Arena Standard - Shattered Hope

22
36
6
24
6
24
Control
  • Deck contains 8 invalid cards for this format: Glacial Fortress (XLN), Memorial to Genius (DOM), Teferi, Hero of Dominaria (DOM), Psychic Corrosion (M19), Cleansing Nova (M19) Settle the Wreckage (XLN), Ixalan's Binding (XLN), Cleansing Nova (M19)
Main 60 cards (18 distinct)
Planeswalker (6)
$5.43€2.620.17
$10.20€14.080.17
$4.14€5.855.39
Instant, Sorcery, Enchantment, Artifact (24)
$0.33€0.210.02
$0.25€0.210.03
$0.20€0.130.03
$0.78€0.760.07
$0.20€0.090.03
$0.15€0.020.05
$6.36€4.400.03
$0.19€0.130.03
$0.66€0.430.02
Creature (6)
$0.39€0.410.02
$0.25€0.190.03
Land (24)
$0.20€0.050.03
$0.20€0.020.04
$0.17€0.140.04
$1.11€1.160.02
Side 15 cards (7 distinct)
$0.36€0.280.03
$0.24€0.150.03
$0.15€0.020.05
$0.18€0.060.03
$0.66€0.430.02
$3.11€2.130.02
$0.25€0.100.03

Simulating MTG Arena Best of 1 starting hand
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Description

Mill has been one of my favorite archetypes for a long long time. However, i never really saw a fairly competitive deck and noticed that most consider it a weak strategy. Well, i decided that i would push my own version through ranked to see how it stacked up. My previous attempts in Arena were serviceable, but not quite competition ready, but the release of War has allowed me to create a pretty fun control shell mill that maintains a competitive winrate (easily above 50%). Hope you enjoy

This deck requires a lot of patience and proper timing, you will run an empty board often. Most importantly, you will benefit greatly from knowing your opponent and having an understanding of the meta. Everything is timing and proper removal. You must be able to pull off low life total recoveries occasionally and these require a well planned sequence of drops.

Your main win condition is obviously to deck your opponent using Psychic Corrosionimage. If the tides turn or some trashcan is running Gaea's Blessingimage, you will have to turn to self mill with Jace, Wielder of Mysteriesimage. Hopefully that comes when your library is low. Your main opposition is fast aggro and Dimir hand hate, everything else is just good piloting.

Seriously though if you are running Gaea's as a single copy you are a terrible person, also Wizards ,why is there an "if you play this archetype you lose" card anyway? where's my "if you look at my hand i reset the game and maintain board presence" card? Anyways...

Wall of Lost Thoughtsimage will be one of your early and only creature cards. The wall keeps early aggro at bay and also begins the mill process. A good strategy is to look at their graveyard and judge what they are playing right off the bat.

Revitalizeimage comes in handy for early card draw and also to slow early aggro. If you can afford to wait, it is nice to double mill with Psychic Corrosionimage. All of your card draw is pretty much use as needed and preferably when adding mill. The exception to this rule is Finale of Revelationimage. While this card can be used for an early hand fix, it is really much better as a mid game finisher. 12 mana on a single drop with Corrosion will mill 20 of their cards and reset your library and mana base. 7 mana with 2 Corrosion on board will fill your hand and also mill 20 cards. It is very powerful, use it wisely.

Dovin's Acuityimage plus Revitalizeimage, provides a life gain loop and plenty of extra mill per turn. Use this to get the early game ball rolling.

Your planeswalkers are basically a win faster card, all three on board is almost certainly a win. Use Teferi's Time Twistimage when they are threatened to protect them and also reset their loyalty after using their removal.

Teferi's Time Twistimage can also be used to blink a Deputy of Detentionimage just before a Cleansing Novaimage. This can also be used to push a win with your Wall of Lost Thoughtsimage. Blink it and mill those last cards. Teferi, Time Ravelerimage also does this well. In fact returning your own creatures in general is better than returning theirs. Time Wipeimage is a prime example of the type of play required to pilot this deck effectively.

Memorial to Geniusimage is a late game fallback. Sacrifice it to remove those final cards.

That should be enough to get you started enjoying mill. Remember, have fun and induce rage.

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Zer02Zed
Last Updated: 02 May 2019
Created: 02 May 2019
919 182 0

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