Other - Muldrotha Pod Turns

19
16
20
29
4
0
26
Combo
Main 59 cards (56 distinct)
Creature (29)
$1.61€1.230.02
$0.50€0.280.03
$4.82€3.830.02
$2.83€2.270.02
$2.00€1.760.02
$3.46€2.010.02
$1.94€1.420.03
$5.68€2.980.02
$0.50€0.250.02
$0.50€0.500.02
$0.19€0.090.03
$0.19€0.060.03
$0.35€0.190.02
$1.38€0.950.31
$0.44€0.932.50
$0.35€0.460.03
$1.70€1.460.02
$0.45€0.510.02
$1.13€1.490.24
$0.36€0.290.03
$0.50€0.260.02
$4.02€3.670.02
$0.50€0.670.03
$1.10€1.140.13
$0.20€0.090.03
$0.30€0.200.03
$1.92€1.701.04
$0.45€0.330.02
$5.65€6.480.03
Instant, Sorcery, Enchantment, Artifact (4)
$25.79€21.702.00
$0.85€0.520.03
$0.710.44
$5.14€4.970.02
Land (26)
$0.52€0.600.02
$0.47€0.210.02
$0.21€0.140.03
$5.54€4.180.15
$13.36€13.600.29
$2.69€1.800.02
$16.43€15.090.17
$1.15€0.870.02
$11.91€10.240.15
$1.58€1.070.02
$0.40€0.230.02
$0.22€0.110.03
$0.39€0.230.02
$30.34€23.520.12
$0.30€0.200.03
$3.41€3.472.03
$0.25€0.170.03
$5.32€3.880.03
$0.25€0.100.03
$0.610.01
Side 1 cards (1 distinct)
$3.61€2.990.02

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Description

Muldrotha Pods Up Extra Turns

Time for another dose of Historic combos, ladies and gentlemen! Today, we are looking at a creature-based infinite turns combo to make the already insane Muldrotha decks even more ridiculously powerful! Want everyone to hate you as you do something even more annoying than Nexus of Fateimage, in a deck without Nexus of Fateimage? Well then, get ready for some shit!

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This deck makes use of our commander's ability to play stuff from our graveyard to take infinite turns by sacrificing any 1 drop to Prime Speaker Vannifarimage, getting Timestream Navigatorimage, giving it haste with Crashing Drawbridgeimage, and activating it to do the same thing next turn! It's marvelously devilish and a pretty sweet trick on top of an already pretty strong shell for a deck.

The Ramp:

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This starts like most good Muldrotha decks start: with a good deal of ramp and value generation. Gilded Goose and [[Llanowar Elves are our early starters letting us get a mana advantage early on, and Arcane Signetimage gives us everything we need in terms of mana to stay on top of the game. Risen Reefimage and Elvish Rejuvenatorimage can give us the early lands we need in play, and Cavalier of Thornsimage does everything a Muldrotha deck wants in the best color in the game.

Graveyard Value:

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Speaking of what Muldrotha wants, putting stuff in the graveyard is a pretty good start. Stitcher's Supplierimage, Glowspore Shamanimage, and Emry, Lurker of the Lochimage are early ways to get cards in our graveyard, and Lazav, the Multifariousimage can become any of the creatures in there for some tricky business. Journey to Eternity // Atzal, Cave of Eternityimage is just eternal value with all our cards, while World Shaperimage and Underrealm Lichimage will continually shove cards into our graveyard every turn. With all these creatures being put into the yard, Izoni, Thousand-Eyedimage is bound to provide us with quite a bit of value.

The Interaction:

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We have a few creatures to pod into that can give us some answers to annoying things our opponents may be doing. At 3 mana we have Reclamation Sageimage to get rid of artifacts or enchantments, and at 4 we have both Ravenous Chupacabraimage and Hostage Takerimage to deal with scary threats from our opponents. Massacre Girlimage comes in at 5 mana as a pseudo-boardclear in case of aggro emergencies, and Cavalier of Nightimage provides us with yet another way to deal with annoying threatening creatures. As our more powerful, game-swinging creatures we run Dream Eaterimage and Agent of Treacheryimage

Pod Value:

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These cards are here to make the Vannifar part of the deck stronger, be it by just being classic "poddable" creatures or copy cards like Mirror Imageimage and Spark Doubleimage. The main focus tends to be on getting to Vannifar to get our infinite turns going as fast as possible, and apart from that it's all the common Muldrotha Value creatures. Fauna Shamanimage is a fantastic creature tutor for this deck, letting us go grab whichever creature we might need by discarding another creature card. I feel like there's not much else to write about the deck as this is a shell that has been heavily explored as possibly one of the best ones in Historic, I just added a silly little combo

Lands:

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The deck runs 26 lands including Field of the Deadimage for that lands value with both our commander and Yarok, the Desecratedimage. We run a couple of extra value lands to help us with our draws and mana acceleration. We are a powerful value deck with an infinite turns combo, so we have a pretty flexible game plan depending on who we are playing against. There's not much else to it, play some extremely powerful value creatures, take infinite turns, and keep rinsing and repeating until our opponents are dead. Enjoy!


About EveryDayANewBrawlDeck

Follow my twitter at https://twitter.com/EverydayDeck for more Brawl decks, everyday!

Most of these decks are atrocious, some are just bad.

If I did not include a specific mythic or rare card it is because I do not own it yet for I am a plebian.

Feel free to take any of these ideas and make them your own, I do not 'own' any of these decks and I probably have NOT made the right card decisions.

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Last Updated: 22 Dec 2019
Created: 21 Dec 2019
998 203 0

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