Arena Standard - Red Haste

2
51
2
19
14
2
25
TCGPlayer $80
Cardmarket €18
Cardhoarder 1 Tix
  • Deck contains 7 invalid cards for this format: Magda, Brazen Outlaw (KHM), Goldspan Dragon (KHM), Magic Missile (AFR), Thundering Rebuke (ZNR), Inferno of the Star Mounts (AFR), Zariel, Archduke of Avernus (AFR), Den of the Bugbear (AFR)
Main 60 cards (20 distinct)
Creature (19)
$0.82€1.290.07
$1.05
$0.30
$16.06
$0.30
$0.95
$2.28
$2.41€4.130.02
$0.20€0.130.03
Instant, Sorcery, Enchantment, Artifact (14)
$0.25€0.240.03
$0.15€0.060.03
$0.20€0.100.03
$0.16€0.080.03
$0.18€0.100.01
$0.99
Planeswalker (2)
$2.84€3.420.02
Land (25)
$0.840.01
$3.59
$0.25€0.210.03
Maybeboard 3 cards (2 distinct)
$0.20€0.130.03
$0.25€0.090.03

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Description

Haste tribal with some obscure synergies.  Ramp, treasure generation, enough resources to finish games fast or come back from board wipes.

Notes:

Zariel is a surprisingly persistent threat. He generates damaging blockers without losing loyalty, and his +1 buffs combined with Burn Down The House can be game-ending.

The direct damage instants and sorceries can be mixed and matched depending on what you're facing.  However you pick them, you definitely want the 2 Magic Missiles for flexibility, and some 4 damage spells to clear the larger green/white threats in current Standard.  Flame-Blessed Bolt's exile effect should not be underrated.

It's often worth saving an opening hand Kumano Faces Kakkazan for turn 2 or 3, to get the +1 counter on a creature you know you can play.

Goldhound is very flexible. Cram a 3rd one in if you can.  Keep in mind it can count as a Treasure for Magda's dragon-summoning active ability.

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jorgamund
Last Updated: 22 Jun 2022
Created: 22 Jun 2022
39 42 0

Enter The Battlefield Prepared

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