Arena Standard - Mono green Nissa (OTK)

72
21
11
3
25
Midrange
Combo
Main 60 cards (12 distinct)
Creature (21)
$0.99
$0.50
$4.25
$10.00
$1.19
$0.20€0.090.03
$0.25€0.140.03
Instant, Sorcery, Enchantment, Artifact (11)
$11.800.06
$0.30
$1.50€1.93
Planeswalker (3)
$2.420.34
Land (25)
$0.58€0.550.04

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

This is a revised version of a previous deck. The goal is to establish some board and then try draw into a finish with Nissa, or on some other open window e.g. with the ulvenwalds. Try get a beanstalk and tribute down to get the draw engine going. Use the augur to get past lands, Nissa to control enchantments. The ulvenwalds are included for surprise haste, mainly againt plainswalkers, but also to sometimes finish. The bramble is good ramp, but can also pull a Nissa finish. I ran 25 forests, to maximise the impact of Nissa. The cemetry prowler is a good turn 3 graveyard hate, and also avoids lightning strike. Evolving adaptive and gala greeters are mainly to help against mono red, but the gala greeters helped me get passed land issues many times, mainly being used for treasure, and then life as needed. I did deck myself out once, so be careful of being greedy with the draw.

Normally, make the invoke the ancients to be vigilance. This avoids the wandering emperor. Sometimes reach is useful. The Nissa finish gives everything trample already. While it is useful to chip away, almost every win finished with Nissa, so most of the time chipping is not needed. Mostly this involves avoiding flash trades or the emperor.

Overall I really enjoyed this refined version, and went 17-13 playing around 99% to 1400 mythic. Hardest matchup was mono red 2-4. The hardest creature to deal with was Glissa, from the first strike deathtouch.

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Last Updated: 16 Oct 2023
Created: 16 Oct 2023
92 29 0

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