Instant, Sorcery, Enchantment, Artifact (24) | |||
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$2.27 | |||
$0.35€0.410.03 | |||
$0.50 | |||
$0.30€0.200.03 | |||
2
Dig Up
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$0.69 | ||
$0.18€0.060.03 | |||
$2.00 | |||
$0.25€0.160.03 | |||
Creature (11) | |||
$3.65 | |||
$1.60 | |||
Land (25) | |||
$0.94€1.240.03 | |||
$7.53 | |||
$0.98€0.510.03 | |||
$0.850.03 | |||
$0.500.03 | |||
$6.00 | |||
$10.00 | |||
$6.493.73 | |||
$0.25 |
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Learn more Download For WindowsCrazy WinCon - making a pact with the demon so that your opponent will lose.
1. Play the Graven Archfiend, sac a creature, and start the Demonic Pact
2. After completing the second item on the Pact, play the The Trickster-God's Heist saga, and you may switch control of two creatures if you like.
3. Complete the 3rd item on the Pact, and the saga's 2nd stage triggers you to SWITCH CONTROL of two non-creature enchantments. Give your opponent the Demonic Pact in exchange for their Cleric Class or Xander's Awakening or Cabaretti Revels, you name it. Tons of enchantments to exchange with.
4. After your turn, your opponent must choose the 4th item on the Pact - and they lose the game.
The rest of the deck is for ramping and creature killing.
The Fragment Reality is your safety card to remove the Demonic Pact if you are unable to exchange it. Finally, the Weathered Runestone is there to hinder all the reanimate, play from the library, and play from graveyard decks.
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