Arena Standard - Mono green Nissa (OTK)

72
21
11
3
25
Midrange
Combo
  • Deck contains 5 invalid cards for this format: Gala Greeters (SNC), Augur of Autumn (MID), Invoke the Ancients (NEO), Cemetery Prowler (VOW), Ulvenwald Oddity // Ulvenwald Behemoth (VOW)
Main 60 cards (12 distinct)
Creature (21)
$1.24
$0.40
$4.22
$6.41
$1.49
$0.20€0.120.03
$0.25€0.160.03
Instant, Sorcery, Enchantment, Artifact (11)
$9.740.03
$0.30
$2.00€1.97
Planeswalker (3)
$2.470.35
Land (25)
$0.55€0.430.04

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

COMPARE WITH AETHERHUB COLLECTION

Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.

COMPARE WITH MTG ARENA COLLECTION

Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.

Learn more Download For Windows MTGA Assistant

Description

This is a revised version of a previous deck. The goal is to establish some board and then try draw into a finish with Nissa, or on some other open window e.g. with the ulvenwalds. Try get a beanstalk and tribute down to get the draw engine going. Use the augur to get past lands, Nissa to control enchantments. The ulvenwalds are included for surprise haste, mainly againt plainswalkers, but also to sometimes finish. The bramble is good ramp, but can also pull a Nissa finish. I ran 25 forests, to maximise the impact of Nissa. The cemetry prowler is a good turn 3 graveyard hate, and also avoids lightning strike. Evolving adaptive and gala greeters are mainly to help against mono red, but the gala greeters helped me get passed land issues many times, mainly being used for treasure, and then life as needed. I did deck myself out once, so be careful of being greedy with the draw.

Normally, make the invoke the ancients to be vigilance. This avoids the wandering emperor. Sometimes reach is useful. The Nissa finish gives everything trample already. While it is useful to chip away, almost every win finished with Nissa, so most of the time chipping is not needed. Mostly this involves avoiding flash trades or the emperor.

Overall I really enjoyed this refined version, and went 17-13 playing around 99% to 1400 mythic. Hardest matchup was mono red 2-4. The hardest creature to deal with was Glissa, from the first strike deathtouch.

Latest Articles

Comments

Login to comment

0 comments

Last Updated: 16 Oct 2023
Created: 16 Oct 2023
103 46 0

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant
Mana Curve
Color Breakdown
Main/Sideboard Rarity Count
0 9 20 6 0
0 0 0 0 0
Mana Calculator
Symbols Percentage Lands