Creature (22) | |||
---|---|---|---|
$0.20€0.060.03 | |||
$0.49€0.320.02 | |||
$0.33€0.230.03 | |||
$0.25€0.160.03 | |||
$0.46 | |||
$0.69€0.790.03 | |||
Instant, Sorcery, Enchantment, Artifact (18) | |||
$0.250.03 | |||
$0.23€0.140.03 | |||
$0.48 | |||
$0.25€0.180.03 | |||
$33.00€21.400.08 | |||
$0.20€0.110.03 | |||
$0.25€0.160.03 | |||
Land (20) | |||
$2.38 | |||
7
Forest
|
$0.190.03 | ||
7
Plains
|
$0.150.03 | ||
$5.70€4.260.15 |
$0.20€0.110.03 | |||
$0.15€0.090.03 | |||
$0.20€0.120.03 | |||
$0.35 | |||
$0.20€0.080.03 |
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Learn more Download For Windows*if I post a deck, that deck has seen tens of tens games and has been tuned, my decks are not theoretical builds but tested ones
Sharing my favourite deck ever.
The beauty of this deck is in the cost 2 creatures played in turn 2 are growing proportionally each turn. The initially small weenies quickly out of hand.
The deck is pretty much self explanatory, counters, counters and many more counters.
Every card synergies with one or more others, ie. Emergent Sequence triggers both Dragonsguard Elite and Fearless Fledgeling, and all triggers Wildwood Scourge.
Fight as One and Sejiri Shelter help Snakeskin Veil against removals and deathtouch, which were previously a problem, now much less.
Vs removals heavy decks (ie. black or red), it is worth waiting to have 3 untapped lands before dropping our 2 cost unit, so that it can be protected for one turn. Since there are triggers on every creature, when they manage to stay on the field for even just one turn to be taken out in the second, they already did something good for us and even when killed is no longer a 1:1 trade, to our benefit.
The 20 lands + 2 in MFC (+2 in Emergent Sequence) is prooving to be a good balance vs flooding.
Will most likely drop the 2 The First Iroan Games for a 2nd Mavinda OR a 4th Dragonsguard AND a 2nd Stonecoil Serpent OR a 2nd The Ozolith, if I can win the reluctance to buy soon-to-rotate cards.
18 | 23 | 17 | 2 | 0 |
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2 | 2 | 1 | 0 | 0 |
Symbols | Percentage | Lands |
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