Arena Standard - Mardu Wedding Song of Warleader Ojer

23
8
13
11
23
0
26
Midrange
Combo
  • Deck contains 6 invalid cards for this format: Haunted Ridge (MID), Sundown Pass (VOW), Sokenzan, Crucible of Defiance (NEO), Wedding Announcement // Wedding Festivity (VOW), Eiganjo, Seat of the Empire (NEO), Intrepid Adversary (MID)
Main 60 cards (22 distinct)
Creature (11)
$9.58€10.55
$0.64€0.50
$1.00€1.010.02
Instant, Sorcery, Enchantment, Artifact (23)
$2.34€2.19
$6.50€5.440.02
$1.85€3.411.40
$8.80
$5.38€3.690.02
$1.22€0.900.03
$0.20€0.100.03
Land (26)
$0.130.02
$5.66€5.771.21
$6.49€6.450.30
$2.10€3.781.58
$1.06€0.990.20
$0.50€0.47
$1.02€0.740.02
$0.100.02
$4.51€6.922.46
$4.08€2.640.51
$2.25€2.100.64
$3.00€2.190.65
Side 15 cards (6 distinct)
$3.82€3.211.21
$0.20€0.100.03
$0.640.33
$2.311.21
$5.38€3.690.02
$0.15€0.090.02

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Description

It's Time for Ojer Axonil's Deafening Wedding Song!

image + image + image = 20 points of damage

Introduction

This is the third version of my combo deck, which focuses on killing the opponent with a little known combo of Warleader's Callimage, Ojer Axonil, Deepest Might // Temple of Powerimage and Song of Totentanzimage. As a backup plan, the deck functions as a token generation deck, utilizing Wedding Announcement // Wedding Festivityimage and Virtue of Loyaltyimage. The deck has very few cards that can be removed by spot removal, which makes it quite resilient against popular cards, such as Cut Downimage and Go for the Throatimage.

New In This Version

I added a third color, black, to the deck, because the red and white removal package did not quite well fit to the meta. Either they could not deal with Raffine, Scheming Seerimage or were sorcery speed. The addition of the black color also opened up great sideboarding options, which white and red quite frankly lacked.

I also worked a lot to get the mana base right.

Format

  • The deck is for the Standard format with Outlaws of Thunder Junction being the last legal set.
  • The deck is probably Tier 1.5 or Tier 2 caliber.
  • The deck can be played in both Bo1 and Bo3.

Source

This is my own brew.

Previous Versions

Strategy

Combo

image image image

The combo of these three cards is an important part of the deck, being able to kill the opponent with direct damage. The combo, however, is a bit suspectible to removal, either creature removal or enchantment removal. Counterspells work well against the combo as well. Nonetheless, the deck works well without the combo as a midrange deck, wherefore the combo is an additional bonus.

Wedding Announcement and Virtue of Loyalty

image image

Wedding announcement works in the deck as both a token generator and a card draw engine. It can be supported by Virtue of Loyalty and Warleader's Callimage, which increase the size of tokens.

Intreped Adversary

image

Intrepid Adversary has a dual role. It can be an early blocker with lifelink to an opponent's 3/3 creature or it can be a 3/1 lifelinking attacker, which can be useful against aggro decks with no blockers. In the late game, it can provide +1/+1 or +2/+2 to all your creatures, which is especially nice with many tokens.

Sanguine Evangelist

image

Sanguine Evangelist has a dual role. Normally, it is a creature that boosts your tokens by +1/+0 with its Battle Cry ability. Its secondary use, however, is to provide fliers, namely 1/1 bats. The bats are meant to block flying creatures, such as Faerie Mastermindimage, and also function as unblockable threats, if the opponent has no flying creatures.

Song of Totentanz

image

Song of Totentanz is an excellent token generator, and its "power" is tripled by Warleader's Callimage. Song provides haste to all creatures, wherefore you can play something like Sanguine Evangelistimage and then use the rest of the mana available for tokens, which allows all creatures to attack with a +1/+0 boost immediately.

Restless Vents

image

Restless Vents is our man-land and card selection engine. In the late game, you can discard useless lands or other cards to Restless Vents and draw new cards to replace them.

Mana Base Statistics

Land Overview

  • Total of 26 lands
  • 17 lands produce white mana
  • 16 lands produce red mana
  • 15 lands produce black mana
  • 8 dual-color fast lands
  • 6 dual-color slow lands
  • 5 dual-color pain lands
  • 3 tapped dual-color man-lands
  • 2 basic lands
  • 2 legendary single-color lands

Starting Hand Probabilities

  • At least 1 white mana: 91.7 %
  • At least 1 red mana: 90.1 %
  • At least 1 black mana: 88.3 %

Probabilities on Later Turns

Probabilities are for on the play / on the draw.

  • At least 2 white mana on turn 4: 84.7 % / 88.8 %
  • At least 2 red mana on turn 4: 81.7 % / 86.2 %
  • At least 2 white mana on turn 5: 88.8 % / 91.9 %

Mana Color Among Lands

  • At least 3 white mana among 6 first lands: 91.6 %

About Tommi

Building decks and playing Magic.

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Tommi
Last Updated: 23 May 2024
Created: 28 Apr 2024
445 68 0

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