Arena Standard - Mono-Black Snow Control

36
15
20
2
23
Control
  • Deck contains 17 invalid cards for this format: Blood on the Snow (KHM), Serrated Scorpion (IKO), Extinction Event (IKO), Skyclave Relic (ZNR), Soul Shatter (ZNR), Pharika's Libation (THB), Snow-Covered Swamp (MH1), Ugin, the Spirit Dragon (M21), Eradicator Valkyrie (KHM), Dream Devourer (KHM), Inscription of Ruin (ZNR), Replicating Ring (KHM), Tergrid, God of Fright (KHM), Faceless Haven (KHM), Castle Locthwain (ELD), Solemn Simulacrum (M21), Skyclave Shade (ZNR)
Main 60 cards (17 distinct)
Instant, Sorcery, Enchantment, Artifact (20)
$0.35€0.170.02
$1.00€1.171.34
$1.00€0.620.02
$1.97€1.200.02
$0.20€0.140.03
$0.25€0.140.02
$0.60€0.180.03
Creature (15)
$0.21€0.140.03
$1.50€1.640.02
$0.51€0.590.02
$7.00
$0.95€0.530.03
$0.26€0.140.02
Planeswalker (2)
$26.35€23.740.21
Land (23)
$0.99€0.530.03
$0.49€0.420.14
$4.25€3.615.94

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Description

Mono-Black Snow Control Deck Tech

1) Survive the early game by chump blocking serious threats with Serrated Scorpion – don't be too eager to trade with smaller threats. With that in mind, mitigate damage where possible because we have limited life gain and our plan is to take the game long.

2) Ideal turn 2 is Dream Devourer on the board Foretelling whatever spell will give us the most advantage for turns 3 and 4. If the opponent is creature heavy aggro, many times Blood on the Snow or Extinction Event are good options here. Identify your opponent's game plan early and utilize Dream Devourer to help mana cheat expensive answers. Get in some damage with Dream Devourer or Skyclave Shade wherever possible.

3) Turn 3 we ideally have a Serrated Scorpion on the Board with a Dream Devourer and something foretold in waiting. This is a great time to drop a Replication Ring, as getting that on the board turn 3 is optimal. If we have a Skyclave Relic in hand, this would be a great time to Foretell that for maximum ramp, otherwise, do what is needed to mitigate any damage or deal with any serious threats the opponent is posing. If there is a powerful enchantment coming down on turn 3 now would be a good time to play Pharika's Libation. Same goes for Soul Shatter if there is a problematic creature or planeswalker that needs to be dealt with immediately.

4) Turn 4 ideally we are playing Solumn Simulacrum for additional ramp. He's a great chump blocker with eventual card draw payoff when destroyed. If Tergrid is in hand, assess whether playing Lantern now could begin putting the pressure on your opponent, especially if they are low on cards. Additionally, Inscription of Ruins can be devastating to the opponent when you force them to discard two cards. Try to avoid using Inscription of Ruins for 3 mana removal unless you Kicked it and are getting all three effects. If the opponents board state is overwhelming now is a great time to sweep a 4 mana foretold Blood on the Snow. If you've got Serrated Scorpions and Solemn Simulacrums on the board your own sweeper triggers the scorpions damage to opponent, give you lifegain, and then card draw from the Simulacrum. Really powerful synergy here. Then we get to put something back on the board, often times a Solemn Simulacrum is a good choice for additional mana ramp.

5) Turn 5 best-case scenario: we have things in order for a turn 6 Ugin. It's also worth noting that Kicking Skyclave Relic from here on out will give us tons of mana ramp to cast a plethora of powerful spells, many of which we have foretold already. Eradicator Valkyrie gives us some critical life gain at this point in the game. We can pressure a planeswalker, chump block or protect our Ugin with her. Any bit of creature board presence at this juncture is a plus. If we have a Faceless Haven on board be aware of when to hold up mana for attacking and blocking with it.

6) Drop Ugin on the board and start shooting things. Perfect scenario would be attacking face with Scorpions, Skyclave Shade and Eradicator Valkyrie here to close things out. If the opponent has begun to rebuild board state we have 4x Blood on the Snow to take care of business.

Additional notes:

- 9 times out of 10 you will be using Tergrid's Lantern as the Lantern Artifact to help close games out when we are low or completely missing creatures on the board. However, there are some really fun and powerful effects to be had by getting the God version of Tergrid on the board and then using Inscription Ruin discard, Eradicator Valkyrie, Soul Shatter, or Pharika's Libation sacrifice effects to steal the opponents stuff. But in the most common scenario late game, with the crazy amount of mana we have accumulated with Replication Rings and Skyclave Relics we can hit them with the lantern 4-5 times.

- A kicked Inscription of Ruin can really shut the door on the opponent. Don't feel too bad if you must use it as a 3 mana removal spell but the Kicker effect can be devastating at the right time.

- Don't be afraid to clog up the board with Scorpions and Simulacrums and then wipe them with your own Blood On the Snow. Sweeping these creatures away gives us life, damages the opponent and gives us mana ramp and card draw (if we select the Simulacrum as our creature to return to the board). This can be a huge tempo play.

- This deck took me to Mythic #608 on a 24-8 run from Diamond 4. It's incredibly powerful if you can read what the opponent is trying to do early and get your key spells foretold with Dream Devourer early.


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3 comments

Gravethrasher
Forgot mind stone is in historic! Like the suggestion of using Tomes.
synapse
@Gravethrasher congrats on mythic! Great to hear the list worked for you. If you're playing Historic I could see a Mind Stone slotting in, but for standard you could swap the Skyclave Shades for Mazemind Tomes.
Gravethrasher
Wanted to thank you for the list, helped me go to mythic for the first time. Curious if mind stone could have a spot in the deck?
synapse
Last Updated: 14 Feb 2021
Created: 14 Feb 2021
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