Standard - The Junderdome

29
18
13
15
14
7
24
Midrange
  • Deck contains 13 invalid cards for this format: Assassin's Trophy (GRN), Overgrown Tomb (GRN), Blood Crypt (RNA), Stomping Ground (RNA), Liliana, Dreadhorde General (WAR), Chandra, Awakened Inferno (M20), Escape to the Wilds (ELD), Ritual of Soot (GRN), Cry of the Carnarium (RNA), The Elderspell (WAR), Noxious Grasp (M20), Fry (M20), Unchained Berserker (M20)
Main 60 cards (22 distinct)
Creature (15)
$3.10€4.250.56
$0.940.09
$1.94€1.460.10
$4.13€4.830.52
Instant, Sorcery, Enchantment, Artifact (14)
$0.59€0.340.02
$3.98€3.030.08
$0.15€0.060.03
$0.20€0.110.03
Planeswalker (7)
$2.20€2.720.07
$15.94€9.510.03
$3.00€2.900.26
Land (24)
$15.84€14.370.21
$11.62€9.810.12
$11.06€9.650.52
$0.47€0.400.02
$0.50€0.260.02
$0.74€0.450.02
$4.38€3.645.87
$0.200.03
$0.200.03
$0.200.03
$6.29€4.260.27
Side 15 cards (11 distinct)
$1.04€0.720.04
$0.22€0.090.03
$0.49€0.420.02
$0.40€0.380.02
$0.22€0.140.03
$0.20€0.080.04
$0.78€1.361.41
$0.25€0.110.03
$0.25€0.160.03
$0.20€0.030.03
$0.50€0.290.02

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

Honestly, this is one of my favorite decks I've built in a while. The deck is moderately difficulty to pilot, the biggest decision trees come from when to cast your removal. Even if you're new to Magic, this will still be a fun deck to play because the removal hits...well basically anything. Hand? No problem. Permanent? Gone. Creature? Exiled. Graveyard? Hated.

Early game, focus on destroying any troublesome creatures or planeswalkers with Scorching Dragonfireimage or Assassin's Trophyimage. When using Assassin's Trophyimage be sure to consider whether this threat is really worth it or not. Additionally, because the early game can be instant speed for this deck, play it at instant speed! You'll be mad if the permanent you destroyed gave the control deck one more land to now counter your second spell this turn, so be sure to pay attention to colors and open mana here.

If you're playing against control, go ahead and tear their hand apart with Kroxa, Titan of Death's Hungerimage and Agonizing Remorseimage; and the clock is inevitable with Klothys, God of Destinyimage.

The four mana slot is nice here, because at 4 mana, you can start casting a hand disruption AND removal spell, or you can slam down Kroxa's friend, Liliana, Waker of the Deadimage to start hating more on your opponent's hand, while simutaneously feeding Kroxa and throwing away double legends in your hand.

Five and six are the most fun. You're either casting Escape to the Wildsimage to play 2 lands, and you'll usually hit a hand disruption/removal spell as well. It's ramp and board/hand hate! At six mana, punish the blue deck with Chandra, Awakened Infernoimage or the green deck with Liliana, Dreadhorde General]].

Strengths: Reanimator, control decks, aristocrats, and notably, Simic Flash (Sultai Flash is a harder match up), and most mono-colored decks

Weaknesses: Mono-Green Aggro is tricky, particularly when you're on the draw. Mulligan if you think you'll miss even one land drop.

Sideboarding Tips: You can easily chop the 6-drops, and sometimes 1 copy of Escape to the Wildsimage to bring in more removal against the aggressive decks.

Rotation Tips: Assassin's Trophyimage and all 6 drop planeswalkers will be rotating, so we'll look to those slots for good Jund PW and flexible removal.


About alexthearchmage

My decks are always public and come with piloting guides! If you use my decks, please credit me as "AlexTheArchmage" when appropriate. If you have suggestions or new findings, let's collaborate :).

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Last Updated: 04 Aug 2020
Created: 04 Aug 2020
131 89 0

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Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
14 4 28 14 0
2 7 6 0 0
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