Standard - Mardu Fires of Reanimation (Sick Combos)

9
16
30
14
21
0
25
Midrange
Combo
  • Deck contains 18 invalid cards for this format: Deafening Clarion (GRN), Sacred Foundry (GRN), Ritual of Soot (GRN), Blood Crypt (RNA), Godless Shrine (RNA), Prison Realm (WAR), Bond of Revival (WAR), Rotting Regisaur (M20), Cavalier of Flame (M20), Drakuseth, Maw of Flames (M20), Fires of Invention (ELD), Response // Resurgence (GRN), Conclave Tribunal (GRN), Kaya's Wrath (RNA), Cavalier of Dawn (M20), Devout Decree (M20), Noxious Grasp (M20), Flame Sweep (M20)
Main 60 cards (23 distinct)
Creature (14)
$0.99€0.740.02
$2.00€1.540.02
$1.620.02
$0.79€1.100.02
$2.12€2.200.15
Instant, Sorcery, Enchantment, Artifact (21)
$0.22€0.150.03
$0.35€0.160.02
$0.35€0.330.02
$0.20€0.080.03
$0.40€0.250.02
$0.20€0.080.03
Land (25)
$0.20€0.060.03
$5.68€4.040.15
$0.40€0.210.02
$0.35€0.170.02
$18.78€14.920.76
$10.50€9.870.07
$15.47€14.820.92
$0.20€0.010.05
$1.33€0.140.03
$3.33€3.582.03
$0.49€0.290.03
$0.47€0.460.02
Side 15 cards (7 distinct)
$6.71€5.030.02
$0.50€0.440.02
$0.24€0.110.03
$0.25€0.150.03
$0.20€0.220.03
$0.25€0.140.03
$0.44€0.210.02
Maybeboard 1 cards (1 distinct)
$0.180.03

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Description

This deck is incredibly fun to play, Ive been really tinkering with the concept of a fires of invention Reanimation list and so far mardu has been giving me the best results due to the insane vaule from Kenrith. On Turn 5 if we have fires it is possible to play Kenrith and bonds of revival Leaving us 5 mana to either sink kenrith to Reanimate another big creature or use the Haste/trample pump. The deck is quite good even without fires because alot of our cards do the same thing. However if we curve out strong with this deck its totally possible to 1hko someone. If getting 1hko is ur thing i highly reccomend side boarding in Response // Resurgence. If dont have to use it early it can be used for a double combat step with fires + a revived Drakuseth on turn 5.

Ive been jamming this in ranked and been putting up pretty consistent results. However i would really love some advice on how to bring this deck to an even better level. One thing ive noticed is we sometimes dont have a good turn 4 play with fires. ive tried mainboarding some other removal stuff or board wipes but sometimes we just get screwed if we cant dump a big dude early or get stuck with a regisaur to long.

Any advice would be greatly appreciated this deck is really fun give it a try and let me know how your games go

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waxbih
Last Updated: 11 Nov 2019
Created: 11 Nov 2019
321 116 0

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0 10 4 1 0
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