||
$0.33€0.410.57 | |||
$0.53€0.340.02 |
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Learn more Download For WindowsZombies are back! In this rotation-proof decklist (Minus Drowned Catacomb) you will find a most terrifying mechanic, no not amass but Hexproof! Yep we will be amass-ing a horde of untouchable zombies, on top of that the menacing creatures can also learn to fly!!
The goal of this deck is simple, amass a large army then use Quasiduplicate onto Gleaming Overseer to create a situation where the amassed army can never be targeted. Slap down an Eternal Skylord and you have yourself a very evasive horde of corpses.
Dreadhorde Invasion Value generator, also provides consistent pressure and in the late-game it gives lifelink to your army. Lazotep Plating keeps you and your precious zombies from getting burned down right away while also bolstering your forces. Tyrant's Scorn keeps most early game threats in check and provides protection to your zombie overlords in the late-game from sweepers. It can also bump a troublesome creature back to the opponents hand.
Stealth Mission gives any creature an easy shot into a pesky planeswalker or a surprise lethal when you don't have flying or menace. Spark Double continues to impress me with its shenanigans, be it coming in as a copy of one of your zombie overlords (also do not copy a token, it will come in as a 1/1 normal Zombie NOT A TOKEN) or coming in as one of the two great planeswalkers that are used in the deck.
Speaking of planeswalkers, Mu Yanling, Sky Dancer is a spectacular card that puts a clock on the game very early on, she puts out an immense amount of pressure that demands removal, 90% of the time she will be at least a 4/4 flyer for 3 mana which is all we need her to do in this deck because our goal is the mid to late-game where we can create huge armies. If the opponent can't deal with her she will snowball the game creating tons of 4/4 fliers or hitting her ult which gives you an almost insurmountable card advantage. Watch out for shocks from red decks though.
Liliana, Dreadhorde General Complements Mu Yanling, Sky Dancer aesthetically and in terms of playstyle. Liliana, Dreadhorde General is a lategame bomb that controls the board and provides card draw, her +1 creates all sorts of problems when all those 2/2's have menace, hexproof, or flying.
Commence the Endgame is a good card in the grind matchups where you might not be playing a lot of cards, it also works around counterspells which is great aganist all those Frilled Mystic and control decks.
Drawn from Dreams may just be a auto include in most blue decks, picking two cards from the top seven in your deck gives you so much more control over your gameplan, it also works around Narset, Parter of Veils.
Enter the God-Eternals functions primarly as removal, but it also has that juicy amass 4 tacked on so that feels nice, plus it always feels so good to see something like a Teferi hit the grave when you force your opponent to mill.
Ok it's finally time to talk about Quasiduplicate this card makes the deck work, when it hits Gleaming Overseer it creates a creature token that gives itself and all other zombie tokens hexproof, all for a 6 mana combo. Even hitting a Eternal Skylord with it is great value because that is a 5 mana card being cast for 3, even if it is in a roundabout way.
Lastly lets cover the secret MVP of this deck Soul Diviner not only is the diviner a great earlygame body it also can trade your amassed tokens for cards in hand if you are in a pinch. It bridges the weak earlygame into the midgame where we excel.
Overall I think this deck has some potential to be pretty good, I just created it about 2 hours ago so I haven't been able to extensively playtest it like I have with most of my other decks but it is really fun to play and I wanted to share it with the world.
If you download it please come back and let me know what you think about it!
As always gamers,
Good Luck!
-The Mad Lad
sonzeyspace@gmail.com
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