Arena Standard - Turner and Hooch

34
18
7
29
0
24
Midrange
Combo
  • Deck contains 16 invalid cards for this format: Colossal Plow (KHM), Alrund's Epiphany (KHM), Barkchannel Pathway (KHM), Decisive Denial (STX), Divide by Zero (STX), Field Trip (STX), Silver Raven (AFR), Quandrix Cultivator (STX), The Blackstaff of Waterdeep (AFR), Esika's Chariot (KHM), Cosima, God of the Voyage (KHM), Treasure Vault (AFR), Environmental Sciences (STX), Containment Breach (STX), Teachings of the Archaics (STX), Mascot Exhibition (STX)
Main 60 cards (14 distinct)
Instant, Sorcery, Enchantment, Artifact (29)
$0.20€0.110.03
$3.30
$0.43
$0.20€0.110.03
$0.15€0.030.03
$0.18€0.080.03
$0.40
$2.39
Creature (7)
$0.19€0.090.03
$0.50
Land (24)
$4.95
$0.59€0.570.04
$0.42€0.360.03
$4.26
Side 7 cards (4 distinct)
$0.20€0.100.03
$0.17€0.080.03
$0.49
$0.96

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Description

This deck has a combo plan built with The Blackstaff of Waterdeepimage to animate Vehicles so that they can attack with out a crew, or to buff and/or animate artifacts that the opponent might not see coming.   It was named after having watched the Disney+ TV series of the same name, which is a continuating of the Movie of also the same name. With the Idea that the Blackstaff is the Leash and the Artifacts are Hooch.  sealed

This is also a Ramp deck, using Field Tripimage, Quandrix Cultivatorimage and from the "Learn" board Environmental Sciencesimage to get to 6/7+ mana quickly for spells like Alrund's Epiphanyimage and Mascot Exhibitionimage.  

It also has line that if the deck gives you, and your opponent lets you pull off, can be devastating early game, which goes like this:

Turn 1: Islandimage or Barkchannel Pathwayimage + The Blackstaff of Waterdeepimage
Turn 2: Islandimage or Forestimage or Barkchannel Pathwayimage or Treasure Vaultimage + Colossal Plowimage 

Turn 3: Any Land.  Then Animate Colossal Plowimage with The Blackstaff of Waterdeepimage and attack with the plow.  Then fortell up to 2 Alrund's Epiphanyimage you have in your hand.

Turn 4: Any Land.  Animate Plow with Blackstaff.  Attack with the Plow.  Then With the 3 White you have + the Lands in play, cast Epiphany.  

The line above is why I classified the deck more as a combo deck then a Control deck. 

The Deck Struggles against Heavy Aggro Decks,  decks with heavy token requirments, or decks with Black. (if you aren't careful about when you Animate/Crew your Vehicles and play your creatures.) 

It also uses Decisive Denialimage to protect your Epiphany or to use fight effects against creatures with your Vehicles and Cultivator or tokens.  You can also use Divide by Zeroimage as a soft control which also lets you get into your "learn" board. 

The "Learn" board is mostly for tools you might need in the game like more draw from Teachings of the Archaicsimage, more Land search with Environmental Sciencesimage, Artifact/Enchantment hate with Containment Breachimage And of course going wide and wincon with Mascot Exhibitionimage

Also don't be afraid to play Cosima, God of the Voyageimage for the Omenkeel vehicle side.  Even if you have 0 Creatures, if you have a Blackstaff on the Field, that becomes a 4/4 exile Mill 4 that can get you more lands.  

And Lastly, don't forget that Treasure Vaultimage and Silver Ravenimage are Artifacts!  So if you target the Raven with the Blackstaff it goes from a 1/1 Flyer to a 4/4 Flyer.  And the Treasure Vault can be a 4/4 Artifact Land Creature.  So in a way you have a Creature land with out needing to add in Creature lands.  

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kilawpilath
Last Updated: 30 Jul 2021
Created: 30 Jul 2021
377 160 0

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