Creature (15) | |||
---|---|---|---|
$0.65€0.53 | |||
$9.57€10.51 | |||
$0.49€0.370.02 | |||
$4.50€3.85 | |||
$1.95€1.43 | |||
Instant, Sorcery, Enchantment, Artifact (19) | |||
$6.50€5.540.02 | |||
$2.58€1.91 | |||
$8.94 | |||
2
Cut Down
|
$5.49€3.140.02 | ||
$1.21€0.910.03 | |||
$0.47€0.400.01 | |||
$0.25€0.150.03 | |||
Land (26) | |||
2
Swamp
|
$0.25 | ||
2
Plains
|
$0.18 | ||
$4.55€2.670.51 | |||
$1.34€1.320.02 | |||
2
Mountain
|
$0.20 | ||
$1.09€0.920.20 | |||
$5.53€4.45 | |||
$3.08€2.190.65 | |||
$9.00€9.271.30 |
3
Duress
|
$0.20€0.100.03 | ||
$0.50€0.290.02 | |||
$2.20€0.30 | |||
1
Cut Down
|
$5.49€3.140.02 | ||
$2.361.21 | |||
$2.36€3.567.02 | |||
$0.620.33 | |||
$1.75€2.400.04 |
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Learn more Download For WindowsA post-rotation version of a deadly combo deck!
This is a combo deck concentrating on a three-card combo of Ojer Axonil, Deepest Might // Temple of Power, Song of Totentanz, and Warleader's Call, which can deal 20 damage in a single turn. Even though the combo is in Boros colors, the deck has been augumented by black color, which makes it possible to include great cards such as Cut Down, Go for the Throat, Deep-Cavern Bat, and Preacher of the Schism. Also, Archangel of Wrath makes an appearance in the deck as a top-end threat.
The deck has been designed to cover several aspects of gameplay as follows:
The first chapter of The Elder Dragon War deals 2 damage to each creature and to each opponent. Note that the damage to an opponent can be increased by Ojer Axonil, Deepest Might // Temple of Power. Since board wipes also hit your own creatures, I decided to use The Elder Dragon War in this deck, because you can read it ahead to the chapter 2 or 3, whenever the first chapter is not appropriate for your situation.
The second chapter of The Elder Dragon War allows you to discard cards to draw new cards.
This is my own brew.
Fabled Passage somewhat alleviates the loss of slow dual-lands in the rotation.
You can try to assemble the combo to kill the opponent on turn 5. However, there are not many tutors or card selection cards in the deck, wherefore it usually comes together by chance.
Another way to win is to concentrate on tokens, especially if you draw many copies of Sanguine Evangelist, Warleader's Call, and Song of Totentanz.
In grindy matchups, you can also try to win with an army of creatures buffed by Virtue of Loyalty. It's pretty slow, though.
Against artifact heavy decks, with several artifacts with mana value 3 or less. Can be good also against Urabrask's Forge.
Against fast aggro decks.
Against control and combo decks.
Against fast token decks, such as Boros Convoke.
Against artifacts and enchantments. Useful against Boros Token Control. Can also be used to buff your tokens.
Against graveyard recursion decks.
Against planeswalkers.
Against creatures that need to be exiled, for example, those with death triggers, such as Heartfire Hero.
The mana base has been designed so that it supports 3 colors as much as it is possible without tri-color lands. Also, I've tried to include as many lands that come into play untapped as possible.
The mana base has been designed so that there are 2 of each 3 basic land types (Mountain, Plains, and Swamp), which provides a protection against Demolition Field, and Fabled Passage can be used to fetch any land needed for the situation, since the deck is usually fine having 2 mana of each color. Having 6 basic lands makes it pretty sure that you can always fetch a basic land with any of your 3 Fabled Passages and that you always have mana to cast your big-mana-value spells, regardless the number of Demolition Fields the opponent has. The highest mana value spell in the deck is Archangel of Wrath with two kickers, which costs 6 mana (I don't count Song of Totentanz, which has X in the mana cost.)
Probabilities are on the play / on the draw.
Building decks and playing Magic.
6 | 12 | 36 | 6 | 0 |
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4 | 5 | 1 | 5 | 0 |
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