Creature (12) | |||
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$0.50 | |||
$0.82 | |||
$4.56 | |||
Planeswalker (7) | |||
$0.99€1.120.02 | |||
$0.99€0.720.02 | |||
$2.26€1.490.02 | |||
Instant, Sorcery, Enchantment, Artifact (17) | |||
$0.25€0.140.02 | |||
$0.20€0.130.03 | |||
$0.38€0.280.02 | |||
$0.75€0.540.02 | |||
$0.20€0.120.03 | |||
Land (24) | |||
$12.03€10.190.15 | |||
$0.47€0.460.02 | |||
$3.33€3.582.03 | |||
3
Swamp
|
$0.20€0.010.05 | ||
2
Plains
|
$0.20€0.060.03 | ||
2
Forest
|
$0.15€0.030.04 | ||
$10.50€9.870.07 | |||
$11.57€9.790.24 | |||
$5.68€4.040.15 |
$0.63€0.660.03 | |||
$0.35€0.200.02 | |||
$0.19€0.080.03 | |||
3
Duress
|
$0.20€0.060.04 | ||
$0.25€0.140.03 | |||
$0.20€0.220.03 |
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Learn more Download For Windows4th iteration:
Mainboard:
The goal of this deck is to play a midrange game, outvaluing your opponents. Alseid of Life's Bounty is our 1 drop of choice who will
provide protection for our value creatures Aphemia, the Cacophony and our namesake Setessan Champion. Alseid does a great
job of protecting and can even be sac'd to give a Champion protection to swing for lethal in some cases. Aphemia does a great job of
providing incedental value as well as being an evasive threat, paired with cards like The Binding of the Titans and
Tymaret Calls the Dead aphemia will have to be answered shortly. Binding fills our grave as well as our opponents early on which is
great synergy with our tymaret as well as aphemia. It's second saga can help us stabilize whatever life we may have lost shocking our
lands in, and if our value creatures bite the dust by the 3rd saga we can get them back! A great card. Tymaret is an auto include in this
deck, it fills our grave and nearly always gives us a zombie, helps us stabilize on the 3rd saga as well as helps us find our answers or
pieces we need. Calix, Destiny's Hand is definitely an underappreciated card, in this deck he shines. With 24 enchantments Calix is not
going to whiff easily, I will say his ultimate is not something you're aiming to use often, honestly his +1 is what we're looking for here.
Banishing Light is here to be a catch all light removal spell that can be found with calix and triggers our
champion, I decided I would rather have this over something like Mire's Grasp because it's just too efficient at dealing with all the
threats we're going to see game 1. I have been afraid that it's too mana heavy in the 3 drop spot of this deck, and it not going to the
yard after removing something, which is problematic for making zombies but it's better than losing because the opponent played one
threat we couldn't answer with grasp. Lastly Elspeth Conquers Death is here to exile the opponents best threat as well as bring back
ours, a great card. I will note that this card has and Garruk, Cursed Huntsman is very good because once he's resurrected with elspeth
he can ult immediately, that's nothing to scoff at. Elspeth, Sun's Nemesis will be able to act as a History of Benalia each turn that
can come back quite easily exiling the excess lands we have in our graveyard.
Sideboard:
Destiny Spinner is here to help us out against control matchups, making nearly every card in this deck uncounterable as well a
providing bodies, can be picked up by Calix. This card hasn't performed as well as you would think. Most of the time it's getting killed or
bounced by borrowers or teferi's and then countered the next turn after, etc.
Pharika's Libation i'm anticapating this card might be necessary to deal with a pesky Dream Trawler it will also be useful upgrading
our removal post sideboard.
Shatter the Sky if they're playing threats we can't answer properly, this will come in. While it will feel bad if they draw a card, it will
feel worse losing the game.
Devout Decree great against monoblack, jund.
Noxious Grasp great against teferi's, nissas, etc.
Duress this is just to help us out against control, it turns out destiny spinner is good but not great.
Decks from jank to rank.
10 comments
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5 | 8 | 2 | 0 | 0 |
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Have you ever think abt Rotting goes with Great Henge? So when zombie token come out get counter +1 and u can draw a card.
The Deck kinda starts slow and in the mid game its often a fight for survival especially against aggro decks. But at a certain point you got Elspeth, Suns Nemesis in your graveyard. Cycle her a few times and win. I love this deck so far!