Instant, Sorcery, Enchantment, Artifact (29) | |||
---|---|---|---|
$0.20€0.100.03 | |||
$2.97 | |||
$0.43 | |||
$0.20€0.160.03 | |||
$0.18€0.050.03 | |||
$0.20€0.090.03 | |||
$0.39 | |||
$1.10 | |||
Creature (7) | |||
$0.20€0.120.03 | |||
$0.63 | |||
Land (24) | |||
$4.18 | |||
7
Forest
|
$0.56€0.170.04 | ||
10
Island
|
$0.40€0.400.03 | ||
$3.05 |
$0.20€0.110.03 | |||
$0.20€0.080.03 | |||
$0.49 | |||
$0.76 |
Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.
Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.
Learn more Download For WindowsThis deck has a combo plan built with The Blackstaff of Waterdeep to animate Vehicles so that they can attack with out a crew, or to buff and/or animate artifacts that the opponent might not see coming. It was named after having watched the Disney+ TV series of the same name, which is a continuating of the Movie of also the same name. With the Idea that the Blackstaff is the Leash and the Artifacts are Hooch.
This is also a Ramp deck, using Field Trip, Quandrix Cultivator and from the "Learn" board Environmental Sciences to get to 6/7+ mana quickly for spells like Alrund's Epiphany and Mascot Exhibition.
It also has line that if the deck gives you, and your opponent lets you pull off, can be devastating early game, which goes like this:
Turn 1: Island or Barkchannel Pathway + The Blackstaff of Waterdeep
Turn 2: Island or Forest or Barkchannel Pathway or Treasure Vault + Colossal Plow
Turn 3: Any Land. Then Animate Colossal Plow with The Blackstaff of Waterdeep and attack with the plow. Then fortell up to 2 Alrund's Epiphany you have in your hand.
Turn 4: Any Land. Animate Plow with Blackstaff. Attack with the Plow. Then With the 3 White you have + the Lands in play, cast Epiphany.
The line above is why I classified the deck more as a combo deck then a Control deck.
The Deck Struggles against Heavy Aggro Decks, decks with heavy token requirments, or decks with Black. (if you aren't careful about when you Animate/Crew your Vehicles and play your creatures.)
It also uses Decisive Denial to protect your Epiphany or to use fight effects against creatures with your Vehicles and Cultivator or tokens. You can also use Divide by Zero as a soft control which also lets you get into your "learn" board.
The "Learn" board is mostly for tools you might need in the game like more draw from Teachings of the Archaics, more Land search with Environmental Sciences, Artifact/Enchantment hate with Containment Breach And of course going wide and wincon with Mascot Exhibition
Also don't be afraid to play Cosima, God of the Voyage for the Omenkeel vehicle side. Even if you have 0 Creatures, if you have a Blackstaff on the Field, that becomes a 4/4 exile Mill 4 that can get you more lands.
And Lastly, don't forget that Treasure Vault and Silver Raven are Artifacts! So if you target the Raven with the Blackstaff it goes from a 1/1 Flyer to a 4/4 Flyer. And the Treasure Vault can be a 4/4 Artifact Land Creature. So in a way you have a Creature land with out needing to add in Creature lands.
7 | 15 | 17 | 4 | 0 |
---|---|---|---|---|
2 | 1 | 2 | 2 | 0 |
Symbols | Percentage | Lands |
---|