Arena Standard - [Standard 2020] Izzet a Fairytale?

29
18
15
19
2
24
  • Deck contains 4 invalid cards for this format: Niv-Mizzet, Parun (GRN), Steam Vents (GRN), Lava Coil (GRN), Bag of Holding (M20)
Main 60 cards (21 distinct)
Planeswalker (2)
$0.75€0.750.02
Instant, Sorcery, Enchantment, Artifact (19)
$0.20€0.080.03
$0.20€0.080.03
$0.25€0.090.03
$0.20€0.110.03
$0.24€0.110.03
$0.20€0.110.03
$0.23€0.120.03
$0.28€0.120.02
Creature (15)
$1.68€0.680.02
$0.180.03
$0.40€0.220.02
$0.20€0.090.03
$0.20€0.080.03
$4.108.86
Land (24)
$0.60€0.640.02
$0.20€0.060.05
$12.93€11.940.96
$0.18€0.010.05
$0.44€0.220.02
$5.71€4.040.15

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

COMPARE WITH AETHERHUB COLLECTION

Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.

COMPARE WITH MTG ARENA COLLECTION

Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.

Learn more Download For Windows MTGA Assistant

Description

Basic Idea

I like themed decks. This is a themed deck straight out of a fairy tale! We've got dwarfs, fairies, princes and princesses, castles, wizards, merchants, bottomless bags, and a dragon! It's so much fun to play!

The main idea is to draw extra cards - or better a second card - per turn. Our threats trigger when we draw. With that we can get a small engine going. We draw a card, a threat does something and we either hope to draw another draw card or another threat.

The deck video shows a previous version without Bag of Holdingimage and one more Merchant of the Valeimage and Winged Wordsimage.

Threats

The main threats are our wizard Irencrag Pyromancerimage and the dwarf and fearie duo Improbable Allianceimage. The pyromancer can reliably dish out damage and has a good blocker body. The dwarf and faerie help clog up the field for blocking and going wide. Faerie Vandalimage is a tall threat - a flash flyer that grows permanently when we draw. Having flash makes him really really good: Either play him safe in the opponents end step to immediately grow and attack with him or block a pesky attacking 1/1. Niv-Mizzet, Parunimage is in there as a one-off. He's expensive and has very strict mana requirements. But when he lands he lands!

image image image image

Trigger Threats and Get to Them

Now to get to and trigger our threats we have a lot of cheap card draw and scrying. Obviously there is Optimage and Omen of the Seaimage. Cloudkin Seerimage is another flyer that lets us draw and has a decent body. For full flavor it should be a Tome Raiderimage. But that one has worse stats for the same effect. Because we have a lot of flyers we can also play Winged Wordsimage most of the time for cheap. Nothing better than playing a Vandal on the opponents end step and then drawing with the same two lands two cards, growing the Vandal and attacking!

The Royal Scionsimage are a powerful planeswalker - or pair of planeswalkers? It's a nice feeling to tick them up to draw a card, make a wall of fairies and scorching the opponent with a pyromancer! The wall of faeries also provides very good protection for our royal children.

The Merchant of the Valeimage is the odd one in the bunch. But he serves his purpose. Drawing a card for one mana to trigger another efect cheaply really helps in the early turns. Plus a 2/3 body is decent as well. Lategame the merchant and Improbable Allianceimage can be used to draw even more and dig for stuff.

Bag of Holdingimage is a cheap early passive play for repeatable card draws and the occasional option to get back some of our discarded stuff. With this artifact it is easy to trigger our threats reliably per turn. And for two mana often more than one threat is triggered.

image image image image image

Removal

Now, removal. We've got our pyromancer as the reusable source of removal. But three damage is at times not enough. To add to that we have other cheap removal in the form of a pair of each of Shockimage and Lava Coilimage as "hard removal". And two Brazen Borrowerimage and the odd Unsummonimage for tempo and "soft removal" - basically to get counters of off things and forcing the opponent to replay his cards. All our drawing should get us to these cards eventually.

image image image

Arch Enemies

Cards that kill this deck are things that tinker with our card draws. Without that there's barely any "oomph" left. In particular I'm looking at you, Narset, Parter of Veilsimage and Underworld Dreamsimage!

image image

Previous Cards

Other cards that were previously in the deck are Murmuring Mysticimage (too expensive and too rarely triggered), Radical Ideaimage (Omen of the Seaimage is strictly better), Cavalcade of Calamityimage (did not work at all), more Unsummons instead of Brazen Borrowerimage (the body and "any opponent's permanent" helps), no Lava Coilimage (really need that four damage). Weirdly Thrill of Possibilityimage also did work that well.

Latest Articles

Comments

Login to comment

0 comments

IllugiGodi
Last Updated: 02 May 2020
Created: 07 Mar 2020
657 264 0

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant
Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
23 10 16 4 0
0 0 0 0 0
Mana Calculator
Symbols Percentage Lands